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The Fallen Black-hole Gods


Anarkist

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I thought the Wicked Gods were too lacking so I figured I'd make my own Evil Gods! 

--When the most massive "supermassive blackholes" collided with the largest galaxies in existence they created a singularity more powerful than anything in existence and from this ultimate darkness 3 Evil Duel monster spirits emerged incapsulating the all encompassing, and forever empty darkness.

 

The first of the Fallen Gods (and a kind of 'opposite' or more accurately 'alternate' to Obelisk and Dreadroot), the Blackhole God Bagra

 

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This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Banishing 3 DARK monsters from your Graveyard. Each time your opponent Summons a monster inflict 1000 points of damage to his or her Life Points and halve the monster's ATK and DEF. When a monster is Special Summoned, you can Discard 2 cards to Banish the monster and inflict damage to your opponent equal to half the Banished monster's ATK.

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This card is a little OP in that its summoning requirements are incredibly easy to meet and it basically decimates your opponent, making them unable to play.

 

It wrecks the game, and is worthy of an insta-ban. Even this effect is OP and it is heavily nerfed.

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Banishing 3 DARK monsters from your Graveyard. When your opponent Normal Summons or Sets a non-DARK monster(s): You can Banish 1 DARK monster from your Graveyard; inflict 1000 damage to your opponent, then, if you do, halve that monster's original ATK and DEF. When a non-DARK monster is Special Summoned to your opponent's side of the Field in face-up attack position, you can Discard 2 cards; Banish that monster(s), then inflict damage to your opponent equal to half the Banished monster's ATK.

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-Ridiculously easy to summon.

-Has extreme ATK/DEF

-Can destroy your opponent just through burn damage. 

-Your opponent cannot mount a response by summoning monsters

-You BANISH opposing monsters the moment they are summoned.

 

Basically, you summon this turn one with 2 cards in your hand, and your opponent has to go through 6000-8000 burn damage to get over it through a Number 101 Silent Ark.

 

Broken crap.

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way too powerful. if Dark armed is at 1 for its effect, then this would be in the forbidden lists. maybe if it was 10 dark monsters, similar to how Sephylon works, then i could see it working, but even then its effect is really powerful. unless the opponent used a monarch deck and soul exchanged him, then there isn't much of a response the opponent can launch. maybe reduce the damage to 500 or drop the halve atk effect. one of the comments above mentioned using its effect for non dark monsters, and even then it's a bit overpowered. not to mention if used with Mound of the Bound Creator, then it's immortal basically. it could be splashed in a Shaddoll deck and combined with midrash, you basically locked your opponents summoning possibilities. 

 

Needs a desperate fix, otherwise expect it to be sent to the other cards section

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So, I see a broken burning mess here. Summoning requirements are fine with a major overhaul of the burn effects. Nightmare attempted to fix things, but the concept behind the effects needs to be reconsidered. I seriously recommend keeping only one of the burn effects, rework that, and lower the stats to Level 8 2800/2000 or something close to that. As is, moved to AoC for the time being.

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What? No, don't move this. It's not really as bad as it seems. It's an abusively stronger version of The Wicked Dreadroot, but it can be fixed.

 

True it's generic in what it does and really powerful, but lowering its stats and throwing a restriction here and there will make it suitable.

 

Firstly, lower its ATK to something more realistic. 3000 or perhaps a bit lower should do.

 

Its second effect on damaging and halving ATK is majorly unfair. But changing it to only being allowed to to so once per turn should make a lot more sense. The whole discarding 2 to banish a summoned monster is a -1, but to ensure this is ACTUALLY a cost you should be banishing those cards rather than discarding them.

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Banishing 3 monsters from the graveyard isn't too hard to do.  To do it in order to summon a monster with 4000 ATK / DEF is really pushing it, especially with it's special effects. It needs to be harder to summon and have some major drawback. What if it's burn/weakening effect applies to both players and not just the opponent?

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