Fire Fist Moralltach Posted July 13, 2014 Report Share Posted July 13, 2014 Flip: Reveal the top 3 cards from your Deck, send any "Lightsworn" monster to the Graveyard then shuffle the rest of the cards revealed to the Deck. If there are 2 or more "Lightsworn" monsters with the same name among the revealed cards; You can add 1 of them to your hand. If this card is sent from your Deck to the Graveyard by a "Lightsworn" monster effect: target 1 face-up card on the field; return that card to owners hand. Link to comment Share on other sites More sharing options...
krakonfour Posted July 13, 2014 Report Share Posted July 13, 2014 It's quite a lot for a level 2. Adding a spell card, especially spell cards which allow you to draw, is very powerful, but I understand that making it 'from the graveyard' limits you somewhat to having already moved them out of the deck. All in all, I like this card. Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 13, 2014 Report Share Posted July 13, 2014 When this card is sent from the Deck to the Graveyard by a card effect: Destroy 1 card your opponent controls. When this card is Normal or Flip Summoned: Add one "Solar Recharge" or "Charge of the Light Brigade" from your Graveyard to your hand. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.Minor OCG errors. This is a good card, could be possibly staple for lightsworn decks. Also it's useful because unlike wulf or wolf or whoever he is if this card isn't milled it can still has an useful effect. I suggest changing the name to lightsworn emissary since he adds spells that summon lightsworns to the hand. Good Job @krakenfour I personally think the level is fine. Monsters with those kinds if effects and those stats are usually level 1-3, so thus is fine. Link to comment Share on other sites More sharing options...
Fire Fist Moralltach Posted July 14, 2014 Author Report Share Posted July 14, 2014 Minor OCG errors. This is a good card, could be possibly staple for lightsworn decks. Also it's useful because unlike wulf or wolf or whoever he is if this card isn't milled it can still has an useful effect. I suggest changing the name to lightsworn emissary since he adds spells that summon lightsworns to the hand. Good Job @krakenfour I personally think the level is fine. Monsters with those kinds if effects and those stats are usually level 1-3, so thus is fine. Thanks for comment and OCG fix, also I changed the name. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 14, 2014 Report Share Posted July 14, 2014 It's quite a lot for a level 2. I know right making it Level four would fix EVERYTHING!!! ... somehow. No, but really, making a card weaker in effect just because its Level is lower is kinda dumb. Heck, recently there have been monsters with strong effects that should not be Level four - Tour Guide for example (and Crane Crane, though it has two Level four counterparts). In fact, this card should definitely not be given a higher Level. As for the card: Why did you think that turning Foolish Burial and Lavalval Chain into untargetable pops was a good idea? Sure, milling it with a Lightsworn (bar Raiden and sometimes Minerva, this is pretty much always in your End Phase) means you'll be popping cards at a rather bad time, but Foolish and Chain still let you smash things. And then there's the other effect for if you draw into it. If you aren't ready to spam the field with Lumina, you could just play this and turbo with Solar Recharge. Alternatively, it becomes your RotA if you can't do anything with Recharge that turn, so that means you can prepare some sort of Lumina play for next turn. Lightsworns could use some support to function better as an archetype, but they have three Judgment Dragons at the moment. JD is a really powerful monster, and its presence alone prevents Lightsworns from ever becoming good on their own. Both Charge and Recharge would make that really powerful JD a bit more easier to play, even if there's a chance that it would get milled by card effects. Link to comment Share on other sites More sharing options...
Fire Fist Moralltach Posted July 14, 2014 Author Report Share Posted July 14, 2014 As for the card: Why did you think that turning Foolish Burial and Lavalval Chain into untargetable pops was a good idea? Sure, milling it with a Lightsworn (bar Raiden and sometimes Minerva, this is pretty much always in your End Phase) means you'll be popping cards at a rather bad time, but Foolish and Chain still let you smash things. And then there's the other effect for if you draw into it. If you aren't ready to spam the field with Lumina, you could just play this and turbo with Solar Recharge. Alternatively, it becomes your RotA if you can't do anything with Recharge that turn, so that means you can prepare some sort of Lumina play for next turn. So do you think I should make it that first effect activate when it is sent to the Graveyard by a Lightsworn card/monster effect? Link to comment Share on other sites More sharing options...
Lunar Origins Posted July 14, 2014 Report Share Posted July 14, 2014 Jesus christ this thing is stupid. Not only does it promote OTKs in the Lightsworn Deck by letting you add Solar Retard or TardCharge (protip: using specific spell cards that support an archetype and not the general nomenclature in card text is something that you should avoid), it also destroys a card on mill - which gives the Deck a free Lightsworn named-MST, which only adds fuel to the apocalyptic fire that is Judgment Dragon. You do realize that, on any good day, when a Lightsworn deck draws CotLB or SR that it speeds up the milling process to the point of critical mass? Both of the effects on this card are rather toxic, especially in Lightsworns. At least there is some amount of counterplay to, say, Wulf and that one new Wulf clone. What you should do is make the first effect somehow tutor other Lightsworns on mill, and the second effect give you the ability to Special Summon another Lightsworn from your hand on Normal Summon. It fits in well with the 'emissary' word - an emissary is usually a messenger of peace who brings forth good news, not death and destruction, and considering this is a LIGHT monster, you should really rethink that bit of flavor. What this is right now is something completely different. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted July 14, 2014 Report Share Posted July 14, 2014 Imma put aside the fact that Lightsworns for sure don't need any more support like, ever, for the moment. This thing is terrifyingly broken. It has ryko's destruction effect, except its faster because you can just mill this rather than having to summon/flip it like ryko. And this is Sworns so you WILL be milling this. As if sworns didn't ruin setups with other crazy things already. Worse, it lets you re-use (or grab, if you milled them) the sworn draw cards, which negates one of the few drawbacks that this deck has (namely milling cards you can't get back and don't want n your grave like JD and those draw spells). Getting those draw spells allows you to gain and press the already overwhelming advantage that Sworns can regularly get by just doing their thing. Long story short, this card makes a broken archetype even more overpowered by negating one of the few disadvantages the deck gets. There really isn't much you can do for this card in the way of edits. It'd be much better to start over from scratch. Perhaps make it search a 4 or below sworn when its flipped (or return a 4 or below from the grave to the hand), which makes it worth the 3 card mill (and will actually cause that mill) and allows you to get a monster to help buold the field and set up for Michael. Link to comment Share on other sites More sharing options...
Fire Fist Moralltach Posted July 14, 2014 Author Report Share Posted July 14, 2014 I changed the effect. Is it better now? Link to comment Share on other sites More sharing options...
krakonfour Posted July 14, 2014 Report Share Posted July 14, 2014 I changed the effect. Is it better now? It's now totally underpowered. It is a flip effect, which is slow. It only mills, which any regular lightsworn can do by being face-up. It is best if you search for something between useless and game-breaking. Link to comment Share on other sites More sharing options...
Fire Fist Moralltach Posted July 15, 2014 Author Report Share Posted July 15, 2014 It's now totally underpowered. It is a flip effect, which is slow. It only mills, which any regular lightsworn can do by being face-up. It is best if you search for something between useless and game-breaking. Added second effect, is it good? Link to comment Share on other sites More sharing options...
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