Sunn O))) Posted June 24, 2014 Report Share Posted June 24, 2014 Add 1 Spellcasterr-Type monster from your Deck to your hand. Totally not broken. Link to comment Share on other sites More sharing options...
:^) Posted June 24, 2014 Report Share Posted June 24, 2014 I don't know of many Spellcasterr type monsters. Clearly you had a Spellcaster in mind. Maybe it was Dark Magician or something along those lines, so you could add in "Add 1 Level X or Higher/Lower Spellcaster-Type monster". Also adding "You can only activate 1 "Forbidden Knowledge" per turn." to the end will make it more balanced. Either that or add a cost, Pay X00 Life Points, Discard X Card(s) or even Destroy/Tribute X Monster/Card(s). If the goal is to add a strong boss Spellcaster you could have an effect like. "Discard 1 Level 4 or lower Spellcaster-Type monster: Add 1 Level 6 or Higher Spellcaster-Type monster from your Deck to your hand. You can only activate 1 "Forbidden Knowledge" per turn." In it's current form it's not terribly broken. Since Dark Bribe is a thing, so is Mind Crush and it adds to hand and doesn't Special Summon it. Link to comment Share on other sites More sharing options...
SirReal Posted June 24, 2014 Report Share Posted June 24, 2014 Shaddoll ROTA? Honestly any spellcaster support these days need to factor the fusing bastards in cause they are currently the leading deck in the OCG/ soon to be TCG. All the members are spellcaster and this card makes them less reliant on waiting for the opponent to summon an extra deck monster to fuse from the deck. Now they would be able to get the effects they want or the right monster to set in order to get its flip effect. Borderline breaks an already borderline broken archetype. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 24, 2014 Report Share Posted June 24, 2014 What possessed you to create a RotA-esque card for Spellcasters? Spellcasters have enough problems atm with Shaddolls and there are plenty of other Spellcasters that can abuse this. And since all RC cards are assumed to be @3, this creates an even worse state of affairs. I would have been okay if it supported an under supported Type and have a Level restriction, but this shouldn't have ever been made. Link to comment Share on other sites More sharing options...
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