Beerus Posted September 4, 2014 Report Share Posted September 4, 2014 Gardust King You can Special Summon this card (from your Graveyard) by shuffling 2 cards you control to the Deck. If this card is Summoned this way: Select 1 "Gardust" card in your Deck; send that card to the Graveyard. Once per turn, you can shuffle 1 card you control to the Deck: Target 1 card on the field; destroy that target then decrease ATK of this card by 500 until the End Phase. You can only control 1 face-up "Gardust King" on the field. Gardust Warcul This card can only be Special Summoned (from your hand) by shuffling 2 face-up "Gardust" monsters you control to the Deck. If Summoned this way: Destroy 1 card on the field. Once per turn, you can shuffle any number of cards from your side of the field then activate 1 of the effects based on the number of the shuffled cards: *1 card: Negate effect of 1 face-up card until the End Phase, *2 cards: Banish up to 2 cards from either player's Graveyard, *3 or more: Draw 1 card then destroy 1 monster on the field. You can only control 1 face-up "Gardust Warcul" on the field. Gardust Flame Cannot be Normal Summoned or Set. You can Special Summon this card (from your hand or Graveyard) by shuffling 1 "Gardust" card you control to the Deck. If Summoned this way, this card is banished when it leaves the field. Once per turn, while you don't control any other monsters: Target 1 of your banished "Gardust" cards; shuffle that target to your Deck then draw 1 card. You can only control 1 face-up "Gardust Flame" on the field. Gardust Gustian Cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand or Graveyard) by returning 2 banished "Gardust" cards to the Graveyard. When opponent activate a Spell/Trap effect that targets card in either Graveyard: You can banish this face-up card until the End Phase; negate that effect and shuffle that card to the Deck. Once per turn, when this card is Special Summoned after it was banished by its own effect; Destroy 1 monster on the field. Gardust Rock Cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) when "Gardust" monster is Special Summoned to your side of the field. When Summoned this way: Banish 1 card from your Graveyard. Once per turn: You can shuffle 1 card you control to the Deck; decrease ATK of 1 face-up monster by 1000 then change this card's Battle Position. You can only control 1 face-up "Gardust Rock" on the field. Gardust Victory Ride Target 2 "Gardust" monsters in your Graveyard: Banish those targets then draw 2 cards. During the turn you activate this effect you cannot Special Summon monsters, except "Gardust" monsters. Gardust Flame! Strike Target 1 "Gardust" card in your Graveyard; banish it then add 1 "Gardust" monster from your Deck to the hand. When this card is banished from your Graveyard by "Gardust" card effect: Negate effect of 1 face-up monster on the field. Gardust's Call This card can only be activated while you control no monsters. Target 1 of your banished "Gardust" monsters; Special Summon that target to face-up Defense Position. During the End Phase, shuffle that monster to the Deck. Gardust Tower This card is unaffected by Monster effects, except effects of "Gardust" monsters. Once per turn, activate 1 of the following effects: *Target 1 of your banished "Gardust" cards; send the targeted card to the Graveyard, *Select 1 "Gardust" card from your Deck; banish that target then add 1 "Gardust" monster from your Graveyard to your hand. Gardust Stand During this turn, each time 1 of your face-up "Gardust" cards from the field shuffle to the Deck: Target 1 of your banished cards; shuffle it to the Deck then increase ATK of 1 face-up "Gardust" monster by 200. Gardust Claw of Destruction Once during either player's turn: You can target 1 face-up "Gardust" monster on the field; shuffle it to the Deck then banish 1 Spell/Trap card from the field until the next Standby Phase. When this card is banished by "Gardust" card effect: Shuffle 1 card from the field to the Deck. Link to comment Share on other sites More sharing options...
Spinny Posted September 4, 2014 Report Share Posted September 4, 2014 Gardust King seems pretty nice and generic actually. i could actually maybe see it working in madolche with ticket. In other decks aswell its just that ticket seems like it would work well. However it does act as a easy-to-summon scrap dragon IMO. So maybe make a madolche ticket equivalent for this deck aswell? I cant speak too much on the actual archetype monster effs since atm there is no way to banish the cards to use most of there effs. You need to make more monsters basically b4 i can comment on the effs too much. Link to comment Share on other sites More sharing options...
Beerus Posted September 4, 2014 Author Report Share Posted September 4, 2014 Gardust King seems pretty nice and generic actually. i could actually maybe see it working in madolche with ticket. In other decks aswell its just that ticket seems like it would work well. However it does act as a easy-to-summon scrap dragon IMO. So maybe make a madolche ticket equivalent for this deck aswell? I cant speak too much on the actual archetype monster effs since atm there is no way to banish the cards to use most of there effs. You need to make more monsters basically b4 i can comment on the effs too much. Thanks for comment. I will make new cards later, and Kings Summoning maybe could be like this>You can Special Summon this card (from your Graveyard) by shuffling 1 Gardust card and 1 other card you control to the Deck. Link to comment Share on other sites More sharing options...
Beerus Posted September 5, 2014 Author Report Share Posted September 5, 2014 bump Link to comment Share on other sites More sharing options...
Spinny Posted September 5, 2014 Report Share Posted September 5, 2014 Well done with gardust tower, it nicely slots in with the deck and sets up your banish plays well whilst recycling your destroyed gardusts. add an extra effect to gardust call... it requires too much setup/ is too situational for what it does, claw of destruction is a bit odd. again i think its cost is a bit much for what it does since its pretty situational aswell, i think a minor effect added onto it wouldnt hurt. please make more monsters to use it though .... The "!" in flame strike is in the wrong place >.> Link to comment Share on other sites More sharing options...
Beerus Posted September 7, 2014 Author Report Share Posted September 7, 2014 bump Link to comment Share on other sites More sharing options...
Beerus Posted September 8, 2014 Author Report Share Posted September 8, 2014 bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.