Trebuchet MS Posted July 1, 2014 Report Share Posted July 1, 2014 [Continuous Spell] When this card is activated: Place 15 Nim Counters on this card. During each End Phase, the turn player must remove 1 to 3 Nim Counters from this card. When the last Nim Counter is removed from this card: Inflict 4000 damage to the player who removed that last counter, also send this card to the Graveyard. Basically, adding a minigame of Nim into the card game, with devastating results. Person to remove the last counter loses the minigame so that you cannot cheat using Counter Cleaner. Naturally, if either player is on the verge of losing the minigame, they're free to take this card off the field. Variations to consider: Have this card use Spell Counters instead of Nim Counters to add another layer of interaction with various other cards. Changing damage to life loss to prevent cheesing the loss of the minigame. Tweaking the degree of damage or changing the penalty for losing the minigame. Now with image. See it here, and direct further commentary to that thread too. Link to comment Share on other sites More sharing options...
Philemon Posted July 1, 2014 Report Share Posted July 1, 2014 I'd recommend keeping it as Nim Counters, as making them Spell Counters would mean it starts you off with 15 free ones, which you can reduce and reuse with cards like Mega Ton Magical Cannon or Disenchanter. And make it so they "lose" Life Points to avoid Des Wombat/Prime Material Dragon Shenanigans. Link to comment Share on other sites More sharing options...
Lunar Origins Posted July 1, 2014 Report Share Posted July 1, 2014 Why not make it gain? It'd make it a hell of a lot more fun. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 1, 2014 Author Report Share Posted July 1, 2014 Why not make it gain? It'd make it a hell of a lot more fun. As in, give the turn player an option to add Nim Counter(s) during each End Phase? Link to comment Share on other sites More sharing options...
Lunar Origins Posted July 1, 2014 Report Share Posted July 1, 2014 No, gain Life points. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 1, 2014 Author Report Share Posted July 1, 2014 No, gain Life points. If there was a positive outcome for removing the last counter, you could cheat the minigame with Counter Cleaner. Link to comment Share on other sites More sharing options...
Philemon Posted July 1, 2014 Report Share Posted July 1, 2014 No, gain Life points. 4000 LP is nice to have, but you can't won just by getting more and more LP (short of decking out the other guy after getting some kind of infinte LP Loop). 4000 LP Is half of what you start with, and 1 good battle phase after that away from victory. Link to comment Share on other sites More sharing options...
newhat Posted July 1, 2014 Report Share Posted July 1, 2014 I object that this is not proper Nim because there's only one heap, and also that this type of card is impossible to balance with any effect because of the possibility that the minigame is mathematically solvable. Does anyone with math skills know if expanding the options (for example, by starting the counters at 120 and removing 6-18 per turn) makes the game implausible to solve mathematically, or if the same solutions apply, or neither? To balance this post's cryptic dryness, have Tutter. Link to comment Share on other sites More sharing options...
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