BatMed Posted July 8, 2014 Report Share Posted July 8, 2014 **Effect** "Buster Blader" + "Flame Swordsman" ①: Must first be Fusion Summoned. ②: If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main and Extra Deck as Fusion Materials for this card's Fusion Summon. ③: Once per turn, during either player's turn: You can send 1 FIRE or Warrior-type monsters, except this card, from your hand or face-up from your side of the field to the Graveyard; This card is unaffected by other cards effect until the End Phase. ④: When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE or Warrior-type monster from your hand or graveyard whose ATK is equal to or less than the ATK of the destroyed monster in the Graveyard. ⑤: This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard. A warrior-type counterpart for "Dark Paladin", it comes to my mind suddenly while I was shopping XD ... Any suggestions ? Also, constructive criticisms / reviews are needed and appreciated. Link to comment Share on other sites More sharing options...
Zerovirus Posted July 8, 2014 Report Share Posted July 8, 2014 The effect seems simple enough, a thematic combination of the Blader and Swordsman. Art used is a little blurry, unfortunately, but oh well on that. Piercing damage and getting a buff from dead dragons are all quite common.Unfortunately, its main draw seems rather underwhelming, so to speak. Taking a net -3 for just a single turn's immunity? I'd probably just let the Flare Paladin die instead, keeping a glorified piercing beater around for only 1 turn is NOT worth 3 cards, especially because I probably didn't even have to sink that many resources to summon it anyways; if my opponent has an extra-deck monster, I just need a single fusion card of any sort to get this guy out, so losing him isn't even that much of a lost sunk-cost anyways.An easy fix in my opinion would be banishing the FIRE and/or Warrior-Type monsters from the hand, field, or graveyard instead; making it 2 banished cards per turn of immunity sounds like a far more playable upkeep cost, really. Link to comment Share on other sites More sharing options...
BatMed Posted July 8, 2014 Author Report Share Posted July 8, 2014 The effect seems simple enough, a thematic combination of the Blader and Swordsman. Art used is a little blurry, unfortunately, but oh well on that. Piercing damage and getting a buff from dead dragons are all quite common. Unfortunately, its main draw seems rather underwhelming, so to speak. Taking a net -3 for just a single turn's immunity? I'd probably just let the Flare Paladin die instead, keeping a glorified piercing beater around for only 1 turn is NOT worth 3 cards, especially because I probably didn't even have to sink that many resources to summon it anyways; if my opponent has an extra-deck monster, I just need a single fusion card of any sort to get this guy out, so losing him isn't even that much of a lost sunk-cost anyways. An easy fix in my opinion would be banishing the FIRE and/or Warrior-Type monsters from the hand, field, or graveyard instead; making it 2 banished cards per turn of immunity sounds like a far more playable upkeep cost, really. okay, if you say so.. I was afraid from making it OP, but then I remember stardust spark Dragon... I'll change the cost. EDIT: Updated Link to comment Share on other sites More sharing options...
krakonfour Posted July 8, 2014 Report Share Posted July 8, 2014 For effect number 3, you can make a very interesting protection effect that doesn't make this card broken: -You can send 3 FIRE and/or Warrior-Type monsters from your hand and/or field to the grave; this card gains the following effect: It is unaffected by other card effects. So there you have it, a very strong immunity that costs a lot, but only once. Link to comment Share on other sites More sharing options...
BatMed Posted July 8, 2014 Author Report Share Posted July 8, 2014 For effect number 3, you can make a very interesting protection effect that doesn't make this card broken: -You can send 3 FIRE and/or Warrior-Type monsters from your hand and/or field to the grave; this card gains the following effect: It is unaffected by other card effects. So there you have it, a very strong immunity that costs a lot, but only once. Once but forever O.O anyway, I have changed the 3rd and 4th effect to make it more balanced and generic ... Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted July 8, 2014 Report Share Posted July 8, 2014 Hey I thought we weren't getting the numbers thing in the tcg Link to comment Share on other sites More sharing options...
BatMed Posted July 8, 2014 Author Report Share Posted July 8, 2014 Hey I thought we weren't getting the numbers thing in the tcg IDK, but cards looks neat with them :3 Link to comment Share on other sites More sharing options...
BatMed Posted July 9, 2014 Author Report Share Posted July 9, 2014 bump Link to comment Share on other sites More sharing options...
krakonfour Posted July 9, 2014 Report Share Posted July 9, 2014 bump The card has been fully discussed.... Link to comment Share on other sites More sharing options...
BatMed Posted July 9, 2014 Author Report Share Posted July 9, 2014 The card has been fully discussed.... Once but forever O.O anyway, I have changed the 3rd and 4th effect to make it more balanced and generic ... Link to comment Share on other sites More sharing options...
krakonfour Posted July 9, 2014 Report Share Posted July 9, 2014 So sorry! 3 is the revised protection effect. Powerful but, in my opinion, very expensive for what it is. I guess that's the cost for protecting a monster that can easily gain up to 4000 attack. 4 creates field presence and rewards you for playing this card as a beatstick, and in the right conditions, you end up special summoning the monster you discarded. I like the clause where the special summoned monster has a lower ATK than the opponent's one that you destroyed. A creative way to restrict the loop I just mentioned. Link to comment Share on other sites More sharing options...
BatMed Posted July 9, 2014 Author Report Share Posted July 9, 2014 So sorry! 3 is the revised protection effect. Powerful but, in my opinion, very expensive for what it is. I guess that's the cost for protecting a monster that can easily gain up to 4000 attack. 4 creates field presence and rewards you for playing this card as a beatstick, and in the right conditions, you end up special summoning the monster you discarded. I like the clause where the special summoned monster has a lower ATK than the opponent's one that you destroyed. A creative way to restrict the loop I just mentioned. Well, now done... ^^ thank you for reviewing this card. I gave you a rep :D Link to comment Share on other sites More sharing options...
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