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Super Fighting Robot


Agro

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Don't be scared off by the wall of text in each card, most of the Xyz monsters have repeated effects with only minor changes based on which card they are.

 

Super Fighting Robot
LIGHT / Level 4
[ Machine / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. This card gains 500 ATK and DEF while you control another Machine-Type monster. When this card destroys an opponent as a result of battle: You can Xyz Summon 1 Machine-Type "Super Fighting" Xyz monster using this card as Xyz Material, which has the same Attribute as the destroyed monster, but it cannot attack this turn. You can Xyz Summon 1 Machine-Type "Super Fighting" Xyz monster that is face-up in your Extra Deck by using this card as Xyz Material. This effect of "Super Fighting Robot" can only be activated once per turn.
ATK / 1900 DEF / 1400

Super Supporting Dogbot
LIGHT / Level 3
[ Machine / Tuner ]

You can Special Summon this card (from your hand), if you control at least 1 Machine-Type "Super Fighting" monster. Machine-Type monsters you control cannot be destroyed or targeted by card effects. If this card is in your Graveyard: You can banish this card to target 1 "Super Fighting Robot" in your Graveyard; Special Summon that target.
ATK / 1000 DEF / 1000

Super Supporting Robot
LIGHT / Level 3
[ Machine / Effect ]

If this card is sent to the Graveyard: Add 1 "Super Fighting Robot" from your Deck to your hand. During either player's turn: You can banish this card from your hand; "Super Fighting" monsters gain 1000 ATK and cannot be destroyed by battle or opponent's card effects until the end of the turn.
ATK / 0 DEF / 0

Super Fighting Firebot
FIRE / Rank 4
[ Machine / Xyz / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. Cannot be Special Summoned, except by the effects of a Machine-Type "Super Fighting" monster. During either player's turn: Target 1 face-up monster your opponent controls; send it to the Graveyard, then inflict 500 damage to your opponent's Life Points. This effect of "Super Fighting Firebot" can only be activated once per turn, and not the turn it was Special Summoned. When this card destroys an opponent's monster as a result of battle: You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster with the same Attribute as the destroyed monster, but it cannot attack this turn. (Monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster) You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster that is face-up in your Extra Deck (monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster). This effect of "Super Fighting Elecbot" can only be activated once per turn.
ATK / 2600 DEF / 1900

Super Fighting Elecbot
LIGHT / Rank 4
[ Machine / Xyz / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. Cannot be Special Summoned, except by the effects of a Machine-Type "Super Fighting" monster. All cards sent to your opponent's Graveyard are banished instead. During either player's turn: You can destroy 1 set card your opponent controls. This effect of "Super Fighting Elecbot" can only be activated once per turn, and not the turn it was Special Summoned. When this card destroys an opponent's monster as a result of battle: You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster with the same Attribute as the destroyed monster, but it cannot attack this turn. (Monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster) You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster that is face-up in your Extra Deck (monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster). This effect of "Super Fighting Elecbot" can only be activated once per turn.
ATK / 2200 DEF / 1900

Super Fighting Icebot
WATER / Rank 4
[ Machine / Xyz / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. Cannot be Special Summoned, except by the effects of a Machine-Type "Super Fighting" monster. If your opponent controls set Spell/Trap cards: Set Spell/Trap cards and the effects of Flip Effect monsters cannot be activated this turn. This effect of "Super Fighting Icebot" can only be activated once per turn, and not the turn it was Special Summoned. When this card destroys an opponent's monster as a result of battle: You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster with the same Attribute as the destroyed monster, but it cannot attack this turn. (Monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster) You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster that is face-up in your Extra Deck (monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster). This effect of "Super Fighting Icebot" can only be activated once per turn.
ATK / 2000 DEF / 1900

Super Fighting Bombot
DARK / Rank 4
[ Machine / Xyz / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. Cannot be Special Summoned, except by the effects of a Machine-Type "Super Fighting" monster. During your opponent's Standby Phase: Target 1 of your opponent's Monster Card zones; at the End Phase, destroy any monster that is in that Monster Card Zone or adjacent Monster Card Zones, as well as any card in your opponents Spell/Trap Card Zone that is in the same column as the targeted Monster Card Zone. This effect of "Super Fighting Bombot" can only be activated once per turn, and not the turn it was Special Summoned. When this card destroys an opponent's monster as a result of battle: You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster with the same Attribute as the destroyed monster, but it cannot attack this turn. (Monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster) You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster that is face-up in your Extra Deck (monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster). This effect of "Super Fighting Bombot" can only be activated once per turn.
ATK / 2100 DEF / 1900

Super Fighting Cutbot
WIND / Rank 4
[ Machine / Xyz / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. Cannot be Special Summoned, except by the effects of a Machine-Type "Super Fighting" monster. Once per turn, during either player's turn: Target 1 face-up monster your opponent controls; it looses 1000 ATK until the end of the turn, and if that monster's ATK becomes 0 by this effect, it is destroyed. This effect of "Super Fighting Cutbot" can only be activated once per turn, and not the turn it was Special Summoned. When this card destroys an opponent's monster as a result of battle: You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster with the same Attribute as the destroyed monster, but it cannot attack this turn. (Monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster) You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster that is face-up in your Extra Deck (monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster). This effect of "Super Fighting Cutbot" can only be activated once per turn.
ATK / 2400 DEF / 1900

Super Fighting Gutsbot
EARTH / Rank 4
[ Machine / Xyz / Effect ]

You can only control 1 Machine-Type "Super Fighting" monster. Cannot be Special Summoned, except by the effects of a Machine-Type "Super Fighting" monster. During either player's turn: You can send 1 Spell/Trap card from your hand or side of the field to the Graveyard; this card gains 500 ATK and cannot be destroyed by battle this turn, and if this effect is activated during your turn, this card can attack twice in the same Battle Phase. This effect of "Super Fighting Gutsbot" can only be activated once per turn, and not the turn it was Special Summoned. When this card destroys an opponent's monster as a result of battle: You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster with the same Attribute as the destroyed monster, but it cannot attack this turn. (Monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster) You can return this card to the Extra Deck, face-up, and Xyz Summon 1 Machine-Type "Super Fighting" Xyz Monster that is face-up in your Extra Deck (monsters that were Xyz Materials for this card become Xyz Materials for the summoned Xyz Monster). This effect of "Super Fighting Gutsbot" can only be activated once per turn.
ATK / 2500 DEF / 1900

Ultra Fighting Robot
LIGHT / Level 7
[ Machine / Synchro / Effect ]

"Super Support Dogbot" + "Super Fighting Robot"
This card is treated as a "Super Fighting" monster while face-up on the field. You can only control 1 Machine-Type "Super Fighting" monster. Once per turn, if this card would be destroyed, it is not. You can return this card to the Extra Deck: Flip 1 Machine-Type "Super Fighting" monsters of different Attributes in your Extra Deck face-up, and Special Summon 1 "Super Fighting Token" (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0) to your opponents side of the field, and declare 1 Attribute. That "Super Fighting Token" gains the declared attribute.
ATK / 3000 DEF / 1900

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If your opponent controls set Spell/Trap cards: Set Spell/Trap cards and the effects of Flip Effect monsters cannot be activated this turn. This effect of "Super Fighting Icebot" can only be activated once per turn, and not the turn it was Special Summoned.

What do you mean by "if your Opponent controls Set Spell/Trap cards"?
As in, if they control said cards, the effect can be activated, or... ?

That aside, I like how you tried to emulate all the abilities from the first game.

CLEARLY game 2's abilities can't exist as cards, since Metal Blade would auto-win the duel upon hitting the field.
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What do you mean by "if your Opponent controls Set Spell/Trap cards"?
As in, if they control said cards, the effect can be activated, or... ?

That aside, I like how you tried to emulate all the abilities from the first game.

CLEARLY game 2's abilities can't exist as cards, since Metal Blade would auto-win the duel upon hitting the field.

Yeah, the "if" is the condition, shown by the colon, with the effect after. It's a little weirdly worded, but the line after makes it work. I think.

 

Only thing I haven't really done is letting you switch back to normal rock, or the platform power.

 

Super Fighting Metalbot

Once per turn: Point at 1 card; Rip it to shreds.

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