xSycoGoat Posted July 2, 2014 Report Share Posted July 2, 2014 So Core cards are to do with placing counters to increase its power. But if it reaches its max limit, it explodes. You take damage and left singed. Consumption Accelerator Continuous Spell card "Once Per Turn, during your Standby Phase, place 1 Core Counter on this card (max. 10). Destroy this card if it has 10 or more Core Counters on it. When this card is destroyed, take damage equal to the amount of Core Counters on it x100." Feedback please. (image is by TitusLunter on DeviantArt) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 2, 2014 Report Share Posted July 2, 2014 Seems like your Core archetype will power up or activate effects depending on the total number of Core Counters across all cards on the field. On its own, pretty much useless and an effective clock for you. But when we begin factoring in how the rest of the archetype will use its Core Counters, we can get a good measure on its combo potential. Link to comment Share on other sites More sharing options...
xSycoGoat Posted July 2, 2014 Author Report Share Posted July 2, 2014 I am working on other effects, one card will shift counters to others, monsters will power up ATK and DEF, and some inflict damage depending on how many counters are on them. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.