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Night of the Wulvermen


Sir Yamiegg

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My newest archetype - Wulvermen! They focus on the Spell card "Lupine Transformation" and Lower-level monsters to get out high-Level bosses.

 

 

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When this card is Normal or Special Summoned: add 1 "Lupine" Quick-Play Spell card from your Deck or Graveyard to your hand. When this card is flipped face-up: add 1 "Wulverman" monster from your Deck to your hand.

 

 

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You can halve this card's ATK (permanently); this turn, "Wulverman" monsters can attack your opponent directly, but if you do: your opponent gains 1000 Life Points at the end of the Damage Step. You can only use this effect once while this card is face-up on the field. Once per turn, when a "Wulverman" monster inflicts battle damage to your opponent, you can target 1 "Wulverman" monster in your Graveyard: add it to your hand.
 
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You can Normal Summon this card without Tributing, but its Level becomes 4 and it loses 500 ATK. If this card was Special Summoned by the effect of a Spell card, it gains the following effect:
* This card gains 300 ATK for each face-up monster your opponent controls. Banish all monsters that this card battles at the end of the Damage Step. When this card destroys an opponent's monster by battle: you can discard 1 card, then discard 1 random card from your opponent's hand.
 
 
BOSSES
 
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If this card was Special Summoned by the effect of "Lupine Transformation", when it is removed from the field: Special Summon it (from anywhere, immediately, during the Chain). If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent, also this card is cannot be targeted or destroyed by card effects until the end of the Damage Step.

 

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If this card is Special Summoned by the effect of "Lupine Transformation": Destroy 1 face-up card your opponent controls. Once per turn, you can pay 500 Life Points; target 1 Set card your opponent controls; Return it to the hand. Once per turn, you can banish 1 "Wulverman" monster from your Graveyard; banish 1 card in your opponent's Graveyard, then draw 1 card.

 

 

SPELLS

 

 

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Tribute 1 Level 4 or lower "Wulverman" monster; Special Summon 1 Level 5 or higher "Wulverman" monster from your Deck, Graveyard or Banished Zone.

 

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(This card is always treated as a "Lupine" card.) Draw 1 card, then banish 1 "Wulverman" from your hand or your side of the field. If you cannot: banish all cards in your hand.

 

Are they OP? (Probably.) Any CnC is welcome and greatly appreciated.

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Your OP is missing a few of the cards you listed. You might want to fix that, before I give you actual comments.

For now, I'll just ask: Why do you have a searchable/chainable Allure of Darkness, that can be played for no drawback/etc and +2 out of thin air?

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Your OP is missing a few of the cards you listed. You might want to fix that, before I give you actual comments.

For now, I'll just ask: Why do you have a searchable/chainable Allure of Darkness, that can be played for no drawback/etc and +2 out of thin air?

Thanks, changed the draw to 1 card and made it banish the monster... I hope that balances it a bit. Fixed the images that weren't there. I think I'm gonna change Tracer to 2400 ATK, Accursed to 2600/2500 ATK, and New Moon to 2100 ATK with a 200 bonus per opp's monster... 

 

I think my problem with cardmaking is the fact that I like my cards to be very strong/competitive. I don't like nerfing them at all, because I kinda like powerhouse, gamechanging effects... >.<

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Accursed definitely needs an OPT clause on his returning effect, because otherwise he's literally impossible to get rid of. Other than that, these look pretty good. Looking forward to seeing more!

He's not impossible to get rid of:

If this card was Special Summoned by the effect of "Lupine Transformation".

Basically when he Summons himself again, he's SSed by his effect, not Lupine Transformation's, so he won't activate again.  

 

I don't have any new cards planned yet, but I may make some more of these.

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I feel like forester is OP, it's searchable by tenki, and able to get effect off from normal or special summon.  Its basically a one card combo that makes a Beefed up "Armades, keeper of boundaries," with 2600 ATK, AND comes back once when it leaves the field in ANY way, as well as having piercing to top it off.  I think you should either nerf forester to just normal summoning, or take King Wulverman down a few notches.

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I feel like forester is OP, it's searchable by tenki, and able to get effect off from normal or special summon.  Its basically a one card combo that makes a Beefed up "Armades, keeper of boundaries," with 2600 ATK, AND comes back once when it leaves the field in ANY way, as well as having piercing to top it off.  I think you should either nerf forester to just normal summoning, or take King Wulverman down a few notches.

You realise the Armades effect only happens when it attacks a Def mode monster, right? It's meant to punish your opponent for Defense Position monsters. I'm not sure about nerfing Forester because I feel the archetype wouldn't really be competitive anymore if I did. I'll update it soon but not sure when.

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You realise the Armades effect only happens when it attacks a Def mode monster, right? It's meant to punish your opponent for Defense Position monsters. I'm not sure about nerfing Forester because I feel the archetype wouldn't really be competitive anymore if I did. I'll update it soon but not sure when.

Armades works whenever she attacks or is attacked, regardless of position...

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