Beerus Posted July 6, 2014 Report Share Posted July 6, 2014 You can Special Summon this card (from your hand) by banishing 1 card from your Graveyard. You can only Special Summon 1 "D.D. Gunner" per turn this way. When this card would destroys a monster by battle: You can banish thatmonster instead of sending it to the Graveyard, then return this card to the hand. Any comments or suggestions? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 6, 2014 Report Share Posted July 6, 2014 Once per turn this card You can be Special Summoned this card (from your hand) by banishing 1 card from your Graveyard. You can only Special Summon 1 "D.D. Gunner" per turn this way. When this card would destroys a monster by battle: You can banish that monster instead of sending it to the Graveyard, then return this card to your the hand. The problem with OPT restrictions amongst cards in areas that aren't public knowledge (e.g. in the hand) is that their activation restrictions are much more difficult to track. Who knows, after I Special Summon the first, get it bounced, I could Special Summon it again and bluff that it's a second copy. This is why I've changed the effect to a once-per-turn-per-copy clause to prevent this. That said, I'm not certain why you'd put the self-bounce after applying the D.D. Crazy Beast effect. I'm certain there are a few other stronger cards that always banish whatever cards they would destroy in battle without any side effects. Because D.D. Gunner's ATK is not exceptionally high there won't be as many value targets you'd want to banish when you kill in battle. As such, players are most likely going to play her because of her inherent Special Summons to quickly access Synchro/Xyz/Tribute Summons. Link to comment Share on other sites More sharing options...
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