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Okay this could and probably is a totally crap idea, but it came into my head last night and I decided I'd post it. Feel free to rip into it.

 

 

 

rKen5FF.jpg

 

"During each player's End Phase, they must reveal all face-down cards they control(Flip Effects are not activated). At the start of your Draw Phase: Look at the top card of your Deck, then, place it on the top or bottom of your Deck. If this face-up card is destroyed by an opponent's card effect: Draw 2 cards."

 

I have no idea if it's useful/bad design but I liked the idea and wanted to share. Very simple idea. Wasn't sure if I should make it the end or beginning of turn. Beginning might be less annoying but also less useful.

And suddenly it's more complicated.

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I don't know if I'd call it a bad design, but overall wouldn't see much play. Very rarely are competitive decks going to trade speed for caution, and that is what this card demands you do. I'd think I would much rather use deck space for something than this card, on the off chance that it would warn me of an incoming threat. Don't get me wrong, the card does its job and it does it well. It's just that its job, really isn't worth doing. 

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i think it would be more useful at the beginning because this way you could use the cards in your hand and on your field to decimate your opponent.  sorry, it should be the end phase, this way you CAN'T decimate your opponent with the cards in your hand and on your field. I might an cost, tho. Like this: "At the End Phase of each player's turn, their opponent may (pay X, discard a card from (their hand, their side of the field), OR (choose one to put in the effect) banish a card from (their hand, their side of the field) they must reveal all face-down cards on their side of the field."  

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Honestly I figured it wouldn't see much use. I know most decks want more speed and this is basically slow as can be.

But when I decided to make cards I came to the conclusion that I wanted to make cards that could work and had (as I've stated before) flavor. I like to make cards that both would be useful and ones that aren't as useful. Simply because that's how a card game is, there are both useful and not useful cards. Might be a weird mind-set but I've seen enough OP stuff, a little UP seems to be needed.

Not that I think you're wrong, I appreciate the review. Just explaining my idea.

 

As for a cost, the card is not useful enough I don't think to require a cost. In fact I might add something... I have an idea.

 

"At the beginning of your turn, look at the top card of your deck and put it on the top or bottom of the deck." Or however you would word it.

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Honestly I figured it wouldn't see much use. I know most decks want more speed and this is basically slow as can be.

But when I decided to make cards I came to the conclusion that I wanted to make cards that could work and had (as I've stated before) flavor. I like to make cards that both would be useful and ones that aren't as useful. Simply because that's how a card game is, there are both useful and not useful cards. Might be a weird mind-set but I've seen enough OP stuff, a little UP seems to be needed.

Not that I think you're wrong, I appreciate the review. Just explaining my idea.

 

As for a cost, the card is not useful enough I don't think to require a cost. In fact I might add something... I have an idea.

 

"At the beginning of your turn, look at the top card of your deck and put it on the top or bottom of the deck." Or however you would word it.

 

I respect that opinion, but the 'wannabe competitive player' in me we'll probably still nail you on it. :P

 

It would definitely make the card better. Perhaps add in something that gives you an advantage if it is destroyed by an opponent's card effect.

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Restrict it so that you only get to draw 2 when your opponent destroy that face-up card, if your opponent still try to destroy it then you deserved a draw.

Oh, right. I always forget that part. Thanks. Will fix later, for now playing cards.

 

Do flip effects activate when you reveal the face down cards? That's a contributing factor for whether I'd use it or not.

No. I wasn't sure if I had to specify that/how to specify that if needed.

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No. I wasn't sure if I had to specify that/how to specify that if needed.

 

It is always best to be as specific as possible. A lot of conflicts in the game arise because a card is not specific enough(also because people seem to lose the ability read once a duel begins, but there really isn't much you can do about that)

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 During each player's End Phase, they must reveal all face-down cards they control(Flip Effects are not activated). At the start of your Draw Phase: Look at the top card of your Deck, then, place it on the top or bottom of your Deck. If this face-up card is destroyed by an opponent's card effect: Draw 2 cards. 

 

 

 

 

Not entirely sure how accurate the above is, but I think it is a little better. And truthfully, it isn't all that complicated. Pretty straight forward actually. Just because it gets a little wordy, doesn't mean it still isn't a fairly simple card.

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Made the change, also it's getting annoying changing the Lore for two images all the time. Besides general reviews, if anyone has an opinion on which image is better let me know. Both I think could work, even though they are quite different. (And if I need to edit the picture to make it fit better let me know that too.)

Anyway, thanks to those who have helped me so far, I think I may be getting a little better at this stuff.

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