Elijah~ Posted August 4, 2014 Report Share Posted August 4, 2014 Cannot be Normal Summoned or Set. Must be Special Summoned (from your Hand) by banishing 1 DARK and 1 LIGHT monster from your Graveyard. Once per turn, you can pay 500 Life points to activate 1 of these effects: *Increase your ATK by 500 until the end of the Damage Step *If this card attacks a Defense Position monster; inflict piercing battle damage to your opponent. (I apologize if this card is not as balanced as I thought it would be. Haven't made a card in a while) Link to comment Share on other sites More sharing options...
a bad post Posted August 4, 2014 Report Share Posted August 4, 2014 One quick OCG fix, it wouldn't be sacrifice 500, it would be pay I believe. Anyways, nobody cares about OCG anyway, the card itself is kinda underpowered. As far as I know there isn't a deck that really combines LIGHT and EARTH consistently, so that makes it kinda useless. Plus even if there was a deck, I'm not sure they would use it. I would consider removing the first clause, then it would be a bitter better of card since it could Pendulum summoned at least. Link to comment Share on other sites More sharing options...
Darj Posted August 4, 2014 Report Share Posted August 4, 2014 Card is underpowered. The summoning conditions are not harsh but the effects are weak: a 3000-ATK beater and/or piercer is barely a threat in a metagame loaded with effect removal, and the LP cost only makes it worse. My suggestion is to support the card with a built-in protection, removal or negation effect. For instance, an Armades-esque effect not only would be effective at stopping Hands, Yang Zings and Shaddolls, but also would go really well with her current combat-related effects. OCG fix: Cannot be Normal Summoned or Set. Must be Special Summoned (from your Hand) by banishing 1 EARTH and 1 LIGHT monster from your Graveyard [acronym=Nomi or Semi-nomi?](?)[/acronym]. Once per turn: You can pay 500 Life points; activate 1 of these effects: *If this card attacks an opponent's monster this turn, it gains 500 ATK during the Damage Step only. *If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. As for the summoning condition, you have 2 choices: Semi-nomi: Must first be Special Summoned (from your Hand) by banishing 1 EARTH and 1 LIGHT monster from your Graveyard Nomi: Must be Special Summoned (from your Hand) by banishing 1 EARTH and 1 LIGHT monster from your Graveyard and cannot be Special Summoned by other way. Also I don't know if it was intentional but the piercing effect doesn't have a turn limit so you can actually stack both effects. Link to comment Share on other sites More sharing options...
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