Fat Cat Ultim Posted August 29, 2014 Report Share Posted August 29, 2014 Here's my fourth card.I made it a spell card.I'll be back to monsters when I'm bored of making Spells & Traps. Feedback ? :3 Remake : Text : Activate when you control at least one face-up "Greenfern Dragon",target one monster your opponent controls.That target cannot declare an attack.It's effects cannot be activated and this spell cannot be negated.During each of your Standby Phases,Put one counter on this card.When it reaches 3 counters,activate one of these effects : -Banish the target -Inflict LP Damage to your opponent equal to the target's ATK. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 29, 2014 Report Share Posted August 29, 2014 Very... underwhelming, when you consider that Fiendish Chain does what this card does and more, without needing Greenfern on the field. It would need an additional, decent effect to give it a niche that Fiendish Chain cannot fill, which would also justify the need to control Greenfern to activate. Link to comment Share on other sites More sharing options...
Fat Cat Ultim Posted August 29, 2014 Author Report Share Posted August 29, 2014 So,I remade the card and added some handy effects : Text : Activate when you control at least one face-up "Greenfern Dragon",target one monster your opponent controls.That target cannot declare an attack.It's effects cannot be activated and this spell cannot be negated.During each of your Standby Phases,Put one counter on this card.When it reaches 3 counters,activate one of these effects : -Banish the target -Inflict LP Damage to your opponent equal to the target's ATK. Link to comment Share on other sites More sharing options...
Dokutah Posted August 29, 2014 Report Share Posted August 29, 2014 a bit of fixing: Text : Activate only when you control at least 1 face-up "Greenfern Dragon", target one monster your opponent controls.That target cannot declare an attack. It's effects cannot be activated. this card effect cannot be negated. During each of your Standby Phases, Put one counter on this card. When the number of counter on this card becomes 3, activate one of these effects : -Banish the target -Inflict LP Damage to your opponent equal to the target's ATK. Link to comment Share on other sites More sharing options...
Fat Cat Ultim Posted August 29, 2014 Author Report Share Posted August 29, 2014 @Re-Creator : Thanks.I'll update it. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 29, 2014 Report Share Posted August 29, 2014 a bit of fixing: Text : Activate only when you control at least 1 face-up "Greenfern Dragon", target one monster your opponent controls.That target cannot declare an attack. It's effects cannot be activated. this card effect cannot be negated. During each of your Standby Phases, Put one counter on this card. When the number of counter on this card becomes 3, activate one of these effects : -Banish the target -Inflict LP Damage to your opponent equal to the target's ATK. Oh, please. If you're going to correct card text, at least try to get the basic grammar right. Activate when you control at least one face-up "Greenfern Dragon", by targeting 1 monster your opponent controls while you control a "Greenfern Dragon"; that target cannot declare an attack, and its effects cannot be activated. and This spell card's effects cannot be negated. During each of your Standby Phases: Put 1 counter on this card, then if this card has When it reaches 3 counters on it, activate 1 of these effects: -Banish the target. -Inflict LP damage to your opponent equal to the target's ATK. What has been created with this card's remake is a souped-up version of Fiendish Chain that's un-negatable and has a bonus effect on top, in order to make up for needing to control Greenfern to activate it. But what happens if the target leaves the field? Would this card remain pointlessly on the field, accumulating counters for no reason? Or is it intended to disappear off the field once the target leaves the field? What happens after this card gets more counters after it reaches 3 counters? The card being a variant of Fiendish Chain is okay, but the bonus effect needs to be polished up, especially where it concerns the card having no target and is sitting pointlessly on the field. Link to comment Share on other sites More sharing options...
Fat Cat Ultim Posted August 29, 2014 Author Report Share Posted August 29, 2014 @Gadjiliron : Yes it leaves the field when the moster is destroyed.I just forgot to include that.And,when it accumulates 6 counters,you get to choose what to do again. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 30, 2014 Report Share Posted August 30, 2014 @Gadjiliron : Yes it leaves the field when the moster is destroyed.I just forgot to include that.And,when it accumulates 6 counters,you get to choose what to do again. Then, let me see if I can fine-tune my corrections. Activate when you control at least one face-up "Greenfern Dragon", by targeting 1 monster your opponent controls while you control a "Greenfern Dragon"; that target cannot declare an attack, and its effects cannot be activated. If that target is not on the field, destroy this card. and This spell card's effects cannot be negated. During each of your Standby Phases: Put 1 counter on this card, then if this card has When it reaches 3 counters on it, remove all counters from this card and activate 1 of these effects: -Banish that target. -Inflict LP damage to your opponent equal to that target's ATK. To avoid this card sitting idly due to the monster being used for Xyz Summon, I've had this card self-destruct if the target is no longer on the field, compared to the usual "leaves the field". Xyz Summons are weird like that. Link to comment Share on other sites More sharing options...
Fat Cat Ultim Posted August 30, 2014 Author Report Share Posted August 30, 2014 Remade again Link to comment Share on other sites More sharing options...
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