Lunar Origins Posted July 12, 2014 Report Share Posted July 12, 2014 Zone Eater #2 DARK | Level 4 [ Insect / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner monsters When this card is Summoned: Tribute this card; Destroy all cards your opponent controls in the same column as this card. If this card was Tributed to activate its own effect, during your opponent's next Main Phase 2 after being Tributed: Target 1 monster you control; Destroy that card, then you can Special Summon this card from your Graveyard in its zone. You can only use this effect of "Zone Eater #2" once per turn. [ ATK: 0 / DEF: 0 ] Link to comment Share on other sites More sharing options...
Slinky Posted July 12, 2014 Report Share Posted July 12, 2014 um.. Link to comment Share on other sites More sharing options...
Darj Posted July 12, 2014 Report Share Posted July 12, 2014 You need to change its name because a Zone Eater already exists. Dyson beat me on pointing it out. That aside, the effect is unreliable. Yes, it can potentially destroy 2 cards, but you need both luck (slightly) and planning to do that, which makes it situational. And depending on the cards already in play, it may be difficult for you to destroy a target of your interest (e.g. a floodgate). Altough, as an Xyz, I guess you have a bit of control over the column you will be destoying since you can choose where to overlay the monsters on. The card is fine, but most likely players would rather fill their Extra Deck with other more reliable Rank 4s before considering this. As for suggestions, I would give this card some DEF so it can at least defend you from non-bosses after it returns. Personally, I would go for something like 2000~2300. Link to comment Share on other sites More sharing options...
Lunar Origins Posted July 12, 2014 Author Report Share Posted July 12, 2014 Fix'd Link to comment Share on other sites More sharing options...
Darj Posted July 12, 2014 Report Share Posted July 12, 2014 I don't remember the original version of this card (was it a Synchro in the first place? If so, then I misread it as an Xyz), but this one is busted: The first effect will activate each time it summons itself, and the second effect doesn't come with any restriction after it is summoned (e.g. effect is negated, banished if it would leave the field, etc.) so that means you will get a +1~3 during each of your opponent's MP2 as long as you manage to get this card on the grave on time. And as Level 4 Synchro, it would be easy to use it as Xyz Material for a Rank 4, and detach it to set it up for the opponent's upcoming turn. My suggestions are to limit the first effect to trigger only on Synchro Summon, and banish it when it leaves the field after it summons itself (like Birdman, Plague, etc.) with its second effect, to prevent recurring +1s. Link to comment Share on other sites More sharing options...
Lunar Origins Posted July 12, 2014 Author Report Share Posted July 12, 2014 I don't remember the original version of this card (was it a Synchro in the first place? If so, then I misread it as an Xyz), but this one is busted: The first effect will activate each time it summons itself, and the second effect doesn't come with any restriction after it is summoned (e.g. effect is negated, banished if it would leave the field, etc.) so that means you will get a +1~3 during each of your opponent's MP2 as long as you manage to get this card on the grave on time. And as Level 4 Synchro, it would be easy to use it as Xyz Material for a Rank 4, and detach it to set it up for the opponent's upcoming turn. My suggestions are to limit the first effect to trigger only on Synchro Summon, and banish it when it leaves the field after it summons itself (like Birdman, Plague, etc.) with its second effect, to prevent recurring +1s. Except you can't do anything with this card on the field, unless it is Breakthrough Skill'd or the like. It will always blow itself up on Summon, so it is very rare that it will be used as an Xyz material. I do agree that the second effect may need a restriction. Link to comment Share on other sites More sharing options...
Darj Posted July 13, 2014 Report Share Posted July 13, 2014 You are right, my mistake. But since it destroyed itself, the card basically set itself up for the opponent's next turn. Anyways, the card looks a bit better now. At least now it will cost you a monster to get the pluses, and now it iwll be a +1 at best. Also, I don't know if it was intentional, but the second effect is not optional so you will need to be careful with it or otherwise you could end up losing precious boss or floodgate monsters. Also, you need some OCG fixes because: 1. The cards Tributes itself as a cost, not an effect, so technically the second effect would never trigger 2. You don't need to write "from the graveyard" in parenthesis when it is stated on a card effect; they are only used in summoning conditions/inherent summons (e.g. Cyber Dragon) So, I believe the fixed effect would look like this: When this card is Summoned: Tribute this card; Destroy all cards your opponent controls in zones opposite of this card. If this card was Tributed to activate its own effect, during your opponent's next Main Phase 2 after being Tributed: Target 1 monster you control; Destroy that card, then you can Special Summon this card from your Graveyard in its zone. You can only use this effect of "Zone Eater #2" once per turn. IIRC, "1st" is not used in any official card, so "next" would be a correct replacements. You could use "first" too, but "next" is more common. Link to comment Share on other sites More sharing options...
Lunar Origins Posted July 14, 2014 Author Report Share Posted July 14, 2014 Ah, alright. I fixed the OCG, along with replacing 'zone' with 'column', which is the proper slang. Link to comment Share on other sites More sharing options...
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