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Megatons: Built and Ready for Combat!


Ms.Nimbat

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• The idea behind this Archtype is for there to always be a consequence upon destruction of each Megaton monster. Each of these monsters has at least 2 effects from either being, A. Destroyed by battle, or B. destroyed by a card effect. However, most regular Megaton monsters are always levels 6 or 8.

 

• There are also Megaton Particle monsters with beneficial effects while their on the field or destroyed.

 

• Rabid's are Megaton monsters WITHOUT an effect upon destruction. They are mostly Fusion monsters, but they require "Megaton Rabid Android" to Fusion Summon them.

 

[spoiler='Megaton Monsters']

[spoiler='Deep-Sea Shark']dDUrEte.jpg
 

This card can attack your opponent directly if you control a Field Spell card, but your opponent takes half the damage. If this card is destroyed by battle, inflict 500 damage to your opponent. If this card is destroyed by a card effect, target 1 card on your opponent's field: destroy that target.[/spoiler]

[spoiler='Dragonclaw']MbzpJ3Q.jpg
 

Once per turn, this card cannot be destroyed by battle. If this card is targeted for a battle, destroy the attacking monster after Damage Calculation. If this card is destroyed by a card effect, you can add 1 "Megaton" Spell or Trap card from your deck to your hand.[/spoiler]

[spoiler='Space Scout']NSTfXq2.jpg
 

When this card is successfully summoned, you can destroy 1 Spell/Trap card on your opponent's field. If this card is destroyed by battle, you can return 1 Spell/Trap card from your graveyard to your deck. If this card is destroyed by a card effect, you can activate 1 Trap card in your hand.[/spoiler]

[spoiler='Swift Mosquito']pw0AiG5.jpg
 

When this card is successfully summoned, this card gains 300 ATK points for every card in your opponent's hand until the End Phase. If this card is destroyed by battle, your opponent discards 1 card. If this card is destroyed by a card effect, draw 1 card.[/spoiler]

[spoiler='Minotaur Defender']ouanDrb.jpg
 

Once per turn, this card cannot be destroyed by battle. If this card is targeted for a battle, destroy the attacking monster after Damage Calculation. If this card is destroyed by a card effect, you take no battle damage for the rest of this turn.[/spoiler]

[spoiler='Super Heavy Minotaur']RB3TZI4.jpg
 

You can Special Summon this card from your hand by banishing 1 "Megaton Minotaur Defender" from your graveyard. If this card is destroyed, either by battle or card effect, you can shuffle 1 of your banished "Megaton" monsters back to your deck.[/spoiler]

[spoiler='Iron Commander']DkIG3hB.jpg
 

While you control this card, all other "Megaton" monsters you control gain 500 ATK and DEF points. If this card is destroyed by battle, target 1 monster in your graveyard except "Megaton Iron Commander"; Special summon that target. If this card is destroyed by a card effect, add 1 Level 4 or below "Megaton" monster from your deck to your hand.[/spoiler]

[spoiler='Sky Lancer']ylMMCwi.jpg
 

Once per turn, you can destroy one of your opponent's monsters that has higher ATK points than this card. If this card is destroyed by battle, inflict 500 damage to your opponent. If this card is destroyed by a card effect, banish 1 card in your opponent's graveyard.[/spoiler]

[spoiler='Proximity Guard']taukzWb.jpg
 

Once per turn, you can negate 1 attack that your opponent declares. If this card is targeted for a battle, destroy the attacking monster after Damage Calculation. If this card is destroyed by a card effect, your opponent cannot activate any card effects till the End Phase.[/spoiler]

[spoiler='Requiem Core']AED4bZo.jpg

If this card is destroyed and sent to the graveyard, activate 1 of these effects:
- Destroy all monsters on the field.

- Destroy all Spell and Trap cards on the field.[/spoiler]

[spoiler='Heavy Assassin']jnvsJUG.jpg
 

If this card destroys a monster by battle, your opponent randomly discards 1 card. If this card is destroyed by battle, draw 1 card. If this card is destroyed by a card effect, your opponent discards 2 cards.[/spoiler]

[spoiler='Archangel']PoM9CRf.jpg
 

This card can be Special Summoned by banishing 1 LIGHT "Megaton" monster from your graveyard. If this card is destroyed by battle, you can Special Summon 2 "Megaton Arch-Light Token"s (Machine-Type/Light/Level 1/ATK 0/DEF 0) in defense position. If this card is destroyed by a card effect, add 1 "Megaton Arsenal" Spell card from your deck to your hand.[/spoiler]

[spoiler='Contructor']OWtmXI9.jpg

Once per turn, you can discard 3 "Megaton Particle" monsters in your hand to Special Summon 1 Level 6 "Megaton" monster from your deck or graveyard. If this card is destroyed, you can return 3 "Megaton Particle" monsters from your graveyard to your deck.[/spoiler]

[spoiler='Titanic Warehouse']BzQjZr3.jpg
 

Once per turn, you can equip 1 "Megaton" monster from your hand to this card. You can Special Summon the equipped monster after the turn it was equipped. If this card is destroyed, either by battle or card effect, you can special summon 1 Level 6 "Megaton" monster from your deck. You can only control 1 "Megaton Titanic Warehouse".[/spoiler]

[spoiler='Wandering Captain']PwJlDQX.jpg
 

You can change the attack targets of attacks that your opponent declares. Once per turn, if this card is targeted for an attack, this card gains ATK equal to the attacking monster's Level x 500 until the End Phase. Once per duel, you can banish this card from your graveyard: target 1 "Megaton" monster you control; that target can attack directly this turn. You can only control 1 "Megaton Wandering Captain".[/spoiler][/spoiler]

 

[spoiler='Megaton Particles and Heavy Megaton Particles']

[spoiler='Cyan Nurse']hVo0Imz.jpg
 

This card cannot be targeted for an attack if you control at least 1 other "Megaton" monster. If a megaton monster you control would be destroyed, you can pay 300 Life points to decrease it's ATK by 500 instead. If this card is destroyed, you can return 1 "Megaton" monster from your graveyard to your hand.[/spoiler]

[spoiler='Galactic Butterfly']tJnjQOn.jpg
 

Once per turn, you can reveal this card in your hand and gain 500 Life points, but you cannot summon this monster the turn you activate this effect. If this card is used to Synchro Summon a "Megaton" monster, you can draw 1 card.[/spoiler]

[spoiler='Sentry Walker']5j3OPh0.jpg
 

If this card is sent to the graveyard, shuffle it back to your deck. Once per turn, you can negate 1 attack that your opponent declares. If this card is destroyed, you can Special Summon 1 "Megaton Particle" monster from your deck or graveyard.[/spoiler]

[spoiler='Spy-der']ClvIspG.jpg
 

Once per turn, you can look at the top card of your opponent's deck. If it's a monster, send it to the graveyard. If it's a Spell or Trap card, place it at the bottom of your opponent's deck.[/spoiler]

[spoiler='(Heavy) Aqua Guard']8eIHUv1.jpg

2 Level 2 "Megaton Particle" monsters

Once per turn, if a "Megaton" monster you control would be destroyed, you can detach 1 Xyz material from this card instead. If this card is destroyed by battle, you take no battle damage for the rest of this turn. if this card is destroyed by a card effect, all of your other monsters cannot be destroyed for the rest of this turn.[/spoiler]

[spoiler='(Heavy) Evergreen Fly']wGWoSAi.jpg

2 level 2 "Megaton Particle" monsters

Once per turn, you can detach 1 Xyz material: all of your monsters on the field cannot be destroyed this turn. If this card is destroyed by battle, you can return 1 Tuner monster from your graveyard to your deck. If this card is destroyed by a card effect, your opponent discards 2 cards.[/spoiler]

[spoiler='(Heavy) Holy Knight']gVCNlQY.jpg

2 Level 2 "Megaton Particle" monsters

Once per turn, you can detach 1 Xyz material: this card gains 500 ATK points for every "Megaton" monster you control. If this card is destroyed by battle, you gain 1000 Life points. If this card is destroyed by a card effect, target 1 of your monsters; that target gains 1000 ATK points till your next End Phase.[/spoiler][/spoiler]

 

[spoiler='Megaton Rabid']

[spoiler='Android']FNFtqdc.jpg
 

This card cannot be destroyed by battle. Once per turn, you can target 1 "Megaton" monster you control; equip that monster to this card. If this card would be destroyed by a card effect, destroy the card equipped to this monster instead. You can only control 1 "Megaton Rabid Android".[/spoiler]

[spoiler='Heavy Gunner']7ILayfI.jpg

"Megaton Iron Commander" + "Megaton Rabid Android"

If this card is successfully summoned, you can target 1 monster you control; that target gains 300 ATK points until the End Phase. Once per turn, when your opponent activates a spell card, you can target 1 monster with equal or less ATK points than this card; destroy that target.[/spoiler]

[spoiler='Mechafist']4hTu2oa.jpg

"Megaton Rabid Android" + "Megaton Minotaur Defender"

When this card is successfully summoned, this card's ATK points double until the End phase. Once per Main Phase 2, you can discard 1 card: target 1 card on the field; destroy that target.[/spoiler]

[spoiler='Scavenger']s1QA9tZ.jpg

"Megaton Space Scout" + "Megaton Rabid Android"

Once per turn, you can return 1 "Megaton Particle" monster in your graveyard back to your deck. It this card attacks, it gains 300 ATK points during Damage Calculation only.

[/spoiler][spoiler='Speeder']f0dIqK0.jpg

 

"Megaton Swift Mosquito" + "Megaton Rabid Android"

This card cannot be destroyed by card effects. Once per turn, you can banish 1 Level 6 or higher "Megaton" monster in your graveyard to inflict 800 damage to your opponent. You can only control 1 "Megaton Rabid Speeder"[/spoiler]

[spoiler='Super Soldier']3gp2vjx.jpg

"Megaton Rabis Android" + "Megaton Iron Commander"

If this card battles a non-Machine-Type monster, destroy that monster after Damage Calculation. Once per turn, when this card is destroyed, you can banish this card from your graveyard; Special Summon the monsters used to Fusion Summon this card from your graveyard, but they are banished when they leave the field.[/spoiler][/spoiler]

 

[spoiler='Spells']

[spoiler='Grenade Launcher']ND7aq1A.jpg
 

Equip only to a "Megaton" monster. The equipped monster gains 800 ATK points. When you inflict damage to you opponent due to a card effect, the equipped monster gains 200 ATK points until the End Phase.[/spoiler]

[spoiler='Storm Walkers']vT5WetL.jpg
 

Equip only to a "Megaton" monster. The equipped monster gains 2 Walker-Counters when it's equipped with this card and can attack twice during the Battle Phase. If the equipped monster would be destroyed, you can remove 1 Walker-Counter instead. When the equipped monster attacks, it gets to destroy 1 set card on the field during Damage Calculation. When all Walker-Counters are removed, destroy this card.[/spoiler]

[spoiler='Treasure Hunter']UptEUia.jpg
 

The equipped monster gains 500 ATK points and could make attack directly, but your opponent takes half the damage. When the equipped monster destroys a monster by battle, you can discard 1 card, then draw 1 card from your deck.[/spoiler]

[spoiler='Wolf Tank']JNIFHFB.jpg
 

Equip only to a "Megaton" monster. The equipped monster can attack twice during the Battle Phase. If the equipped monster would be destroyed, destroy this card instead.[/spoiler][spoiler='Construction Warehouse']iNfNASb.jpg

Once per turn, if a "Megaton" monster you control is destroyed and sent to the graveyard, you can shuffle it back to the deck, then you can add 1 "Megaton Particle" monster from your deck or graveyard to your hand. Once per turn, you can return 3 "Megaton Particle" monsters from your field or hand back to your deck to Special Summon 1 Level 6 "Megaton" monster from your deck. You can only control 1 "Megaton Construction Warehouse".[/spoiler]

[spoiler='Overload Carrier']MYV8Kgv.jpg
 

All "Megaton" monsters gain 800 ATK points. When a "Megaton" monster you control is destroyed, you can Special Summon 1 Level 6 "Megaton" monster from your graveyard, but it's ATK and DEF points are halved until it leaves the field.[/spoiler]

[spoiler='Fusion Chamber']AxdET6W.jpg
 

All Machine-Type monsters you control gain 600 ATK and DEF points. You can Fusion Summon "Megaton" Fusion monsters from your Extra Deck without using "Polymerization" by discard cards from your hand and/or tributing monsters from your field. If a "Megaton" Fusion monster you control is destroyed and sent to the graveyard, you can return the materials used to Fusion Summon it from your graveyard to your deck.[/spoiler]

[spoiler='Project Megaton']WWx5wrI.jpg

You can activate 1 of these effects:
- Tribute or discard 3 "Metagon Particle" monsters on your field/hand to special summon 1 Level 6 or higher "Megaton monster from your deck.

- Fusion Summon 1 "Megaton" monster in your Extra Deck by tributing or discarding the listed Fusion Materials.[/spoiler][/spoiler]

 

[spoiler='Traps']

[spoiler='Ambush Rush']dyp2O0w.jpg
 

When a "Megaton" monster you control is destroyed by battle, destroy the attacking monster after Damage Calculation and end the Battle Phase.[/spoiler]

[spoiler='Machine Recovery']vnDeQeu.jpg
 

If a Machine-Type monster you control would be destroyed by battle, you can half it's ATK or DEF points (depending on it's position) and it cannot be destroyed for the rest of this turn.[/spoiler]

[spoiler='Dropforce']4FRcxww.jpg
 

If you controls no monsters and your opponent declares a direct attack, you can Special Summon 1 "Megaton" monster from your deck in defense position. If the monster you Special Summoned isn't destroyed by the End Phase, return that monster back to your deck.[/spoiler][spoiler='Lavender Neon']fRFQ70v.jpg

Activate this card if your opponent declares an attack. Negate the attack and Special Summon this card as an effect monster (Machine-Type/Dark/Level 1/ ATK 0/ DEF 0) with this effect: The ATK and DEF points of this monster are the same as the attacking monster's ATK and DEF points. (This card is also still a trap card)[/spoiler]

[spoiler='Missed Counter']KE4A1qY.jpg
 

If your opponent destroys a "Megaton" monster you control, you take no battle damage for the rest of this turn. You can only activate 1 "Missed Counter" once per turn.[/spoiler]

[spoiler='Opprotune Strike']TwNKa1a.jpg
 

During either player's turn, when one of your opponent's monster's ATK decreases or one of your monster's ATK increase, target that monster and 1 other attack-position monster on the field; inflict damage to your opponent equal to the difference between the two target's ATK points. If you do, destroy the target with the least ATK points.[/spoiler][/spoiler]

 

[spoiler='Extra Deck Megatons']

[spoiler='Galactic Longshot']CeFluqq.jpg

"Megaton Proximity Guard" + "Megaton Space Scout"

Once per turn, you can half the ATK of this card to randomly discard 1 card in your opponent's hand. If this card is destroyed and sent to the graveyard, destroy 1 card on your opponent's field.[/spoiler]

[spoiler='Planetary Commander']u2KoKbj.jpg

"Megaton Iron Commander" + "Megaton Space Scout"

This card can attack all monsters your opponent controls once each. If this card is destroyed by battle, destroy 1 monster on the field. If this card is destroyed by a card effect, inflict 1000 damage to your opponent.[/spoiler]

[spoiler='Comet Warlock']FqZw9U7.jpg

1 "Megaton" Tuner + 1 or more non-tuner monsters

This card is unaffected by card effects. If this card is destroyed by battle, target up to 3 Spell/Trap cards on your opponent's field; destroy those targets.[/spoiler]

[spoiler='Bio Sabertooth']GIiZPxq.jpg

3 or more (max. 5) Level 6 "Megaton" monsters

Once per turn, you can detach 1 Xyz material: target 1 card you control; destroy that target and inflict damage to your opponent equal to half that target's ATK points. If this card is destroyed while it has Xyz materials, inflict 1000 damage to your opponent.[/spoiler]

[spoiler='Dragon']lkj8NkY.jpg

2 Level 8 "Megaton" monsters

Once per turn, you can detach 1 Xyz material: destroy 1 "Megaton" monster you control, then target 1 monster your opponent controls; inflict damage to your opponent equal to half that target's ATK points. If this card would be destroyed, you can detach 1 Xyz material instead.[/spoiler]

[spoiler='Sentinal']sQce5wk.jpg

3 Level 6 "Megaton" monsters

Once per turn, you detach 1 Xyz material: target 1 card on the field; This card gains it's original ATK and DEF points and also gains it's effect(s).[/spoiler]

[spoiler='Divine Lord']UjnjkNt.jpg

3 or more (max. 5) Level 8 "Megaton" monsters

(This card is also considered a DARK monster) Once per turn, if a "Megaton" monster you control is targeted for an attack or effect by your opponent's monster, you can detach 1 Xyz material: negate it, and if you do, banish it. You take no damage for battles involving "Megaton" monsters you control while you control this card. You can only control 1 "Divine Megaton Lord".[/spoiler][/spoiler]

 

UPDATE:

• Changed 'Rabi' to 'Rabid' (cause im stupid)

 

 

What are your thoughts on this Archtype?

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So the only real way to summon these things is by normal summoning them? They're like Monarchs with graveyard effects, you don't even need them to be within the same archetype, because most of them have their own independent effects. Also requiem core is crazy broken...

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  • 3 weeks later...

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