TmcJagger22190 Posted August 7, 2014 Report Share Posted August 7, 2014 Welcome to my very first post on this site. Today, I am showing off a combined effort with a friend of mine. They are the Divine. What they rely on doing is sending from the deck to the grave (Like Lightsworn) but then doing things so long as you control another with a different name. The main concept of this deck is to swarm the field as fast as possible, but falls heavy to mass destruction cards like Black Rose Dragon or Evilswarm Exciton Knight. The deck is all LIGHT Warriors except for a Synchro. One says Dragon but was made that was as an accident. Divine Savior - Quan During the turn this card was Normal Summoned, you can Normal Summon 1 "Divine" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You must control a face-up "Divine" monster with a different name to activate and resolve this effect. Divine Priest - Rynpol You can target 1 "Divine" monster in your Graveyard; Special Summon it, but its effects are negated. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. You can only activate the effect of "Divine Priest - Rynpol" once per turn. Divine Warrior - Ageath When this card is sent from your deck to the graveyard; Special Summon it. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. During the turn this card was Summoned, neither player can activate Trap Cards while this card is face-up. Gathering of the Divines Add 1 "Divine" monster from your deck to your hand, then send 1 "Divine" monster from your deck to the graveyard. You can only activate 1 "Gathering of the Divines" per turn. Divine Warrior - Risinea When this card is Normal Summoned, You can send 1 "Divine" monster from your Deck to the Graveyard. Once per turn you can banish 1 "Divine" monster from your Graveyard to target 1 Level 4 or lower "Divine" monster in your Graveyard; Shuffle it into your deck. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. Divine Servant - Teitale When this card is sent from the deck to the Graveyard, Special Summon it. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. A Synchro monster Summoned by using this card as Synchro Material Monster cannot be destroyed by card effects once per turn. Divine Master - Riachas Cannot be Normal Summoned/Set. This card can only be Special Summoned by Tributing 1 "Divine" monster you control. While this card is face-up on the field, monsters your opponent controls lose 100 ATK for each Warrior-Type monster in your graveyard. When this card is destroyed by battle, You can Special Summon 1 Warrior-Type monster from your Graveyard. Divine Dragon Lord - Emoth 1 "Divine" Tuner + 1 or more LIGHT non-Tuner monsters When this card is Synchro Summoned, you can send 2 "Divine" monsters from your deck to the Graveyard to draw 2 cards. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. When this card is destroyed and sent to the Graveyard, You can Special Summon 1 "Divine" monster from your Graveyard, except this card. Divine Warrior - Serana 2 Level 4 "Divine" monsters. When this card is Xyz Summoned, You can send up to 2 "Divine" monsters from your deck to the Graveyard. Once per turn during either players turn, You can detach 1 Xyz Material from this card; All "Divine" monsters you currently control are unaffected by Spell/Trap cards this turn. Divine Warrior - Nytas When this card is Normal Summoned, You can send 1 "Divine" monster from your deck to the Graveyard. Once per turn when your opponent declares an attack; You can banish 1 "Divine" monster from your Graveyard, negate the attack. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. Divine Reaper - Asuria When this card is Normal Summoned, You can send 1 "Divine" monster from your deck to the Graveyard. When this card attacks or is attacked; Your opponent cannot activate cards or effects till the end of the Damage Step. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. Divine Recruiter - Chemos If this card is Summoned, you can add 1 "Divine" monster from your deck to your hand. Call of the Divines Face-up "Divine" monsters you control gain 500 ATK. Once per turn if a face-up "Divine" is destroyed by card effect, Special Summon 1 "Divine" monster from your deck. Divine Deity - Kalale 1 "Divine" Tuner + 1 or more LIGHT non-Tuner monsters This card's Synchro Summon cannot be negated. Once per turn, when a Spell/Trap Card your opponent controls is activated: You can negate it, and if you do, destroy it. You must control a face-up "Divine" monster with a different name to activate and to resolve this effect. When this card is destroyed by your opponent's card (either by battle or by a card effect): You can Special Summon 1 "Divine" monster from your Graveyard. Divine Hunter - Dryll When this card is sent from your Deck to the Graveyard, Special Summon it. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. When this card is destroyed by your opponent's card (Either by battle or card effect) You can target 1 monster your opponent controls and destroy it. Divine Hunter - Warnn When this card is sent from your Deck to the Graveyard, Special Summon it. You must control a face-up "Divine" monster with a different name to activate and resolve this effect. When this card is destroyed by your opponent's card (Either by battle or card effect) You can target 1 Spell/Trap your opponent controls and destroy it. Divine Avener - Rimosage 1 "Divine" Tuner + 1 or more LIGHT non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn, when a Spell/Trap Card that targets 1 "Divine" monster you control is activated: Negate it, and if you do, destroy it. Link to comment Share on other sites More sharing options...
EpicDrago Posted August 7, 2014 Report Share Posted August 7, 2014 lmao gold paladin vanguard cards huh? Also, when posting, its better to put the lore (effects) under the card instead of above, otherwise it gets confusing Also, Emoth should say, 1 "Divine" Tuner + 1 or more non-tuner LIGHT monsters Link to comment Share on other sites More sharing options...
TmcJagger22190 Posted August 7, 2014 Author Report Share Posted August 7, 2014 lmao gold paladin vanguard cards huh? Also, when posting, its better to put the lore (effects) under the card instead of above, otherwise it gets confusing Also, Emoth should say, 1 "Divine" Tuner + 1 or more non-tuner LIGHT monsters Ah, all of them have that claus that they need a Divine Tuner and a Light non-tuners. But not gold Paladin. Royal. It twas my friend who used the art so I said sure. As for where the images are, probably right. Link to comment Share on other sites More sharing options...
Armoire Posted August 7, 2014 Report Share Posted August 7, 2014 For your first post, this is incredible. I love the organization of the cards. Although the Lore being on the bottom thing kinda threw me off as well as the back-and-forth switching from Effect Monsters and Xyz Monsters in the middle to Effect to Synchros. For a big set, though, nice choice on making the images not too large. Choice of artwork is nice, too, and it's fitting. Now, about the archetype itself, it's a pretty neat concept. And you get a lot of benefits for swarming. The deck easily swarms as well. Nothing wrong with that. Since it's a big set, I'll point out what stood out to me and what might need some adjusting: [spoiler='Divine Recruiter - Chemos']It seems like he's the ideal starter for the deck. Searchable by RotA, with a nice ATK of 1800 to last at least a turn. Well done.[/spoiler] [spoiler='Gathering of the Divines']This is just a better version of Recruiter for this deck in every way possible. It sets off combos very easily and is only prone to negations, whereas Recruiter can be Breakthrough Skilled and Fiendish Chained. Honestly, I feel like this takes attention away from Recruiter, because this is a +1, when Recruiter's a +0.[/spoiler] [spoiler='Divine Warrior - Risinea']A good way to replenish resources, but the cost isn't really necessary. Also, I'd lower her DEF to 1800, considering all the other Divine Warriors having too good of an ATK/DEF.[/spoiler] [spoiler='Divine Master - Riachas']Given the nature of the archetype to dump as many monsters as possible to the Graveyard, I'm not sure if losing 100 ATK per monster is a good idea. Especially for a 2500 beater. Your opponents' monsters would lose probably 600~800 ATK and that makes the rest of the Warriors with good statuses walls. I'd say change her ATK to 2400, and make your opponent's monsters lose 200 ATK for each "Divine" monster you control. That way, they can only lose 1000 ATK maximum. And being a level 8 requiring only 1 Tribute doesn't really make sense. I'd say make her at most a Level 6 monster.[/spoiler] [spoiler='Divine Servant - Teitale']This card screams abuse. And it's a Tuner, too. A 1900 Tuner that's practically prone to coming back to life no matter how it's sent from the field to the Graveyard. So, you can Synchro with it, it comes back, Synchro with it again, SS it, have two Synchros on the field with this 1900 ATK beater of a Tuner. Sure, you have to have a "Divine" monster face-up, but that's a guaranteed thing with the archetype. So, suggested changes: -Make its ATK lower, since it's just a Tuner. I'd say probably around 1600. -Give it a "You can only use this effect of "Divine Servant - Teitale" once per turn." clause, so you can't abuse him. -Give the being sent to the Graveyard a certain condition, like "When this card is sent from the field to the Graveyard by an opponent's card: Special Summon this card in face-up Defense Position".[/spoiler] [spoiler='Divine Dragon Lord - Emoth']Weird how it needs two Tuners. But this card is not only easy to summon, but gives too many benefits, even if it requires specific tuners. -It's a 3000 beater with 2500 DEF. It's going to be tough to get over it whether it's in ATK or DEF position. Lower its DEF significantly if you want to keep its ATK. Otherwise, 2800 ATK sounds good. -You send 2 "Divine" monsters from your Deck to draw 2 cards. This is an automatic +4 with only one card. I'd say just make the cost banish monsters from your Graveyard so it's an actual cost to either draw 2 cards or send 2 cards to the Graveyard. -And with a tough body that gives you insane pluses, when it's destroyed, you can summon any "Divine" monster from your Graveyard. So, once your opponent finally gets over it, you can Special Summon another Emoth or a Kalale. I'd say just take this entire effect out. This card is practically a +7 in one card.[/spoiler] [spoiler='Divine Warrior - Serana']So, it's basically a Constellar Omega for the archetype. Except it has 150 more ATK to get over Stardust and other ace monsters. Not to mention it's unaffected by Spells and Traps. The only thing I'd change here is to lower its basic status.[/spoiler] [spoiler='Divine Avenger - Rimosage']So, a Black Rose Dragon that can negate Spells and Traps. With 3000 DEF. The fact that it nukes itself doesn't really make the card any more balanced, because if you had Emoth on the field, you can Special Summon this. Either way, nuking effects are really powerful and game-changing. And the fact that Exciton and Black Rose exist doesn't really justify this either. Lower her defense, raise her attack to 2600, and replace the "destroy all cards on the field" to just destroy 1 card on the field and I'd call it good.[/spoiler] [spoiler='Divine Diety - Kalale']This card is overpowered. It's Shi En, who is limited for a reason, on steroids. Its summon can't be negated, you can negate any Spell/Trap, and you can Special Summon any "Divine" monster when it's destroyed. I'd say lower her ATK to 3000. Then, put in a cost to negate a card effect; most ideally discarding cards. And limit the revival to "Level 4 or lower "Divine" monster from your Graveyard".[/spoiler] Again, overall, this is a neat archetype and the cards go along well with each other. But some cards either have almost the exact same effect, which leads to one of them outclassing the other or are just simply too strong. And the statuses for almost all of them are absurd, since they're all practically really good beaters and have good ATK and defense, when compared to other monsters that have low defense if they have high ATK. Anyway, I'm looking forward to any edits you make. Also, good job. Link to comment Share on other sites More sharing options...
Blace Posted August 8, 2014 Report Share Posted August 8, 2014 He got Teitale's summoning effect wrong I wrote "When this card is sent from the Deck to the Graveyard: Special Summon it." in his effects. >.> Link to comment Share on other sites More sharing options...
TmcJagger22190 Posted August 8, 2014 Author Report Share Posted August 8, 2014 Where to start? I was expecting more of a negative remark if anything, but instead, I got quite the opposite. So here I'll explain what prompted each card with effect. Chemos - I'm thinking of changing his effect when he's sent from the deck to the grave, add 1 from the deck instead. Gathering - That's mainly my clutch play. I would only play 1, but with me wanting to change Recruiter's effect, I figured this would be that search I need. Riachas - She mainly was to serve as the main beater of the deck and then I thought of the Synchros, first Emoth and Rimosage and then Kalale came along. But yeah, that 100 per is a tad broken. I think I'll change that to a max of 1000. Level change will happen as well. Risinea - She serves mainly as the wall to stand a turn. So dropping her 300 won't hurt her too bad. Teitale - I fixed a slight edit in his post. He only goes off once sent from Deck to Grave and only if control another Divine. Emoth - Does need rewording, but we are using actual effects for this. I don't know of any cards that banish to draw 2 outside of Seven Star Sword. As for the sumon, he cannot summon himself from the grave. He's gonna get fixed to summon a level 4 Divine. Serana - She was mainly made to suicide into Ophion with this deck. Since this deck can bring the Level 8s, I knew Ophion would be a problem, so had her match up with him. I can lower her to about 2400, this way still many things to get over her. Rimosage - Aye, she might be able to destroy all on the field, but she can only negate one spell/trap card that targets per turn. She'll be changed according. Kalale - He's meant to be the Quasar of the deck. Hence the "can't negate" summoning clause. But he will be changed. this deck is a bit over the top, but it's my first. But regardless of what was said above, all input will be put into use. Will console with friend and discuss changes. Gotta say, thanks for the input. Link to comment Share on other sites More sharing options...
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