7-ink Posted July 28, 2014 Report Share Posted July 28, 2014 http://forum.yugiohcardmaker.net/topic/320645-amazoness-and-support/ [spoiler='Effect Monsters']Amazoness Hunter Beast Level: 5 Attribute: EARTH Type: Beast/Effect ATK/DEF: 1200/1800 If your opponent controls a monster, and all monsters you control (if any) and in your Graveyard are EARTH (and only EARTH), you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 "Amazoness" monster in your Graveyard; equip it to this card. This card gain half the ATK of that monster equip to it. You cannot Special Summon monsters, except "Amazoness" monster the turn you activate this effect. [spoiler='Info']A support of the Amazoness that can place an Amazoness monster on the field to gain ATK. Its true purpose is returning the Amazoness back to the deck to be use later and at the same time summon another monster.[/spoiler] [spoiler='Script']--Amazoness Hunter Beast function c501002019.initial_effect(c) --normal summon with no tribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetDescription(aux.Stringid(501002019,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetValue(c501002019.tgvalue) e1:SetCondition(c501002019.ntcon) c:RegisterEffect(e1) --equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(501002019,0)) e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetTarget(c501002019.eqtg) e2:SetOperation(c501002019.eqop) c:RegisterEffect(e2) end function c501002019.tgvalue(e,re,rp) return rp~=e:GetHandlerPlayer() end function c501002019.cfilter(c) return (c:IsFacedown() or not c:IsAttribute(ATTRIBUTE_EARTH)) and c:IsType(TYPE_MONSTER) end function c501002019.ntcon(e,c) if c==nil then return true end return c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and not Duel.IsExistingMatchingCard(c501002019.cfilter,c:GetControler(),LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end function c501002019.filter(c) return c:IsSetCard(0x4) and c:IsType(TYPE_MONSTER) end function c501002019.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c501002019.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c501002019.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c501002019.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function c501002019.eqop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c501002019.eqlimit) tc:RegisterEffect(e1) local atk=tc:GetAttack() if atk<0 then atk=0 end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+0x1fe0000) e2:SetValue(atk/2) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetReset(RESET_PHASE+PHASE_END) e3:SetTargetRange(1,0) e3:SetTarget(c501002019.sumlimit) Duel.RegisterEffect(e3,tp) end end function c501002019.eqlimit(e,c) return e:GetOwner()==c end function c501002019.sumlimit(e,c) return not c:IsSetCard(0x4) end [/spoiler]Amazoness Girl Level: 2 Attribute: EARTH Type: Warrior/Effect ATK/DEF: 700/1100 You can tribute this card; Special Summon 1 Level 4 or lower Warrior-type "Amazoness" monster from your Deck. When this card on the Field is destroyed and sent to the Graveyard: You can target 1 "Amazoness" Spell/Trap Card in your Graveyard; add it to your hand, and if you do, you gain 800 Life Point. [spoiler='Info']A young immature amazoness that can grow up to be a great warrior or die in battle and can only gives morale support to the tribe in the form of spell and trap.[/spoiler]Amazoness Black Witch Level: 4 Attribute: EARTH Type: Warrior/Effect ATK/DEF: 1400/2000 Once per turn, during your Standby Phase: You can Special Summon 1 Level 4 or lower "Amazoness" monster from your hand or Graveyard. If you control only face-up "Amazoness" cards, cards and effect cannot be activated in response to the activation and effect of your "Amazoness" Spell/Trap Card. The effect of your "Amazoness" cards cannot be negated. [spoiler='Info']A great necromancer of the tribe that reanimate the dead amazoness into battle after completing the ritual during your Standby Phase. It also uses its magic to counter anything that prevents the use of the tribe’s magic and resources.[/spoiler]Amazoness Berserker Level: 4 Attribute: EARTH Type: Warrior/Effect ATK/DEF: 2000/400 When this card is Special Summoned in Attack Position: You can target 1 monster your opponent control; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is in face-up defense position, destroy it. When this face-up card is destroyed: The controller takes 1000 damage. [spoiler='Script']--Amazoness Berserker function c501002023.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(501002023,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(c501002023.descon1) e1:SetTarget(c501002023.target) e1:SetOperation(c501002023.operation) c:RegisterEffect(e1) --to defence local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(c501002023.poscon) e2:SetOperation(c501002023.posop) c:RegisterEffect(e2) --destroy self local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_SELF_DESTROY) e3:SetCondition(c501002023.descon) c:RegisterEffect(e3) --damage local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(501002023,0)) e4:SetCategory(CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetCondition(c501002023.dmcon) e4:SetTarget(c501002023.dmtg) e4:SetOperation(c501002023.dmop) c:RegisterEffect(e4) end function c501002023.descon1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFaceup() and c:IsAttackPos() and c:GetSummonType()==SUMMON_TYPE_SPECIAL end function c501002023.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and chkc:IsDestructable() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,0,LOCATION_MZONE,0,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c501002023.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c501002023.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function c501002023.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENCE) end end function c501002023.descon(e) return e:GetHandler():IsDefencePos() end function c501002023.dmcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) end function c501002023.dmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() Duel.SetTargetPlayer(c:GetPreviousControler()) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,c:GetPreviousControler(),1000) end function c501002023.dmop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end [/spoiler]Amazoness Teen Leader Level: 3 Attribute: EARTH Type: Warrior/Effect ATK/DEF: 1000/1200 When this card declares an attack, this card gains 500 ATK. If this card on the Field is destroyed and sent to the Graveyard: You can Special Summon 1 Warrior-type "Amazoness" monster from your Deck. If that monster Special Summoned by this effect is a Level 4 or higher, destroy it at the end of the turn. Amazoness Witch Docter Level: 4 Attribute: EARTH Type: Warrior/Effect ATK/DEF: 1200/1500 When an "Amazoness" monster is sent to your Graveyard (by battle or card effect): You can Special Summon this card (from your hand), and if you do, return 1 "Amazoness" monster in your Graveyard to the bottom of the Deck, except "Amazoness Witch Docter". Once per turn: You can target 1 face-up "Amazoness" monster you control and 1 face-up Effect Monster your opponent control; Add the ATK of both monsters as well as the DEF separately, then their ATK and DEF becomes half the sum. You can only use 1 "Amazoness Witch Docter" effect per turn, and only once that turn.[/spoiler] [spoiler='Fusion']Amazoness Warlord Level: 6 Attribute: EARTH Type: Warrior/Fusion/Effect ATK/DEF: 2300/1600 1 "Amazoness" Warrior-Type monster + 1 Level 5 or higher Warrior-Type monster Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) If this card attacks a monster, before damage calculation, if the attack target in Attack Position has equal or more ATK or if in Defense Position has equal or more DEF than this card’s ATK: Destroy that monster. Once per turn during either’s player turn, you can have a card or effect that target a card from anywhere target another card instead, if it is an appropriate target. Any card effect that targets this face-up card becomes "Shuffle this card to the Deck."[/spoiler] [spoiler='Xyz Monsters']Amazoness Champion Rank: 4 Attribute: EARTH Type: Warrior/Xyz/Effect ATK/DEF: 2200/1200 2 Level 4 EARTH Warrior-Type monsters Once per battle involving this card, during the damage calculation of either player’s turn: You can detach 1 Xyz Material from this card; this card gains half the original ATK and DEF of the monster it battle during that damage calculation only. While this card has Xyz Material, it cannot be destroyed by Trap Card, also it cannot be targeted by Spell/Trap Card. You can only control 1 "Amazoness Champion". [spoiler='Info']The one and only champion of the amazoness tribe. She can take down most that are stronger then herself in battle but fail in long continuous battle. Surviving through many battles can make one very good at it. She will not fall for any trap and avoid spells aiming at her. With great survivability one can be arrogant, not wanting help from ally equipment and support as well.[/spoiler] [spoiler='Script']--Amazoness Champion function c501002020.initial_effect(c) c:SetUniqueOnField(1,0,501002020) --xyz summon aux.AddXyzProcedure(c,c501002020.ffilter,4,2,false) c:EnableReviveLimit() --atk ATK and DEF local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetDescription(aux.Stringid(501002020,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c501002020.condition) e1:SetCost(c501002020.cost) e1:SetTarget(c501002020.target) e1:SetOperation(c501002020.operation) c:RegisterEffect(e1) --cannot be detroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c501002020.incon) e2:SetValue(c501002020.efilter1) c:RegisterEffect(e2) --cannot be target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c501002020.incon) e3:SetValue(c501002020.efilter2) c:RegisterEffect(e3) end function c501002020.ffilter(c) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) end function c501002020.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (c==Duel.GetAttacker() or c==Duel.GetAttackTarget()) and Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL and not Duel.IsDamageCalculated() end function c501002020.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(501002020)==0 and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) e:GetHandler():RegisterFlagEffect(3989465,RESET_PHASE+RESET_DAMAGE_CAL,0,1) end function c501002020.target(e,tp,eg,ep,ev,re,r,rp,chk) local at=Duel.GetAttackTarget() if chk==0 then return ((at and at:IsFaceup() and Duel.GetAttacker()==e:GetHandler()) or at==e:GetHandler()) and not e:GetHandler():IsStatus(STATUS_CHAINING) end Duel.SetTargetCard(e:GetHandler():GetBattleTarget()) end function c501002020.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetBaseAttack()/2 local def=tc:GetBaseDefence()/2 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+RESET_DAMAGE_CAL) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_DEFENCE) e2:SetValue(def) e2:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+RESET_DAMAGE_CAL) c:RegisterEffect(e2) end end function c501002020.incon(e) return e:GetHandler():GetOverlayCount()>0 end function c501002020.efilter1(e,re,rp) return re:IsActiveType(TYPE_TRAP) end function c501002020.efilter2(e,re) return re:GetHandler():IsType(TYPE_SPELL+TYPE_TRAP) end [/spoiler]Legendary Ancient Amazoness Slayer Rank: 4 Attribute: EARTH Type: Warrior/Xyz/Effect ATK/DEF: 2500/800 3 Level 4 Warrior-type "Amazoness" monsters When this card is Xyz Summoned: You can target 1 card your opponent controls: return it to the bottom of the Deck. Once per turn, during either player's player: You can detach 1 Xyz Material from this card, then target 1 monster you control; once during this turn, it cannot be destroyed by battle or by card effect. This card cannot be targeted by other monster effect, also once each per turn it cannot be destroyed by battle or monster effect. [spoiler='Info']A legendary amazoness winged warrior that was only said to be legend. She hails from the sky after heeding the pleading of her people. Once she comes, she can bring destruction to her opponent without them knowing her target. Being from the sky, she is protected from effects and can handle a few battles with the right equipment.[/spoiler]Legendary Ancient Amazoness Valkyrie Rank: 4 Attribute: EARTH Type: Warrior/Xyz/Effect ATK/DEF: 2000/1800 2 Level 4 "Amazoness" monsters When this card is Xyz Summoned: You can add 1 "Amazoness" Spell/Trap Card from your Deck to your hand. During either player’s turn: You can detach 1 Xyz Material from this card to target 1 face-up card on the Field; negate the effect of all cards with the same name as the target as long as one is on the Field, also cards with the same name cannot be used. You can only use this effect of "Legendary Ancient Amazoness Valkyrie" once per turn. This card gains 700 ATK for each card on the Field with its effect negated. If this card destroys an opponent’s monster by battle: You can add 1 "Amazoness" monster from your Deck to your hand. [spoiler='Info']Advance winged warrior of olden time. She brings support and purges the enemy of their usage to the amazoness that summons her.[/spoiler][/spoiler] [spoiler='Quick-Play Spell Cards']Amazoness Recovery Type: Spell/Quick-Play Activate only during the turn 2 or more "Amazoness" monster you control is destroyed. Shuffle 2 "Amazoness" monsters from your Graveyard to the Deck. At the end of this turn, add Level 4 or lower "Amazoness" monster from your Deck to your hand equal to the number of "Amazoness" monster you control with different name that was destroyed this turn. Only 1 "Amazoness Recovery" can be activated per turn.Amazoness Knowledge Type: Spell/Quick-Play If you take damage this turn: Target 1 "Amazoness" monster in your Graveyard; add that target to your hand, and if you do, gain Life Point equal to half its ATK. If this card is in your Graveyard: You can banish this card to target 1 "Amazoness" monster you control; it gains 300 ATK and DEF, also this turn it cannot be destroyed by battle or card effect, and you take no battle damage involving it.Amazoness Tactic Type: Spell/Quick-Play If you control an "Amazoness" monster: Target 1 monster on the Field; the target's ATK is halved until the end of the turn. If this card is destroyed by a card effect: Target 1 card your opponent control; this turn, it cannot be use and effect is negated. During the Main Phase, except the turn this card was sent to the Graveyard: You can banish this card in your Graveyard to target 1 face-up Spell/Trap Card on the Field (this is a Quick effect); negate its effect until the end of the turn.[/spoiler] [spoiler='Equip Spell Cards']Legendary Amazoness - Sword Type: Spell/Equip You can only control 1 "Legendary Amazoness - Sword". Equip only to a Level 4 or lower "Amazoness" monster. It gains 500 ATK, and cannot be destroyed by battle or card effect. If this face-up Equip Spell Card is destroyed, you can have it becomes a Continuous Spell Card, instead of sending it to the Graveyard. When a Level 3 or lower "Amazoness" monster is Summoned: You can equip this card to that monster as an Equip Spell Card.[/spoiler] [spoiler='Continuous Spell Cards']Legendary Ancient Amazoness Law Type Spell/Continuous Both players can Normal Summon a Level 5 or 6 monster without Tributing. Face-up Level 5 or 6 monster are unaffected by other monster effect. When you Normal Summoned an "Amazoness" monster: You can target 1 face-up card you opponent control; destroy that "Amazoness" monster you control, and if you do, destroy the target. If a Level 5 or higher monster is Normal Summoned without Tributing on your side of the Field, destroy this card. [spoiler='Info']Old laws of fierce warrior of pass amazoness and the strongest. It allows the strongest to go into the frontline or have the sacrifice of amazoness to take the opponent down.[/spoiler][/spoiler] [spoiler='Trap Cards']Legendary Amazoness - Spear Type: Trap If the only face-up monster you control is 1 "Amazoness" monster: Target that monster; equip this card to it. Destroy this card if you control another monster. Negate the effect of any other card that target or would destroy the equipped monster. Once during the Battle Step or Damage Step of a battle involving the equipped monster and an opponent’s monster: You can banish 2 EARTH monster in your Graveyard; half the opponent’s monster ATK, also its effect is negated (even if this card leaves the Field). Amazoness Pit Fall Type: Trap When an Effect Monster(s) is Summoned to your opponent side of the Field, then if it activates its effect when it was summoned: negate the effect of all those face-up monster(s) that activated its effect, and if you do, destroy it. When this card is destroyed by your opponent's card effect and sent to the Graveyard: Shuffle it to the Deck.[/spoiler] Link to comment Share on other sites More sharing options...
7-ink Posted July 28, 2014 Author Report Share Posted July 28, 2014 Will Scipt to see how most work. Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted September 5, 2014 Report Share Posted September 5, 2014 I think the cards are interesting, but what bothers me is "Amazoness Berserker". There are so many ways to Special Summon and recycle it, including the cards you mention in this post, it's almost like Inzektors all over again. It's just too potent to be let loose without any restrictions. Champion - cannot be targeted - too much. Slayer - cannot be targeted, 1 per turn immunity - way over the top. No drawbacks whatsoever, easy to summon. Recovery - does way too much things with no downsides of playing it. Knowledge - kind of OK. Sword - incredibly broken. Law - can be abused in infinite number of ways. Spear - the negation effect makes it a bit too much, if you remove it it would be plausable. I think what you're doing with this "support" is exactly what happened to Six Samurai - entirely new, very unbalanced counterparts that overshadow the originals, when amazoness' actually need a lot less than that to be competitive. Link to comment Share on other sites More sharing options...
7-ink Posted September 6, 2014 Author Report Share Posted September 6, 2014 I think the cards are interesting, but what bothers me is "Amazoness Berserker". There are so many ways to Special Summon and recycle it, including the cards you mention in this post, it's almost like Inzektors all over again. It's just too potent to be let loose without any restrictions. Champion - cannot be targeted - too much. Slayer - cannot be targeted, 1 per turn immunity - way over the top. No drawbacks whatsoever, easy to summon. Recovery - does way too much things with no downsides of playing it. Knowledge - kind of OK. Sword - incredibly broken. Law - can be abused in infinite number of ways. Spear - the negation effect makes it a bit too much, if you remove it it would be plausable. I think what you're doing with this "support" is exactly what happened to Six Samurai - entirely new, very unbalanced counterparts that overshadow the originals, when amazoness' actually need a lot less than that to be competitive. I'm trying to see how they will work in YGOPro when i script them. Change will be made it later if needed, issue is with being new to scripting. Amazoness Berserker is really cool when Special Summoned by their Field or Amazoness Raider, except when i miss the timing. I never want to attack with it unless direct attack or with village on the Field to summon at the end of the Battle Phase. Must increase level by 1 due to being awesome to become the next warlord and unable to use sword and be a common summon of village. Or to can only be Special Summon by effect of Amazoness cards for usable only in amazoness deck. Champion not scripted yet but can be targeted by monster such as Silent Honor ARK, it only cannot be destroyed by Trap or targeted by Spell/Trap while it has Material, also mean she can't be helped by the controller directly from support to do battle until she becomes like any regular monster. And being a Rank monster, no support form village when destroyed except for the ATK. She's not supposed to win all the time. [Scripted: Now requiring EARTH Warrior monster such do justice as all real Xyz cards only has Attribute or Type limit. This monster has both. Please comment if you used the script. I want to know what you think of this card alone. The rest of the cards I don't care much for it, because this card can go in other deck.] Slayer: Currently scripting, effect is changed to water-down version. I like the law just fine even if at 5 or higher being unaffected. Spear can only be use on one monster and have only that one to have it. Can't have it destroy the card of the negated effect that target or would destroy the equipped monster. Don't want it to destroy monster opponent use. They have to plow through until you have no earth monster in the grave or just destroy spear to begin with. Also spear is not a card you can activate during Damage Step. It has to be at least activated during Battle Step, then its ATK changing effect can be use. Cards may become different later as scripting is so new to me. Amazoness was never like Six Samurai. Amazoness fall as a nearly pure battle deck compare to now deck of Special Summon, but unlike the old Six Samurai. Six Samurai has both offense and defense on each and still had old monster that Special Summon. And pure Amazoness deck can't handle other pure deck with destroy card by effect as they only have sage, but only through battle while other do and don't have to through battle. Cards i create still follow the same path. Amazoness still only keep same number of monster on the field, except raider and make is difficult to get rid of. Berserker was the only monster create to destory card by effect in the main deck. Slayer needing warrior Amazoness and Amazoness being a deck that don't summon multiple at once without sacrificing a monster or taking a while. Slayer need time to come out, not like other rank 4 that could use any monster that special themselves all on the same turn. Link to comment Share on other sites More sharing options...
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