Toffee. Posted June 30, 2014 Report Share Posted June 30, 2014 Oh, just some silly idea I had...Sandwrap PharonicDARK / Level 6[Rock/Effect]Cannot be Special Summoned, except by it's own effect. You can Normal Summon this card without Tributes. If you do, this card's ATK becomes 1000. If a "Sandscarab" monster you control is destroyed by battle with an Opponent's monster, you can equip this card from your Graveyard to the monster that destroyed your monster. The monster equipped with this card has it's effect negated, and it looses 1000 ATK. If the monster this card is equipped to is destroyed by battle and this card is sent to the Graveyard, Special Summon this card. If this card is destroyed, while equipped to a monster, you can Banish 2 "Sandscarab" monsters in your Graveyard: Special Summon this card. If this card is Special Summoned from the Graveyard, you can Target 1 card on the field or 1 card in the Opponent's hand: Send it to the Graveyard.ATK / 2000 DEF / 2000Sandscarab Big-JawsEARTH / Level 2[Insect/Effect]If a "Sandscarab" monster you control is removed from the field by a card effect, you can Special Summon this card(from your hand). If this card is destroyed by battle, you can Special Summon 1 "Sandscarab Big-Jaws" from your Deck. Then, you can Target 1 monster on the field: Send 1 "Sandscarab" monster from your Deck to your Graveyard, and if you do, the Target looses 800 ATK. During the End Phase of a turn in which this card was sent to the Graveyard by your Opponent's card effect: Draw 1 card.ATK 1000 / DEF 1000Sandscarab Ram-HornEARTH / Level 2[Insect/Effect]If this card is Summoned, you can add from your Deck to your hand 1 "Sandwrap Pharonic". This effect of "Sandscarab Ram-Horn" can only be activated once per turn. If a "Sandscarab" monster you control is removed from the field by a card effect, you can Special Summon this card(from your hand). If this card is destroyed by battle, you can Special Summon 1 "Sandscarab Ram-Horn" from your Deck. Then, you can send 1 "Sandscarab" monster from your Deck to your Graveyard. During the End Phase of a turn in which this card was sent to the Graveyard by your Opponent's card effect: Draw 1 card.ATK 1000 / DEF 1000Sandscarab Hard-ShellEARTH / Level 2[Insect/Effect]If a "Sandscarab" monster you control is removed from the field by a card effect, you can Special Summon this card(from your hand). If this card is destroyed by battle, you can Special Summon 1 "Sandscarab Hard-Shell" from your Deck. Then, you can Send 1 "Sandscarab" monster from your Deck to your Graveyard, and if you do, Inflict 500 damage to your Opponent and gain 500 Life Points. During the End Phase of a turn in which this card was sent to the Graveyard by your Opponent's card effect: Draw 1 card.ATK 1000 / DEF 1000Sandcastle PyramidroomSpell / FieldCards in your Graveyard cannot be Banished, except by the effect of "Sandwrap Pharonic". Once per turn, you can Discard 1 Spell card and Target 1 "Sandwrap Pharonic" in your Graveyard, and 1 face-up monster your Opponent controls: Equip the second Target with the first. During your Battle Phase, all face-up "Sandwrap Pharonic" and "Sandscarab" monsters you control gain 500 ATK. If an Attack Position "Sandscarab" monster you control is destroyed by battle with an Opponent's attacking monster: Draw 1 card. This effect of "Sandcastle Pyramidroom" can only be activated once per turn. If this card is destroyed by your Opponent's card effect, you can send 1 "Sandwrap Pharonic" from your hand or Deck to your Graveyard.Sandstorm PrisonSpellSend 1 "Sandwrap Pharonic" from your hand or Deck to your Graveyard: Gain 1000 Life Points. You must control a face-up "Sandscarab" monster to activate and resolve this effect. You can only activate 1 "Sandstorm Prison" per turn.Sandsuppression NestTrapActivate 1 of these:•Add from your Deck to your hand 1 "Sandscarab" monster.•Activate if the Opponent controls a monster with 2000 or more ATK, and you control no monsters: Special Summon 1 "Sandscarab" monster from your hand or Deck. Link to comment Share on other sites More sharing options...
Lonk Posted June 30, 2014 Report Share Posted June 30, 2014 I can get behind a concept like this. Floaters are always awesome. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 1, 2014 Report Share Posted July 1, 2014 I can get behind a concept like this. Floaters are always awesome. If you're going to show you like a concept but not give a shit about reviewing it you might wanna try just liking the post instead. Otherwise you might just get reported. May or may not be related to my being here. I like the idea of one pseudo boss coming back repeatedly and just kinda looping a fiendish chain, but these were very confusing to read. You have this problem where you use a colon (:) as though you were separating cost and effect. I'm sure you know it's Timing: Cost+Targeting; effect. They feel a lot like Ghostrick, in that they swarm from the hand and then replace themselves ala Spectre. There's basically no way to get rid of them other than Castel/PWWB without triggering more. Though Midrash and especially Majesty's Fiend are big cockblocks. In a ways they also feel like less overwhelming Cosmic Dragons. Because your setup right here would be, at most, a 2500 beater. If they hit you with something that can't be targetted, you're pretty much out of options. Nest feels like the real power card here. Kinda like a less bork Qliphoth Tool. It works just fine here because you have a weenie squad and you'll need the extra swarm. Definitely a 3-of. As a side note, I think I'd rather have them added anyway instead of SS, if only because it's a failsafe when they remove your cards by effects and lets you ++++ more. Also as a final remark "removed from the field" has been "leaves the field" for a while now. Link to comment Share on other sites More sharing options...
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