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Some Cards...


Valax

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3 x Lvl 6 or higher dragon type monsters
When this card attacks, the opponent takes 500 damage. When this card kills a enemy monster, this card gains 500 attack points. This card cannot be killed by spell or trap effects.
 
 
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Every turn, all enemy lvl 8 to 11 monsters lose 500 attack and defence points. All enemy lvl 12 monsters can't attack and use thier effects but cant be killed when this card is alive. You also gain 500 health points every turn when this card is alive.
 
 
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When this card is activated, both players show thier hand. Both players then have to discard a monster card that is lvl 2 or higher. If a player can't discard the card, he/she will take 2000 damage.
 
Constructive criticism is welcomed! :D
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[spoiler Dragus]3 x Level 6 or higher Dragon-Type monsters

When this card attacks: Inflict the opponent takes 500 damage to your opponent. When this card kills destroys an opponent's enemy monster by battle: This card gains 500 ATK points. This card Cannot be killed by Spell/Trap effects.[/spoiler]
Hieratics be like, "sup, brah." 4000/4000 that continues to snowball while having protection from S/T destruction makes it very difficult (not impossible, though) to surmount. And considering the relative power level of 3-material Rank 6 monsters, this card's base stats already severely exceeds the rest. Drop it towards 3000/3000 or so.
 
[spoiler Govodor]Every turn, During each End Phase: All enemy Level 8 to Level 11 monsters your opponent controls lose 500 ATK and DEF points, also you gain 500 Life Points. All enemy Level 12 monsters your opponent controls cannot attack and use or activate their effects, but cannot be destroyed killed when this card is alive. You also gain 500 health points every turn when this card is alive.[/spoiler]
Honestly, would prefer it if this card had both its effects hinder Level 8 or higher monsters your opponent controls, without the protection from destruction. There aren't a lot of Level 12 monsters seeing play due to the fact that Level 12 tends to be reserved for boss monsters, and the fact that many boss monsters are Level 10 instead.
 
[spoiler Blinding Light of Revealing]When this card is activated, Both players show reveal their hand, Both players then have to discard a Level 2 or higher monster card that is lvl 2 or higher. If a player cannot discard the card, he/she will they take 2000 damage.[/spoiler]
In late game, where hand sizes and LP counts are small, this is pretty much a death sentence. Or, as others would put it, a winmoar card. The best case scenario of you getting all the benefit is that you don't need a monster in your hand and your opponent is already on the ropes, a scenario where you'd most likely have the advantage already. The only way I see this not being winmoar is that your opponent is counting on that Battle Fader to buy them a turn and this card ends up killing them.
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Stop bumping. Dragus should be rank 8 or above for its effect and ATK + DEF. oh and it doesn't have a "dismiss" effect which xyz use. other wise it should be a Synchro or fusion.

 

"Every turn, all enemy lvl 8 to 11 monsters lose 500 attack and defence points. All enemy lvl 12 monsters can't attack and use thier effects but cant be killed when this card is alive." Who uses 10,11 and 12? lower that to "Once Per Turn, during your standby phase, level 5 and 6 monsters your opponent controls lose 300 ATK and DEF." Just take the other effect out. Plus it is Divine. change to light or earth.

 

as for the spell, lower the damage, and the "level 2 or higher" pretty much covers everything so make it 3 or 4 and up.

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