Goose Posted August 9, 2014 Report Share Posted August 9, 2014 the manliest little shits ever 6-3 Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 10, 2014 Report Share Posted August 10, 2014 Don't run poly Run bts or lance or something And King can become another 8 or R2 Link to comment Share on other sites More sharing options...
Goose Posted August 10, 2014 Author Report Share Posted August 10, 2014 dawg that ruins the deck Link to comment Share on other sites More sharing options...
The15thWing Posted August 10, 2014 Report Share Posted August 10, 2014 Poly is pretty much needed to pull of King plays, I'd say, if you're gonna cut it down, keep the 1. Also, unless you're going for OCG, Obedience Schooled should definitely be in there. I'd say to remove 1 Zenmais/Volca for another Sandayu. Do the Artifacts really work well? Because it doesn't seem they'd be worth the 7 slots for the Mons/Trap. As for the Extra slots that would be freed with their removal, if you do in fact remove them, should probably go to: 1x Herald Of The Sacred Light 1x Dark Mist 1x Sandayu 2 Sandayu on the field just laugh at opponents. I've won games easily from just getting the 2 out. Dark Mist is kinda needed for defense during opponent's turn. Herald is just for MOAR RED PLAYZ. Hope I helped, a bit. ^_^ Link to comment Share on other sites More sharing options...
Goose Posted August 10, 2014 Author Report Share Posted August 10, 2014 Obedience Schooled requires effect monsters, but all I have are Blue and Red. Sandayu is an okay idea though. Link to comment Share on other sites More sharing options...
The15thWing Posted August 10, 2014 Report Share Posted August 10, 2014 Obedience Schooled requires effect monsters, but all I have are Blue and Red. Sandayu is an okay idea though. Oh, sorry man. I forgot. I was going to say, if you go about replacing the artifacts, adding 2:2 of the Raccoon cards is a way to get Obedience Schooled working. Absolutely forgot. :/ Link to comment Share on other sites More sharing options...
Goose Posted August 10, 2014 Author Report Share Posted August 10, 2014 I'll see how the artifacts test. So far they've done amazing. Link to comment Share on other sites More sharing options...
The15thWing Posted August 10, 2014 Report Share Posted August 10, 2014 I'll see how the artifacts test. So far they've done amazing. Well then, I wouldn't go about removing them if they worked great. I was just asking how they were doing, since I had never seen that combo in Ojama before. Obedience Schooled is mainly just for Uber-Quick Sandayu plays, which can snowball, but if Artifacts are working well, keep them, by all means. Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 Link to comment Share on other sites More sharing options...
Yeezus Posted August 12, 2014 Report Share Posted August 12, 2014 GO TEAM WELCHE also i actually legit really like this Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 the real key is polymerization because its the best card Link to comment Share on other sites More sharing options...
Dog King Posted August 12, 2014 Report Share Posted August 12, 2014 Deck is good and you should feel good Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 oh this decklist is outdated and shit. If you dont run ojama delta hurricane you might as well kill yourself Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 12, 2014 Report Share Posted August 12, 2014 OwO YOU DEFEATED XTEVEN?!? All praise Welche and his Ojamafacts! No, srsly, that is awesome, and so is this deck. Would Super Poly cause Ojamagic to miss the timing? Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 Ojamagic isn't optional so it cant miss the timing. However Super Poli only works for cards on the field and is kinda a waste since I never steal things. Link to comment Share on other sites More sharing options...
Dracoswag Posted August 12, 2014 Report Share Posted August 12, 2014 2 Instant fusions, but 2 Poly seems odd considering you run only 1 king anyways. I think you are better off with 1 Poly at most. I would also recommend cutting a Duality/Typhoon for Reinforcement of the Army or Tuning to search for Junk Synchrons. And since you are running the Artifact Engine, I would try and find room for at least 1-2 Level 8 Synchros for variety due to Junk Synchron being your only tuner. A couple of support cards you may want to look into are Ayers Rock Sunrise, Draw Muscle, and that new Spell that Special Summons Level 2 monster from your Deck (Forgot the name), but it would appear you may not need that much utility if you think the Deck has enough search power as is. Overall the build seems pretty good, but that could merit for more testing. You lacked to play Sexy and I know It theme song Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 Find me space in the extra deck and I'll show you a spot for Black Rose Dragon. I have yet to find the fusion spells clog. They aren't really an issue. Ayers Rock is interesting as is Draw Muscle but I don't really have space. Obedience School doesn't work Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 12, 2014 Report Share Posted August 12, 2014 Have you considered Tri-Wight? Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 It's an option but it isn't really better than any card in the deck. It will be dead for most of the game. Link to comment Share on other sites More sharing options...
Dracoswag Posted August 12, 2014 Report Share Posted August 12, 2014 I agree with Welche. You are better off running soul charge as it has a wider erray of targets too summon (Granted, the cost may be heavy, but Tri-Wight needs specific targets in the Graveyard before you can start using it vs. Soul Charge where you can use it at any given time you have it, at least most of the time.) Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 Soul Charge easily lets me pop out R5s at almost any point in the game. Link to comment Share on other sites More sharing options...
Dracoswag Posted August 12, 2014 Report Share Posted August 12, 2014 Exactly why I recommended it over Tri-Wight lol. It has a lot more utility, but overall Tri-Wight is not a bad choice either, just not as necessary imo. Link to comment Share on other sites More sharing options...
Goose Posted August 12, 2014 Author Report Share Posted August 12, 2014 i'm not actually running soul charge lomo Link to comment Share on other sites More sharing options...
Dog King Posted August 13, 2014 Report Share Posted August 13, 2014 Use secret tech card : spiritualism Link to comment Share on other sites More sharing options...
Goose Posted August 13, 2014 Author Report Share Posted August 13, 2014 Maybe not Link to comment Share on other sites More sharing options...
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