Hexanort Posted July 26, 2014 Report Share Posted July 26, 2014 i just got weirdest idea for a one hit kill burn card Numbers Bomb: Lore: Activate only if your Draw this card during your Draw Phase while there is 2 face-up "Number" Xyz Monster with different number in their names on the field. Target 2 face-up "Number" Xyz Monster with different number in their names, both player take damage equal than difference of number in the targeted monsters names x100. If you control both of the targeted monster: Halve the damage you take from this card's effect.Cards and effect cannot be activated in response to this card's activation.You can only use effect of "Numbers Bomb" once per duel. trying to make it restrictive but not easily stopped all response/critic/fix welcomed [spoiler='Lore Fix #1']To activate this card, you must draw it in your Draw Phase, reveal it, and keep it revealed. During the same turn you drew this card for your Draw Phase:You can Target 2 face-up "Number" Xyz Monster with different numbers in their names; both players take damage equal to the difference of those target's number x100. If you control both targets, halve the damage you take from this card's effect.Cards and effects cannot be activated in response to this card's activation. You can only use effect of "Numbers Bomb" once per duel.[/spoiler] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 26, 2014 Report Share Posted July 26, 2014 To activate this card, only if your must draw this card it for your normal draw during your Draw Phase, reveal it, and keep it revealed. while there is 2 face-up "Number" Xyz Monster with different number in their names on the field. During the same turn you drew this card for your Draw Phase, you can: Target 2 face-up "Number" Xyz Monster with different numbers in their names; both players take damage equal to the than difference of in those targets' numbers in the targeted monsters names x100. If you control both of the targets, monster: halve the damage you take from this card's effect. Cards and effects cannot be activated in response to this card's activation. You can only activate 1 use effect of "Numbers Bomb" once per Duel. While hearing both "burn" and "OTK" is bound to draw ire from people everywhere, this card's conditions are too restrictive to actually get the OTK mileage, never mind its activation condition is nearly as tight as 7th One. The fastest route I can think of to squeeze as much mileage out of this would be #10 and #106, both of which are Rank 4 monsters and thus easier to pull out, and it will do 9600 damage. Though it'd require 5 LV4 monsters at one go, and using 7th One to cheat in the Over-100 number won't work in the same turn either. Link to comment Share on other sites More sharing options...
Hexanort Posted July 26, 2014 Author Report Share Posted July 26, 2014 hmm that is a heavy ocg fix... but its actually quite different than the effect i intended so i tried to fix it to this "To activate this card, you must draw it in your Draw Phase, reveal it, and keep it revealed. During the same turn you drew this card for your Draw Phase:You can Target 2 face-up "Number" Xyz Monster with different numbers in their names; both players take damage equal to the difference of those target's number x100. If you control both targets, halve the damage you take from this card's effect.Cards and effects cannot be activated in response to this card's activation. You can only use effect of "Numbers Bomb" once per duel." it doesnt need to be drawn by normal draw, and can only apply its effect (not activate) once per duel so card if there is card like diamond dude that can activate effect, it still can only be applied once per duel (not sure if diamond dude work with seventh one though) also there is easier setup for this card to OTK especially in heraldic, N18 and N101, which both require only 2 material (1 can be easily revived while the second one can resist dectruction) and it still deal 8300, enough damage for otk Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 26, 2014 Report Share Posted July 26, 2014 Ah, I understand what you've intended now. Opening up the possibility of having this card drawn outside the normal draw, even for a tiny window, opens up the possibility of 7th One interactivity. That is, if you popped a draw effect during the Draw Phase. Including the phrase "the effect" would mean that Diamond Dude can't cheat this card's activation condition. Admittedly, this will tighten how it can be played to its intended function. Link to comment Share on other sites More sharing options...
Dokutah Posted July 27, 2014 Report Share Posted July 27, 2014 so excited about the effect concept so original and creative (although i give low point on art) i can visualize this card used in utopia main/side-deck (which ironicly fit the current art-work...or maybe it was your intention after all?) it will be a suprise for your opponent aside Ghostrick Spoiled Angel: http://www.youtube.com/watch?v=p4wSIrcX30o http://www.youtube.com/watch?v=0umMCk4vJno&list=UUB1B7JkOY0HUh9I2a8Bt36A that all for the review, art and possible gameplay... above post say it all Link to comment Share on other sites More sharing options...
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