Armoire Posted August 13, 2014 Report Share Posted August 13, 2014 [spoiler='Lore']You can only activate this card at the start of your Main Phase 1 while you control less monsters than your opponent. When this card is activated: It immediately becomes your Battle Phase. While this card is on the field, both players skip their Main Phase 1. Send this card to the Graveyard during your 3rd End Phase after activation.[/spoiler] I wanted to try something gimmicky and different to see how it would affect the game. And after looking at Terminal World I thought, "Wow, that's cool. It gives Leo, the Keeper of the Sacred Tree invincibility. I wonder how much it would change the game if it skipped the Main Phase 1 instead?" so I made a thing. I knew skipping Phases were a huge deal, so I gave it some form of self-destruction, and so that it disappears at your point of disadvantage. Picture and effect obviously inspired by Duel Terminal related aspects. Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted August 13, 2014 Report Share Posted August 13, 2014 The way i see it...abusable in its current state, unless you add more conditions to it, maybe like "if your opponent/both players control monster(s)". It would otherwise punish your opponent a bit too much by skipping their Battle Phase(s) as well, without giving them a proper chance to retaliate. I know that was the intended idea and this kind of overpowering lock could work both ways, but the way it is set up, you would almost always play it when you have the upper hand and you want to pressure the opponent some more. Link to comment Share on other sites More sharing options...
Armoire Posted August 13, 2014 Author Report Share Posted August 13, 2014 The way i see it...abusable in its current state, unless you add more conditions to it, maybe like "if your opponent/both players control monster(s)". It would otherwise punish your opponent a bit too much by skipping their Battle Phase(s) as well, without giving them a proper chance to retaliate. I know that was the intended idea and this kind of overpowering lock could work both ways, but the way it is set up, you would almost always play it when you have the upper hand and you want to pressure the opponent some more. Took the suggestion and came up with the condition that you have control less monsters to activate the card. Link to comment Share on other sites More sharing options...
Armoire Posted August 17, 2014 Author Report Share Posted August 17, 2014 One and only bump. Link to comment Share on other sites More sharing options...
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