apxl Posted August 15, 2014 Report Share Posted August 15, 2014 Idea I got for a pretty crazy trap. I tried to make it as balanced as possible, but let me know what you guys think. Link to comment Share on other sites More sharing options...
123katty Posted August 15, 2014 Report Share Posted August 15, 2014 Really good card. :) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 15, 2014 Report Share Posted August 15, 2014 Card text correction: Pay 1000 Life Points to activate this card by paying 1000 LP. If a your opponent does not destroy and send 3 card(s) you control is destroyed by your opponent (either by battle or card effect) and sent to the Graveyard, place 1 ___ Counter on this card for each card destroyed. If this card has 3 or more ___ Counters on it, destroy it. within At the end of the 5th turns after this card's activation, send this card to the Graveyard, also your opponent loses 5000 Life Points. During your End Phase, if you did not Set any at least 1 card (Monster, Spell or Trap) each that turn after this card's activation, destroy this card. This card cannot be destroyed by other Trap effects cards. Made this card track destruction counts via Counters (your call on what to name them) to make it easier to keep watch of your opponent's progress in defusing this card. Changed the "Set cards or the countdown is defused" effect to check only during your turns, because it's nigh-impossible for you to Set cards on your opponent's turns. Also made the card send itself to the Graveyard once the countdown completes to prevent itself from needlessly clogging up your S/T Zones. (Most cards with a countdown also have a tendency to do that anyway.) Considering that this card checks both players' turns, it effectively gives your opponent 2-3 turns to destroy 3 cards before they lose a nearly game-ending amount of LP. Of course, they could just avoid the whole hassle and destroy only this card. But back this up with Imperial Custom which makes your face-up Continuous Traps indestructible, and your opponent is essentially doomed unless they break Custom. Link to comment Share on other sites More sharing options...
apxl Posted August 16, 2014 Author Report Share Posted August 16, 2014 Thanks for the feedback, yeah I do need to change things regarding how many turns it should last and the requirement to set cards each turn Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.