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Pot of Sacking


Syncopation

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I think this probably shouldnt be in Realistic Cards.

 

It has a 2/3 chance of being BETTER than Pot of Greed, because you get that initial Draw to then see if you draw 2 more. Here in Yu-Gi-Oh!, cards that sack are not seen as fair or realistic, especially not here in the Realistic Cards Section.

 

Card is laughably imbalanced and horrible in not only design but also flavor, in that its name is not a human condition (Greed, Benevolence, Duplicity) like the other Pots.

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Try to add a cost to this as this card is absolute busted; you draw 2 cards (2/3 * 3) guaranteed all of the time. That's ridiculous. But a cool idea.

 

So we make it sacky, with a 1000 Life Point cost.

 

Pay 1000 Life Points; your opponent declares 1 card type (Spell, Trap or Monster), then, excavate the top card of your Deck: If they called it right, shuffle your hand into your deck. If they called it wrong, Draw 2 cards. You can only activate 1 "Pot of Sacking" per turn.

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Try to add a cost to this as this card is absolute busted; you draw 2 cards (2/3 * 3) guaranteed all of the time. That's ridiculous. But a cool idea.

 

So we make it sacky, with a 1000 Life Point cost.

 

Pay 1000 Life Points; your opponent declares 1 card type (Spell, Trap or Monster), then, excavate the top card of your Deck: If they called it right, shuffle your hand into your deck. If they called it wrong, Draw 2 cards. You can only activate 1 "Pot of Sacking" per turn.

 

 

I think this probably shouldnt be in Realistic Cards.

 

It has a 2/3 chance of being BETTER than Pot of Greed, because you get that initial Draw to then see if you draw 2 more. Here in Yu-Gi-Oh!, cards that sack are not seen as fair or realistic, especially not here in the Realistic Cards Section.

 

Card is laughably imbalanced and horrible in not only design but also flavor, in that its name is not a human condition (Greed, Benevolence, Duplicity) like the other Pots.

I fixed the whole "broken" parts of it (I think). 

 

Lore:

 

This card can only be activated at the start of your Main Phase. Your opponent declares 1 card type (Monster, Spell, or Trap), then you draw 1 card and reveal it. If they call it right, shuffle that card into your Deck, then your opponent draws 1 card. If they call it wrong, shuffle that card into your deck, then draw 2 cards. You can only activate 1 "Pot of Sacking" once per turn.

 

So now what do you think....

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So it's a -2 if it doesn't work, but a +1 if it works?
Cup of Ace is already a card, and doesn't require the Opponent to know a part of your Deck, and can let you use any number of copies you want per turn.

Regardless, cards that revolve around luck are stupid.

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