Dokutah Posted July 10, 2014 Report Share Posted July 10, 2014 This card cannot be destroyed by battling monster with lower Level/Rank than this card's Level. During each of your End Phases: This card gains 1000 ATK. If this card attacks, Its ATK amount returns to its original ATK after damage calculation. Once per turn, you can negate the activation of a Trap card and Shuffle it into the Deck and if you do: Reveal 1 card in your hand and top card of the Deck, Then apply the following effect based of number of ''Ordo Orbital S-V9AT-Source'' monster revealed: (1) For rest of the duel, if opponent Play card(s) with same name as the negated card: Draw 1 card. (2) Your opponent cannot Play or Set card(s) with same name as the negated card for rest of the Duel and all ''Ordo Orbital'' monster or ''Satellite Cannon' 'in the current Duel gains this effect: Once per turn, you can draw 1 card. just a wild idea for satellite series to be turn in to archetype with lock down mechanic addition (mechanic that even i consider a possible OP due to fact at worst it can prevent negated card to be played for rest of duel and get stuck in hand or deck unless you sent it with effect of other card that still playable... based on the banned "Cold Wave" [here the ruling and the reason why it so power-full:http://yugioh.wikia.com/wiki/Card_Rulings:Cold_Wave ] ) CnC? Link to comment Share on other sites More sharing options...
Dokutah Posted July 11, 2014 Author Report Share Posted July 11, 2014 CnC? Link to comment Share on other sites More sharing options...
98rbake Posted July 11, 2014 Report Share Posted July 11, 2014 This card cannot be selected as an attack target by a monster with a lower Level or Rank than this card's Level. During your End Phase: This card gains 1000 ATK. If this card declares an attack: Its ATK becomes its original (printed) ATK. Once per turn: You can negate the activation of a Trap card, and if you do: Shuffle it into Deck, then reveal 1 card in your hand and excavate the top card of your Deck; apply the following effect based of number of ''Ordo Orbital S-V9AT-Source'' monsters revealed (if any): (1) If your opponent plays a card(s) with same name as a card negated with this effect: Draw 1 card (even if this card is no longer face-up on the field or thus card's effect(s) have been negated.) (2) Your opponent cannot play a card(s) with same name as a card negated with this card's effect for rest of the Duel and all ''Ordo Orbital'' monsters or ''Satellite Cannons" gain this effect: -Once per turn: Draw 1 card. I tried to fix this OCG as best I could. At any rate it's better than it was. As for my opinion this card needs some fine-tuning. The +1000 effect seems a little too OP; I'd just give it a somewhat decent ATK and a crappy DEF as opposed to a possibly infinite ATK and a DEF that would best most Level 4's. Also, the negation effects and after-effects are strong (and contradictory) but they are (possibly) hard to pull off, unless you had plans for other cards in your archetype placing cards on top of your deck and back to your hand. Also, because of the first effect, I would suggest lowering the Level of this card, or adding a clause that if it is not Summoned a specific way (ie Tribute, Special Summoned by a card of the archetype) the Level is reduced (like Qliphoths). Also, the last effects are a little confusing. Perhaps instead of these complicated effects you could replace them with something simpler (ie (1)-Draw 1 card. (2)-Draw 2 cards.) I applaud you for the original ideas though. Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 11, 2014 Report Share Posted July 11, 2014 This card cannot be selected as an attack target of a monster with lower Level/Rank than this card's Level. During each of your End Phases: This card gains 1000 ATK. If this card attacks, Its ATK amount returns to its original ATK after damage calculation. Once per turn, you can negate the activation of a Trap card and Shuffle it into the Deck and if you do: Reveal 1 card in your hand and top card of the Deck, Then apply the following effect based of number of ''Ordo Orbital S-V9AT-Source'' monster revealed: (1) For rest of the duel, if opponent activates card(s) with same name as the negated card: Draw 1 card. (2) Your opponent cannot activate card(s) with same name as the negated card for rest of the Duel and all ''Ordo Orbital'' monster or ''Satellite Cannon' 'in the current Duel gains this effect: Once per turn, you can draw 1 card from your Deck.I'm so dizzy with all the OCG fixing that I can't do comments but I'll edit this post to add that whithin 2 days. Just first fix the oCG so it's easier to review Link to comment Share on other sites More sharing options...
Dokutah Posted July 11, 2014 Author Report Share Posted July 11, 2014 OCG fixed (stat lowered) , with added detail... CnC? Link to comment Share on other sites More sharing options...
Zerovirus Posted July 11, 2014 Report Share Posted July 11, 2014 ...Is all the extra stuff after the +1000 ATK per turn even necessary? From a fluff standpoint, it seems rather weird. What does an orbital satellite superweapon have to do with... excavating and negating enemy card effects? It's a huge complicated effect that I'm still not sure I understand, and it just seems completely pointless from a design perspective. Link to comment Share on other sites More sharing options...
Dokutah Posted July 12, 2014 Author Report Share Posted July 12, 2014 because satellite cannon deserve this addition LOL imagine this: yes its a super-weapon...but it also a satellite...basically not just some giant laser gun in outer-atmosphere, like most satellite we know (the one that isn't super-weapon) it built to help human network of information...i twisted it to interfere information (negate card) spread the dangerously-altered information(reveal effect) to its advantage ( rest of 2 effects) its all about network and information...turn to weapon Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 12, 2014 Report Share Posted July 12, 2014 Wow, what a huge chunk of text. Let's see if I can streamline this to make it a little easier to understand... This card cannot be destroyed by battle with a monster with a lower Level/Rank than this card's Level. During each of your End Phases: This card gains 1000 ATK. At the end of the Damage Step where If this card attacked, its ATK amount returns to becomes its original ATK after damage calculation. Once per turn, during either player's turn, when a Trap Card is activated: You can negate the activation, of a Trap card and if you do, shuffle it into the Deck, then you can and if you do: reveal 1 card in your hand and excavate the top card of the Deck, then apply the following effect based of number of ''Ordo Orbital S-V9AT-Source'' monster revealed: (1) For the remainder rest of the Duel, if your opponent Play activates a card(s) with same name as the negated card: Draw 1 card. (2) Your opponent cannot Play or Set activate card(s) with same name as the negated card for the remainder rest of the Duel, and all ''Ordo Orbital'' monsters and or ''Satellite Cannon" in the current Duel gains this effect: *Once per turn, you can draw 1 card. Everything was fine up till the Trap negation effect. Let me bring up a couple problems about what happens after the negation: Effect 1 - Does this continue to apply to you even after this card leaves the field? From what I see, this effect is akin to a a Continuous effect that this monster gains. Effect 2 - Lingering effects that apply new effects to cards not on the field are largely unheard of, even in other similar games. Usually it's phrased such that it only works on monsters you currently control. Also consider that, unless your opponent tutors Traps like crazy, the same Trap is unlikely to be seen more than twice per game, drastically reducing the mileage you can get out of this card's Trap negation effects and thus rendering everything past the negation part mostly moot. If you want something that's information flavoured, I might suggest the following: Once per turn, during either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, shuffle it into the Deck, also your opponent cannot activate Cards of the same name for the remainder of the Duel. Consider it akin to a jamming device. Link to comment Share on other sites More sharing options...
Dokutah Posted July 12, 2014 Author Report Share Posted July 12, 2014 thank you gadjiltron for the CnC well after so much review... okay reviewers you win... to avoid further confusion ill change the term "play" to "active" (ah~ gonna missed)... but the changes will be made after rrrtttyyyuuuiii give me the full review (i hope he does) or until next 2 days these changes including: (1) OCG fixing of of the original (2) an additional Mark 2 of the card with major re-work (the mechanic would change completely) but still...more CnC welcome Link to comment Share on other sites More sharing options...
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