Kyng Posted June 25, 2014 Report Share Posted June 25, 2014 So I was recently watching some Card Wars, and thought the building niche is quite interesting. So, basically, trying that out in Yugioh.Cannot be destroyed while you control a monster adjacent to this card. The effects of monsters adjacent to this card cannot be negated.The idea at the moment is they grant buffs to any monster adjacent to them, so if it were in the center S/T Zone, monsters in the center, middle left and right would get buffs.I am thinking of preventing two Garrisons being able to be placed adjacent to each other, to prevent excessive power-creep. Link to comment Share on other sites More sharing options...
a bad post Posted June 25, 2014 Report Share Posted June 25, 2014 Well it gives a use for Senet Switch. I can't think of any specialized use for it though. Its splashable which is good, but I think people would rather use other cards over this. I'm sure there's a deck I'm not thinking of though that could use (and maybe abuse) this. Link to comment Share on other sites More sharing options...
Kyng Posted June 25, 2014 Author Report Share Posted June 25, 2014 Well it gives a use for Senet Switch. I can't think of any specialized use for it though. Its splashable which is good, but I think people would rather use other cards over this. I'm sure there's a deck I'm not thinking of though that could use (and maybe abuse) this.That's my idea. I'm interested in seeing if I should develop this concept more, to capitalize on placement on the field as well as your other concerns. Link to comment Share on other sites More sharing options...
a bad post Posted June 25, 2014 Report Share Posted June 25, 2014 It would certainly be unique to have an archetype based on field placement. Link to comment Share on other sites More sharing options...
Delibirb Posted June 25, 2014 Report Share Posted June 25, 2014 I think to keep with the established senet stuff we have, the cards should read "in an adjacent column." I really like the idea of the senet stuff and I wish it were built onto a bit more. This is a step in the right direction, IMO. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 25, 2014 Report Share Posted June 25, 2014 I've been trying to come up with a useful way to use card placement pretty much since I joined this site, so seeing this card makes me hopeful that there might actually be something there. It is a mechanic that has been left relatively untouched since Senet Switch(and I believe there was an Alien monster that switched card positions as well). Flavor: The flavor is obviously there. The name, effect, and intended use have synergy and follow similar motif. I have said it before, and I will say it again, to me, this is the most important part of card making. Establishing a reason to create a card, whether that is to improve the game, tell a story, express emotion, or fill a void, is what makes our job actually worth doing, so once a card making gets passed this portion of the challenge, they have achieved the most integral part. Anyway, I am rambling. I like the flavor here, it has a tasteful synergy that hasn't been prevalent in the game before. In reference to the picture, while it is a crisp, solid picture, it really isn't anything special. Perhaps because I see it when I check your archive everyday any novelty that it had before has worn off. Playability/Usability: This is where the card falls a bit short. In my opinion, the card really serves more to be an interesting tech more than anything else. There really isn't a deck(that I can think of at least) that absolutely needs something like this, and because of situational/circumstantial nature of its effect, it lacks the consistency to build an entire deck around. Now, if there were more Garrison cards on top of this, in addition to monsters that benefited from Garrison cards, that would be a different story. Creativity/Originality: You obviously excel in this category. No one on this site has really tampered with this mechanic and it has gone relatively unused in the actual game itself. There really isn't much more to say in this category. If it ain't broke, don't fix it, right? As A Whole: All together, I am very interested in what you decide to do with this concept and definitely think it is worth pursuing. If you need someone to bounce ideas off of, i would be more than willing to discuss it with you. I have already thought up a few cool ideas that might be fun to implement in a card(s) like this. What really needs to be worked on is fixing the usability issue. More often than not, I am going to prefer a faster, more offensive strategy, so something like this becomes more of an obstacle when I am needing a more key card in my deck. Perhaps add something in that allows you to gain advantage upon being sent to the graveyard/activation/destruction, etc. It may give you the extra 'umph' needed. (Wording) Fixes: I definitely think HFD is right. Say adjacent columns, otherwise it makes it sound, to me at least, that it only affects the monster in the center and then monsters that are in the s/t card zones beside it. Also, if you do decide to make more of these, definitely add in a clause on a few of them that doesn't allow them to be adjacent to other garrisons, otherwise you end up creating an untouchable behemoth of a field. ~Renegade~'s 'Weekly In-Depth Reviews': 2/5 Link to comment Share on other sites More sharing options...
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