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Fire Princess Support, inspired by Breaker


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I know it's retro, but I still really like Fire Princess Burn/Stall. So, I thought I'd make my debut to this forum with this card. Image credit goes to danverkys on DeviantART.

 

925jDWr.jpg

 

Effect:

During the End Phase: If your Life Points were increased as the result of a card effect and your opponent's Life Points were decreased as the result of a card effect: Place 1 Sear Counter on this card for each time this occurred during the turn (max. 3). This card gains 300 ATK for each Sear Counter on it. If a Level 4 or lower FIRE monster is targeted for an attack or by a card effect: You can remove 1 Sear Counter from this card; negate that attack or effect. During your Standby Phase, pay 1000 Life Points. (This is not optional.)

 

Thanks for reading.

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I don't recall seeing such a wall of text on a card without Nomi restrictions. Let's see if I can simplify it...

 

When your opponent lost Life Points are decreased as the result of a card effect and you gained Life Points are increased as the result of due to a card effect during the same turn: Place 1 "Sear Counter" on this card (max. 1). Increase This card gains 300 ATK by 300 for each every "Sear Counter" attached to on it this card. Once per turn, during either player's turn, if a Level 4 or lower FIRE monster were to be removed from would leave the field as a result of due to being destroyed by battle or as the result because of a card effect: You can remove 1 "Sear Counter" from this card; negate the attack or effect that would remove the targeted card from the field. As long as this card is face-up on the field: During your Standby Phase, you lose 500 Life Points during each of your Standby Phases.

Okay, the protection effect is rather awkwardly worded and a little difficult to fix. Destruction by battle is determined during the Damage Step, at a point where the attack can no longer be negated. Also, based on the original wording of that effect, you're implying that the monster being threatened is being targeted, so the protection effect cannot save against non-targeting effects like Dark Hole. Perhaps this phrasing was what you were looking for?

 

"Once per turn, during either player's turn, if a Level 4 or lower FIRE monster is targeted for an attack or by a card effect: You can remove 1 Sear Counter from this card; negate the attack or effect."

 

Now, while I like the concept of Fire Princess burn, the problem with the Deck lies in 2 things: keeping Fire Princess out, and having a respectable damage output, either via healing opportunities or just pure damage. This card has the capability of keeping Fire Princess alive, but the ability to do so is limited, what with the relative difficulty in setting up its Sear Counters and the hard cap on how many it can keep. If it had an innate ability to heal you and thus trigger Fire Princess' effect more often, it would be welcome.

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The reason I worded the first part of the effect the way I did is because I wanted it to be clear that the gaining of Life Points and the losing of Life Points could have been the result of two different effects. For example: Marie the Fallen One in the Graveyard being one effect and Fire Princess being the other, as a result of Marie. The rest of my long OCG is to make everything else just as clear, but maybe I overdid it.

 

With duplicates of cards such as Solemn Wishes, Marie, Des Koala, and Goblin Thief in your Deck, I don't see how it would be hard to use this card's effect. Plus, if I made the counter cap 2 instead of 1, it'd be OP.

 

This all being said, you're right; Fire Princess Burn is just too slow nowadays.

 

Thanks for the constructive comment.

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There is a bit of a syntax issue; as the requirement of the two events occurring in the same turn doesn't happen in yugioh unless it relates to a phase.

 

Try this:

 

During the End Phase, if your Life Points were increased by a card effect and your opponent's Life Points were decreased by card effect: Place one Sear Counter on this card (max. 1). This card gains 300 ATK for each Sear Counter on it. Once per turn, during either player's turn, if a FIRE monster is targeted for an attack or by a card effect: You can remove 1 Sear Counter from this card; negate the attack or effect, and if you do, return the card to the top of the deck. During each of your opponent's Standby Phases, inflict 300 damage to your opponent.

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During the End Phase: If you gained Life Points were increased as the result of from a card effect and your opponent lost Life Points were decreased as the result of due to a card effect: Place 2 Sear Counters on this card (max. 2). This card gains 300 ATK for every each Sear Counter attached on to it. Up to 2 times per turn, during either player's turn, if a Level 4 or lower FIRE monster is targeted for an attack or by a card effect: You can remove 1 Sear Counter from this card; negate the attack or effect. As long as this card is face-up on the field During your Standby Phase: You lose 500 Life Points during each of your Standby Phases.

FYI: Xyz Materials are the only things that are attached to cards. Counters are "on" cards.

Bumping the payout to 2 Sear Counters (and restricting it to the End Phase) has now pushed this card into respectable territory. It can reach 2300 ATK to hold its own against a number of medium-sized monsters, but more importantly, it can defend the Princess or itself once and still hold a decent 2000 ATK. 500 LP drop per Standby Phase is nearly redundant since, if you're running it in a Fire Princess Deck, you're also gaining LP to offset it.

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Thanks for the FYI, my OCG's a little rusty.

 

That being said, I feel like just saying "During your Standby Phase: You lose 500 Life Points" isn't clear enough.

 

The point of losing 500 Life Points per turn for as long as he's on the field is to at least hamper the amount of points you're gaining per turn. Say you've got 2 Wishes on the field and 2 Marie's in the Graveyard. I even considered upping the burn to 1000, still may do that.

 

Thanks for being helpful, Gadj. 

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But it makes no sense - this card isn't overpowered in any way. If anything, it should burn YOUR OPPONENT during your Standby Phase. The cost of it shouldn't exist at least, and then the card would still be underplayed :P

 

Unless you make it worthwhile by buffing its second effect (as follows) or allow a bigger Counter Game, you must remove that cost. Try this maybe?

 

Also, again some syntax issues :P my fault hun sorry.

 

During the End Phase: If your Life Points were increased as the result of a card effect and your opponent's Life Points were decreased as the result of a card effect: Place 1 Sear Counter on this card (max. 3). This card gains 300 ATK for each Sear Counter on it. Once per turn, during either player's turn, if a Level 4 or lower FIRE monster is targeted for an attack or by a card effect: You can remove 1 Sear Counter from this card; negate that attack or effect. During your Standby Phase, pay 500 Life Points. (This is not optional.)

 

Maybe this?

 

During the End Phase: If your Life Points were increased as the result of a card effect and your opponent's Life Points were decreased as the result of a card effect: Place 1 Sear Counter on this card (max. 3). This card gains 300 ATK for each Sear Counter on it. Once per turn, during either player's turn, if a Level 4 or lower FIRE monster would be Destroyed, you can remove 1 Sear Counter from this card instead. During your Standby Phase, pay 500 Life Points. (This is not optional.)

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Thanks for the syntax help, Nightmare. Silly mistakes due to late night fatigue.

 

Let me give it one more crack; let me know if this works or not. I reiterate; I'm returning to the game after being gone a good while, OCG's a little rusty.

 

ATK: 1800/DEF: 700

 

During the End Phase: If your Life Points were increased as the result of a card effect and your opponent's Life Points were decreased as the result of a card effect: Place 1 Sear Counter on this card for each time this occurred during the turn (max. 3). This card gains 200 ATK for each Sear Counter on it. Up to 3 times per turn, during either player's turn, if a Level 4 or lower FIRE monster  is targeted for an attack or by a card effect: You can remove 1 Sear Counter from the card; negate that attack or effect. During your Standby Phase, pay 1,000 Life Points. (This is not optional.)

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