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[CFV] Wanderers (kagero subclan)


Blacklion65

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Ok so the Wanderer subclan focuses on several mechanics.
Lore time: The Wanderers are a group of exiled flame dragons who were exiled for rebeling against the emperor.

Grade 0s

Recorder of travels, Wanderer
Grade 0
I recorded the rebellion and I shall record their exile as well
AUTO: Forerunner.
ACT(R)(Counterblast 1 and put this card into your soul) look at the top 7 cards of your deck and add 1 "Wanderer" from them to your hand, shuffle the rest into your deck.
Power: 4000
Shield: 10000
Race: Flame dragon

Wanderer, Little Feather Dragon
Grade 0
Destined child. Protecting him is as good as protecting the entire world
AUTO: When a unit named "Wanderer, Storm Feather Dragon" rides this unit you can look at the top 7 cards of your deck for a unit named "Wanderer, Galvanic Feather Dragon" or a unit named "Wanderer, Cosmic Feather Dragon" and add it to your hand, Shuffle the rest into your deck.
Power: 4000
Shield: 10000
Race: Cosmic Dragon

Wanderer, Thousand Dagger Dragon
Grade 0
A finishing move which aims for the weak point. For this skill, I have trained for 5 years, 1000 times a day just aiming at the target.
Power: 5000
Shield: 10000
Race: Flame dragon
Trigger: Critical

Wanderer, Fairy Dragon
Grade 0
Let the holy flame heal you so you may fight another day
AUTO(R)(Put this card into your soul) at the end of a battle where this unit boosted you may pay the cost if you do look at the top 7 cards of your deck and call 1 "Wanderer" from them to a (R), shuffle the rest into your deck.
Power: 4000
Shield: 10000
Race: Flame dragon
Trigger: Heal

Wanderer, Raider Dragon
Grade 0
It's not stealing if the owners are dead
ACT(R)(Put this card in your soul) choose one of your opponent's rear-guards in the back-row and retire it.
Power: 4000
Shield: 5000
Race: Flame dragon
Trigger: Draw

Wanderer, Flame Caller Dragon
Grade 0
let the rebellion begin anew!
ACT(R)(Soulblast 1 and put this card into your soul) look at the top 3 cards of your deck and call 1 grade 2 or lower "Wanderer" from them, shuffle the rest into your deck.
Power: 4000
Shield: 10000
Race: Flame dragon
Trigger: Stand

Grade 1s

Wanderer, Burning Drill Dragon
Grade 1
Pierce Though everything!
AUTO: when you Soulblast this card you can choose your vanguard, it gains [Power]+3000 until the end of the turn.
Power: 7000
Shield: 5000
Race: Flame dragon

Wanderer, Bloodrage Dragon
Grade 1
Low on forces the leader of the rebels was focused to use monster like the Bloodrage dragons

AUTO(R)(Soulblast 1) At the end of your turn you must pay the cost or retire this unit.
Power: 10000
Shield: 5000
Race: Flame dragon

Wanderer, Soul Healer Dragon
Grade 1
It is said that the rebel's healers could heal any damage, even damage to ones soul
AUTO: When this card is placed on a (R) you can Soulcharge 1.
Power: 7000
Shield: 5000
Race: Flame dragon

Wanderer, Psychic Knife Dragon
Grade 1
When dragons soar, they use psychokinesis as well as their wings. It's the same when using their weapons
AUTO(R) when this unit attacks if you have a "Wanderer" vanguard this unit gains [Power]+3000 until the end of the turn.
Power: 7000
Shield: 5000
Race: Flame dragon

Wanderer, Burning Shield Dragon
Grade 1
You. Shall. Not. Pass!
AUTO(Discard 1 "Wanderer") when this card is placed on the (G) if you have a "Wanderer" vanguard you may pay the cost if you do choose one of your units it cannot be hit this battle.
CONT: sentinel.
Power: 7000
Shield: 5000
Race: flame dragon

Wanderer, Storm Feather Dragon
Grade 1
Fast as the wind, brave as thunder! We are the rebels!
AUTO(Soulcharge 2) when this card is placed on the (V) you may pay the cost if you do draw 1 card.
CONT(V) if you have a unit named "Wanderee, Little Feather Dragon" in your soul this unit gains [Power]+2000.
Power: 6000
Shield: 5000
Race: Cosmic Dragon

Grade 2s

Wanderer, Battle Axe Dragon
Grade 2
Honor and wounds are the same. They are the symbol of trying to protect something with your life
AUTO(R) when this unit attacks if you have a "Wanderer" vanguard this unit gains [Power]+3000 until the end of the turn.
Power: 9000
Shield: 5000
Race: Flame dragon

Wanderer, Tail Sword Dragon
Grade 2
He always forgets to bring weapons, but to a dragon, the claws, fangs and tail are all excellent weapons.
Power: 10000
Shield: 5000
Race: Flame dragon

Wanderer, Meteor Kick Dragon
Grade 2
His kick is devastating to Both his opponent's and his allies
AUTO(R)(Soulblast 1) At the end of your turn you must pay the cost or retire this unit.
Power: 11000
Shield: 5000
Race: Flame dragon

Wanderer, Gust Charging Dragon
Grade 2
Bad weather coming though!
AUTO: When this unit is placed on a (R) you can Soulcharge 1.
Power: 9000
Shield: 5000
Race: Flame dragon

Wanderer, Drill Buster Dragon
Grade 2
I am the drill that will pierce though the heavens themselves!
AUTO(Soulcharge 1) when a rear-guard is retired you can pay the cost, this unit gains [Power]+3000 until the end of the turn.
Power: 8000
Shield: 5000
Race: Flame dragon

Wanderer, Galvanic Feather Dragon
Grade 2
Head of Rebels, Galvanic Feather at your service!
AUTO(Soulcharge 3 and Counterblast 1) when this unit is placed on the (V) you may pay the cost if you do choose one of your opponent's rear-guards and retire it.
CONT(V) if you have a card named "Wanderer, Storm Feather Dragon" in your soul this unit gains [Power]+1000.
Power: 9000
Shield: 5000
Race: Cosmic Dragon

Grade 3s

Wanderer, Eternal Storm Saber Dragon
Grade 3
Pierce through. Your thoughts reside on the tip of the blade. Thoughts may sometimes overturn the laws of nature
AUTO:LB4(Counterblast 1) When a "Wanderer" rides this unit you can pay the cost if you do Soulcharge 2 and choose your vanguard it gets [Power]+10000 and AUTO(V)(Soulblast 3) when this unit attacks you may pay the cost if you do retire up to 4 of your opponent's rear-guards. until the end of the turn.
AUTO(V)(Discard 3 cards and Soulblast 2) at the end of a battle where this unit attacked you may pay the cost if you do stand this unit.
Power: 11000
Race: Flame dragon

Wanderer, Thunder Storm Saber Dragon
Grade 3
Sometimes by losing a battle you find a new way to win the war
ACT(V)LB4(Counterblast 2) Retire up to 5 rear-guards your opponent controls and up to 5 rear-guards you control (you must retire at least 1).
AUTO(V) when a rear-guard is retired this unit gains [Power]+3000 until the end of the turn.
CONT(V) if you have a unit named "Wanderer, Eternal Storm Saber Dragon" in your soul this unit gains [Power]+2000.
Power: 11000
Race: Flame dragon

Wanderer, Inferno Armor Dragon
Grade 3
I will put my heart and soul into this strike!!
AUTO(V)LB4: When a rear-guard is retired this card gains [Power]+3000 and [Critical]+1 until the end of the turn.
ACT(V)(Soulblast 2 and Counterblast 2) choose one of your opponent's rear-guards in the back-row and retire it.
AUTO(V) when this unit has 4 or more Criticals you can Soulcharge 2.
Power: 11000
Race: Flame dragon

Wanderer, Cosmic Feather Dragon
Grade 3
Moving at the speed of a shooting star, the leader of the rebels
AUTO(V)LB4(Soulblast 3 and discard 3 cards) at the end of a battle where this unit attacked you can pay the cost if you do stand this unit.
AUTO(V) when this unit attacks your opponent's vanguard it gains [Power]+3000 until the end of the turn.
CONT(V) if you have a unit named "Wanderer, Galvanic Feather Dragon" in your soul this unit gains [Power]+1000.
Power: 10000
Race: Cosmic Dragon

Emperor of the Wanderers, Fallen Feather Dragon
Grade 3
All We wished for was a better home, and now we have no home, and it's all my fault
AUTO(V)LB5(Soulblast 1 and Discard 3 cards) at the end of a battle where this unit attacked you can pay the cost if you do stand this unit and it gains [Critical]+1 until the end of the turn.
AUTO(V) when this unit attacks your opponent's vanguard it gains [Power]+3000 until the end of the turn.
CONT(V) if you have a unit named "Wanderer, cosmic Feather Dragon" in your soul this unit gains [Power]+2000.
Power: 11000
Race: Cosmic Dragon

Wanderer, New Beginning Feather Dragon
Grade 3
It can be just one. Find something worth protecting. That will be your chance to shine
ACT(V)Legion 20000"Wanderer, Neo Hope Dragon".
AUTO(V)(Soulblast 3 and discard 3 cards) at the end of a battle where this unit attacked if this card is in legion you can pay the cost if you do stand this unit.
AUTO(V) When this unit's attack hits choose one of your opponent's rear-guards and retire it.
ACT(V)(Soulblast 2) Look at the top 7 cards of your deck and call 1 "Wanderer" from them, shuffle the rest into your deck.
Power: 11000
Race: Cosmic Dragon

Wanderer, Neo hope Dragon
Grade 2
Look up, and happiness shall descend upon you
AUTO: when this card placed on the (R) you can add 1 "Feather" card from you deck to your hand and shuffle your deck.
AUTO: When this card is placed on the (V) you can Soulcharge 3.
Power: 9000
Shield: 5000
Race: Cosmic Dragon

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