Oriannis Posted June 24, 2014 Report Share Posted June 24, 2014 Return of the "Weak" [spoiler='Lore']If the original ATK of all monsters you control is 1500 or less, the effect(s) of all monsters on the Field with an original ATK of 2100 or higher are Negated.[/spoiler] I may be pushing it with this one but I am still trying to get my head around OCG so any feedback on that would be great. This card is meant for decks that relay on low ATK monsters for some protection. keep in mind that this does not make them immune to an attack. So yeah, what do you all think? Change Log - OCG fix to avoid loop hole (Thanks to Nightmare Stomper) [spoiler='Original Design'][/spoiler] Link to comment Share on other sites More sharing options...
.Buddha Posted June 24, 2014 Report Share Posted June 24, 2014 that is a very useful card for some deck for running weak mosters, but with this card you could bring down hole decks, maybe a cost would bring that part a bit down ;) but overall a nice one (could you send me the image) Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted June 24, 2014 Report Share Posted June 24, 2014 This might be a bit troublesome with monsters that boost their original ATK and/or with Low-ATK Archetypes that rely on high-ATK ace monsters. Also a bit loopy for cards like "The Calculator", "Greed Quasar", etc. Example 1: You control King of the Skull Servants (3000ATK - original) and want to Summon "The Lady in Wight" to protect it from card effects. Since King's original ATK is defined by its own effect it will set up an infinite loop. Example 2: You control "Batteryman Charger" and you decide to Summon "Batteryman D" with its effect... which will be at the cost of undesireable ATK drop on Charger Link to comment Share on other sites More sharing options...
Oriannis Posted June 24, 2014 Author Report Share Posted June 24, 2014 This might be a bit troublesome with monsters that boost their original ATK and/or with Low-ATK Archetypes that rely on high-ATK ace monsters. Also a bit loopy for cards like "The Calculator", "Greed Quasar", etc. Example 1: You control King of the Skull Servants (300ATK - original) and want to Summon "The Lady in Wight" to protect it from card effects. Since King's original ATK is defined by its own effect it will set up an infinite loop. Example 2: You control "Batteryman Charger" and you decide to Summon "Batteryman D" with its effect... which will be at the cost of undesireable ATK drop on Charger Yes, that was that was added for balance and it means that such decks can use this card to their advantage. I liked the idea of the loop holes so it can be exploited by the controller aswell Link to comment Share on other sites More sharing options...
Oriannis Posted June 24, 2014 Author Report Share Posted June 24, 2014 Bump. Anyone else? Link to comment Share on other sites More sharing options...
Oriannis Posted June 25, 2014 Author Report Share Posted June 25, 2014 Bump one last time Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted June 25, 2014 Report Share Posted June 25, 2014 Alright some syntax errors, also, a fix to the OP abusable infinity loop of using this instead of skill drain in a skill drain deck: If the original (printed) ATK of all monsters you control is 1500 or less, the effect(s) of all monsters on the Field with an original ATK of 2100 or higher are Negated. Link to comment Share on other sites More sharing options...
Oriannis Posted June 25, 2014 Author Report Share Posted June 25, 2014 Alright some syntax errors, also, a fix to the OP abusable infinity loop of using this instead of skill drain in a skill drain deck: If the original (printed) ATK of all monsters you control is 1500 or less, the effect(s) of all monsters on the Field with an original ATK of 2100 or higher are Negated. Thanks for the fix I now understand what Dramatic meant. I thought he was referring to a different loop hole as a pose to a loop in the card. Link to comment Share on other sites More sharing options...
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