kyop Posted August 22, 2014 Report Share Posted August 22, 2014 Pendulum Lore: If this card in your Pendulum Zone is destroyed: Add 1 Spell Card from your Deck to your hand. You cannot activate it this turn. Monster Lore: When this card is Pendulum Summoned: You can target 1 Spell Card in your Graveyard; add "Once per turn" in front of that effect and treat as this card effect until the End Phase. I think it's a bit OP'd... but anyway... rate/fix please Link to comment Share on other sites More sharing options...
asterr259 Posted August 22, 2014 Report Share Posted August 22, 2014 This is pretty broke. Soul Charge? Dark Hole? If I were you, I'd attach some costs. Maybe a discard 1 for the P effect. And maybe Pay 2000. Destroy/Send to the grave 2 cards from hand/field to the grave (-2 cards) for the monster effect? Link to comment Share on other sites More sharing options...
kyop Posted August 22, 2014 Author Report Share Posted August 22, 2014 This is pretty broke. Soul Charge? Dark Hole? If I were you, I'd attach some costs. Maybe a discard 1 for the P effect. And maybe Pay 2000. Destroy/Send to the grave 2 cards from hand/field to the grave (-2 cards) for the monster effect? What about for the P Effect discard 1 non-Spell card, and for the monster eff send 2 cards from hand or field to the Grave? Link to comment Share on other sites More sharing options...
asterr259 Posted August 22, 2014 Report Share Posted August 22, 2014 What about for the P Effect discard 1 non-Spell card, and for the monster eff send 2 cards from hand or field to the Grave? Would make it balanced imo Link to comment Share on other sites More sharing options...
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