LiAM Posted July 24, 2014 Report Share Posted July 24, 2014 I'm experimenting with digital images and spotted the 'glitch' theme coming through. Started out trying to be hugely abstract and geometric. Not works of genius but I was inspired by artists like Tyler Sprangler and Will Hooper. (Links below) http://tylerspangler.com/ http://will-hooper.tumblr.com/ in order of production: [spoiler=IMAGES] [/spoiler] Link to comment Share on other sites More sharing options...
-DG- Posted July 24, 2014 Report Share Posted July 24, 2014 3rd is best IMO, but I will say.. your renders seem rather choppy and LQ with the exception of the tiger. The top 2 seem to just have effects kind of thrown on, while the last seems to be the one you took a bit more time on to get better composition. I'd say work on colors some more, stick with more styles like the last, and find higher quality renders/images for your focals It's an interesting style, I'd love to see how you can personalize and develop it! Link to comment Share on other sites More sharing options...
LiAM Posted July 24, 2014 Author Report Share Posted July 24, 2014 3rd is best IMO, but I will say.. your renders seem rather choppy and LQ with the exception of the tiger. The top 2 seem to just have effects kind of thrown on, while the last seems to be the one you took a bit more time on to get better composition. I'd say work on colors some more, stick with more styles like the last, and find higher quality renders/images for your focals It's an interesting style, I'd love to see how you can personalize and develop it! I do agree with the images used, they were found as popular submitted images on imgur.com of that day and if I found it interesting I would cut it out and play or experiment until I found something visually pleasing while trying to keep some concept. Only 3 I have made and I never plan or spend far too long on anything but thanks. I know my 'cut-outs' aren't smooth, I used the best tool I can find in Gimp which allowed me to cut on smooth curves and bends, but it's not perfect. Link to comment Share on other sites More sharing options...
Ire Posted July 25, 2014 Report Share Posted July 25, 2014 The 3rd is clearly the best because it's the only one where the render is well integrated in the creation.... btw, never cut your renders like that again, please. There's an other problem : your 'glitch' effects. Personnaly, I think that, in order to do a 'glitch' tag, you need to make, at the beginning, a creation like another. And then, you can add your effects. About these effects, your creations lack an important thing : NOISE ! So, except with the 1st and 3rd renders, which are very LQ, your creations seem to be too clear for a glitch. Link to comment Share on other sites More sharing options...
LiAM Posted July 25, 2014 Author Report Share Posted July 25, 2014 The 3rd is clearly the best because it's the only one where the render is well integrated in the creation.... btw, never cut your renders like that again, please. There's an other problem : your 'glitch' effects. Personnaly, I think that, in order to do a 'glitch' tag, you need to make, at the beginning, a creation like another. And then, you can add your effects. About these effects, your creations lack an important thing : NOISE ! So, except with the 1st and 3rd renders, which are very LQ, your creations seem to be too clear for a glitch. How do you suggest to cut 'renders'? I use the same method I see other professionals use, I just do it a little less precise. These aren't tags, but the glitch isn't so much an intended effect but something I've picked up on from previous work. What do you suggest in the ways of 'noise? I don't want to distort too violently yet, but if you could show me what you mean that would be great. Link to comment Share on other sites More sharing options...
-DG- Posted July 25, 2014 Report Share Posted July 25, 2014 The 3rd is clearly the best because it's the only one where the render is well integrated in the creation.... btw, never cut your renders like that again, please. There's an other problem : your 'glitch' effects. Personnaly, I think that, in order to do a 'glitch' tag, you need to make, at the beginning, a creation like another. And then, you can add your effects. About these effects, your creations lack an important thing : NOISE ! So, except with the 1st and 3rd renders, which are very LQ, your creations seem to be too clear for a glitch. Don't give commands in the graphics world. His renders are cut like that for a reason, it's a pop art style, not a tag. Keep in mind these are not the same as doing a tag, there are THOUSANDS if not millions of different graphics types, and they are all very different in execution and style. Noise isn't the most important thing in this, it's the atmosphere created by the effects. Noise at times can make a wonderful effect, but it is certainly not needed. Looking at both artists he referenced to, I didn't see much noise on any of the creations, unless it was very well intended in small cases. If you're going to add noise, do it in a way that conveys a good style, like maybe going for a retro style to the art (Even then, I'd stick to minimal noise at most). I still say the 3rd's atmosphere is the best, just maybe better-complemented colors. Link to comment Share on other sites More sharing options...
LiAM Posted July 25, 2014 Author Report Share Posted July 25, 2014 Don't give commands in the graphics world. His renders are cut like that for a reason, it's a pop art style, not a tag. Keep in mind these are not the same as doing a tag, there are THOUSANDS if not millions of different graphics types, and they are all very different in execution and style. Noise isn't the most important thing in this, it's the atmosphere created by the effects. Noise at times can make a wonderful effect, but it is certainly not needed. Looking at both artists he referenced to, I didn't see much noise on any of the creations, unless it was very well intended in small cases. If you're going to add noise, do it in a way that conveys a good style, like maybe going for a retro style to the art (Even then, I'd stick to minimal noise at most). I still say the 3rd's atmosphere is the best, just maybe better-complemented colors. Yeah I agree, I know that if this were tag styled then I would be chased out by pitchforks. But Pop Art for sure yes, that and Dada movement along with the Surrealist movement are all areas of art I take interest in. I like 'rough around the edges' and doing so helps to classify it as 'art' rather than 'design'. Although I do find a lot of art to be widely pretentious, I just am obsessed with our digital world, which most users and myself here don't remember a world before. Link to comment Share on other sites More sharing options...
Tormented Posted July 27, 2014 Report Share Posted July 27, 2014 Link to comment Share on other sites More sharing options...
LiAM Posted July 27, 2014 Author Report Share Posted July 27, 2014 Lovely parody work you've done there Link to comment Share on other sites More sharing options...
Ire Posted July 28, 2014 Report Share Posted July 28, 2014 Okay, okay.... I'll explain what I'm thinking about that... @-DG- Indeed, as I've said before, the noise may seem essential to me: it's not really what I meant. But, noise, if well used, can become a major element of a creation, adding a touch that stands out from the rest of it. I did not wanted LiAM to add noise effects on all of those pieces. @LiAM How do you suggest to cut 'renders'? I use the same method I see other professionals use, I just do it a little less precise. I wasn't talking about the cutting of a render itself, but about that : Link to comment Share on other sites More sharing options...
LiAM Posted July 28, 2014 Author Report Share Posted July 28, 2014 I see what you mean. Nosie can a great tool for the purpose of obvious glitch works, however the clean look I think works better with this 'series'. I'll try something with Noise elements. And I see with the cropping too. I was merely cropping as most images were not a 'full' body per se. And I felt cutting off or rounding off added to an abstract element. I saw it frequently used in the 2 artists I've linked in the first post, so that's my reasoning. Thanks Link to comment Share on other sites More sharing options...
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