Jump to content

Attributes Support


Strangerism

Recommended Posts

The nature is helping our duelists to enhance their archtypes-attributed decks. Here are some cards of each nature. All of them fit their natural function. I'll release some cards as this set gets more views...

 

[spoiler=WATER]

w12WfJM.jpg

AyqAQbE.jpg

Vbyb2DV.jpg

[/spoiler]

[spoiler=FIRE]

IOH7F68.jpg

zYS1Roi.jpg

H0tqSMg.jpg

[/spoiler]

[spoiler=DARK]

H2IkuHU.jpg

ucLtQ3T.jpg

dtzbJMV.jpg

[/spoiler]

[spoiler=LIGHT]

PJ7p0uj.jpg

I8Hrzcc.jpg

riFSUXb.jpg

 

[/spoiler]

[spoiler=EARTH]

mn75HH9.jpg

TDAiD4X.jpg

XeLqVxH.jpg

[/spoiler]

[spoiler=WIND]

3OMc0Wc.jpg

M2sZH31.jpg

iDx8iQu.jpg

[/spoiler]

[spoiler=OTHERS]

OWNLs1r.jpg

[/spoiler]

Link to comment
Share on other sites

Some of the field spells are very powerful, bordering on the overpowered, while the Normal Spells are consistently useless....

 

The very powerful Field spells are those that offer:

-Free draws with a very minor condition (having a water monster on the field?)

-Free destruction with a very minor condition.

 

Since it is extremely easy to get a specific attribute on the field in archetype decks (Mermails, Fire Fists ect.), these cards would provide endless advantage without requiring much gameplay. Get a monster on the field by any way, +1. It's just too simple, too strong. I suggest you harshen the condition (like requiring three Water/Fire monsters on the field) or add a break-even cost, like tributing a Water monster for an extra draw, or discarding a card to destroy monster.

 

The other Field spells are on the underpowered side. Milling the opponent's deck by 1, returning 1 graveyard card to the deck... they do not provide immediate advantage, they do not allow you to start combos and most of the time, they are helping the enemy. Even with the tiny attack boost, no-one would consider playing them. I suggest you multiply their effects: Mill by 3, return TWO cards to the deck, ect.

Link to comment
Share on other sites

Maybe you can combine the effects into one Continuous Spell card, there are many Field Spells out there that already got a very specific effect, take Umi as example. Otherwise I liked the ELEMENTS style and it would be interesting to add specific monsters to work with those cards :D

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...