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Plasme Archetype - A Pendulum Achetype, now with pictures!


Delibirb

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These were in the Written Cards section but then I made an amateur Pendulum Template for Paint.Net (No Photoshop) and made them some card images. The card art is from JazinKay's photodump, I usually put that on the cards but there wasn't really a spot of it here.

 

Anyway, these are all WIND Insect-Type monsters, based on the concept of parasitism. They focus on hurting and healing their controller to manipulate their Levels and Scales. The idea is a little interesting and very untested, however, so its consistency and strength are not currently known to me. Still, here they are, the Plasme archetype.

 

[spoiler='Monsters']

[spoiler='Plasmetic Tick']

7fUGCou.png

Pendulum Effect:
This card's (1) and (2) effects cannot be negated. (1) Increase this card's Pendulum Scale by 1 for every 1000 of your Life Points. (max. 12) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) Once per turn, when either player takes effect damage: you can add 1 "Plasme" monster from your Deck to your hand.
Monster Effect:
(1) Increase the Level of this card in your hand and on your side of the field by 1 for every 1000 of your Life Points. (max. 12) (2) Once per turn: you can return 1 card in your Pendulum Zone(s) to your hand; take 1000 damage.

[/spoiler]

 

[spoiler='Plasmevore Prey']

hzI8KJB.png

Pendulum Effect:
This card's (1) and (2) effects cannot be negated. (1) Increase this card's Pendulum Scale by 1 for every 2000 of your Life Points. (max. 12) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) Once per turn, when you take Battle Damage from a battle involving a "Plasme" monster you control; inflict damage to your opponent equal to half the battle damage you took.
Monster Effect:
(1) Increase the Level of this card in your hand and on your side of the field by 1 for every 2000 of your Life Points. (max. 12) (2) If this monster is Tributed for the Tribute Summon of a "Plasmevore" monster; inflict 1000 damage to your opponent.
[/spoiler]

 

[spoiler='Plasmetic Carcass']

XbUKvBl.png
Pendulum Effect:
This card's (1) and (2) effects cannot be negated. (1) Increase this card's Pendulum Scale by 1 for every 3000 of your Life Points. (max. 12) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) When a "Plasme" monster you control is destroyed by battle: you can send 1 "Plasme" monster from your Deck face-up to your Extra Deck, whose Level is less than the Pendulum Scale of this card.
Monster Effect:
(1) Increase the Level of this card in your hand and on your side of the field by 1 for every 3000 of your Life Points. (max. 12) (2) You can reduce this card's ATK (in multiples of 500) to take damage equal to the amount of ATK lost.
[/spoiler]

 

[spoiler='Plasmevore Hunter']

shf2qNT.png
Pendulum Effect:
This card's (1) and (2) effects cannot be negated. (1) Decrease this card's Pendulum Scale by 1 for every 3000 of your Life Points. (min. 1) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) Once per turn: if you have a card in your other Pendulum Zone: you can return that card to your hand; gain Life Points equal to that card's printed DEF.
Monster Effect:
(1) Decrease the Level of this card in your hand and on your side of the field by 1 for every 3000 of your Life Points. (min. 1) (2) If a "Plasme" monster inflicts battle damage to your opponent: gain Life Points equal to the damage inflicted.
[/spoiler]

 

[spoiler='Plasmetic Nest Queen']

Us7AYTK.png
Pendulum Effect:
This card's (1) and (2) effects cannot be negated. (1) Decrease this card's Pendulum Scale by 1 for every 2000 of your Life Points. (min. 1) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) "Plasme" monsters you control gain 200 ATK x their Pendulum Scales.
Monster Effect:
If you Tribute Summon this card, the Tribute is 1 "Plasmetic" monster. (1) Decrease the Level of this card in your hand and on your side of the field by 1 for every 2000 of your Life Points. (min. 1) (2) Once per turn: you can gain Life Points OR take damage equal to the total Scales of all Pendulum Cards you control x 100.
[/spoiler]

 

[spoiler='Plasmevore Hive Mastermind']

lNcrD3W.png

Pendulum Effect:
This card's (1) and (2) effects cannot be negated. (1) Decrease this card's Pendulum Scale by 1 for every 1000 of your Life Points. (min. 1) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) At the start of the Damage Step in which a "Plasme" monster you control battles an opponent's monster while your Life Points are 10000 or more: destroy that opponent's monster. (4) At the start of the Damage Step in which a "Plasme" monster you control battles an opponent's monster while your Life Points are 2000 or less: negate the attack, and if you do, return that "Plasme" monster you control to your hand.
Monster Effect:
If you Tribute Summon this card, the Tributes are 1 "Plasmetic" monster and 1 "Plasmevore" monster. You cannot Pendulum Summon during the turn you use this card's (2) effect. (1) Decrease the Level of this card in your hand and on your side of the field by 1 for every 1000 of your Life Points. (min. 1) (2) When you gain Life Points: Inflict that same amount as damage to your opponent, then you can add 1 "Plasme" monster from your Deck to your hand.[/spoiler]
[/spoiler]

 

[spoiler='Spells:']

[spoiler='Plasmeswamp Pacticite']

5Jst31N.jpg

You can activate each of these effects once per turn.
• When you activate a "Plasme" card: Take 1000 damage.
•When you Summon a "Plasme" monster(s): Gain 1000 Life Points.

[/spoiler]

 

[spoiler='Plasmetree Fort']z9KgxLW.jpg
At the beginning of each of your turns: Take 500 damage for each card you control. At the end of each of your turns: Gain Life Points equal to the amount of damage you took this turn. Other "Plasme" Spell Cards you control cannot be destroyed by cards or effects that target them.[/spoiler]

 

[spoiler='Plasmenest Mound']E7Qe6Jz.jpg
Once per turn: You can make the Levels of all "Plasme" monsters in your hand equal to their printed Levels, ignoring their conditions. Once per turn: You can target 1 "Plasme" card you control and apply one of the following effects.
• If the target is a Continuous or Field Spell Card: Take 1000 damage for each Continuous and Field Spell Card you control.
• If the target is a Monster or Pendulum Spell Card: Gain 1000 Life Points for each Monster or Pendulum Spell Card you control.[/spoiler]

 

[spoiler='Plasmevore's Hive Intoxication']4FX0ysy.jpg
"Plasmevore Hive Mastermind" monsters you control gain 3000 ATK, also the Levels of all "Plasmevore Hive Mastermind" monster in your hand and your side of the field are equal to their printed Levels, ignoring their conditions. When your opponent Summons a monster(s) or activates a card or effect that would Special Summon a monster(s) when it resolves: Send 1 face-up "Plasmevore Hive Mastermind" you control face-up to the Extra Deck; negate that Summon or activation, and if you do, shuffle that card(s) into the Deck.[/spoiler]

[/spoiler]

 

So there you have it. Rate/Hate/Commentate as per usual. Spell and Trap Support will now start being added, since these have images at last.

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I know this is a place for reviews and suggestions but..i would like to know how you made these pendulum cards..

anyway, sry for being inconvenient

I just threw together a little template myself in Paint.NET. Its far from perfect (all the fonts are wrong and the text justification is incorrect) but it is functional for the time being.

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These look pretty well-done. Hunter's Attribute is shown as Light and Hive Mind has no ATK/DEF, but otherwise they're great!

Updated to repair these graphical errors, but also keep in mind I'd really like some criticism on the effects. Is there inconsistency or brokeness that I can't see?

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