Darj Posted September 5, 2014 Report Share Posted September 5, 2014 2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card; your opponent cannot activate cards or effects during the Battle Phase of this turn. Once per turn, when an opponent's monster declares an attack while this card has Xyz Material: You can negate the attack. According to the wikia, Fulhelmknight is the reincarnation of Anu Piranha, so I decided to make a card that depicted a grown-up Fulhelmknight who adopted her ancestor's name and title as an X-Saber (instead of XX-Saber). Still, she refers to herself as an "M-X-Saber" because she, like Invoker, arrived late, so to speak, plus to honor her ancestor's original title. This card is basically an Armades that extends its effect to other monsters at the cost of ATK, plus it can only do it twice and only during your turns. It was designed not only to allow your monsters to attack without fear, but also stop revelant monsters such as Hands, Shaddoll Flips and Burning Abyss monsters except Scarm. Flavor & Trivia: This card's original ATK/DEF are the same as Anu Piranha's. The last effect is a reference to Fulhelmknight's 1-time-only attack block. Since she is older and more skilled, she can now block more attacks. I decided to name the card as "Fullknight" instead of "Fulhelmknight" to give it an unique name. Not really a fan of the atwork to be honest, but it's the only image of a grown-up Fulhelmknight that I could find. Thoughts? Link to comment Share on other sites More sharing options...
LeLukeX Posted September 8, 2014 Report Share Posted September 8, 2014 This would be good back when Xyz FIRST CAME OUT. Now? There is a HUGE competitive stance for Generic Rank Fours (that require 2 monsters). And let's see, you gave it a once per turn attack negation, 2400 ATK (Starting out), and reducing attack by 300 and stopping battle traps. Okay let's evaluate other Rank Fours: Exciton, Destroy all cards on the field, you really think this card can compete with Exciton? NO How about Honor Ark... NO How about Castel... NO How about Cowboy... Maybe, but most players would Pick Cowboy, "I" Like cowboy more How about Abyss Dweller... NO How about RagnaZero... Maybe, but a lot of players don't use him b/c they don't have space for him How about Number 80.... NO All Rank 4s that are in use Outclass yours. Any Rank 4s that are outclassed by your card are either rarely used or aren't even used. You need to make this card better. Perhaps change it to: Once per turn, during either player's turn: You can detach 1 card from this card; your opponent cannot activate cards or effects during this phase only. At first glance it looks like it locks your opponent out of one turn but it doesn't. They can simply go to Main Phase 2. In addition, your opponent has a right to activate a card effect before you can activate this card, so the opponent will always have the right to activate a card first during their M1 before you can lock them out. Link to comment Share on other sites More sharing options...
Darj Posted September 8, 2014 Author Report Share Posted September 8, 2014 Thanks for your comment. However, I think you are underestimating this card. First, have you seen how good Armades is in this metagame? Yeah, and how about turning the rest of your monsters, including even bigger beaters, into Armades for 1~2 turns? That's where the power of this card lies in. Then, you can't compare this to Rank 4s such as Castel, S.H.Ark, Exciton, Cowboy or Rhapsody, as all of them have different purposes. For instance, if there is nothing to spin/steal but your opponent is backed up by multiple backrow and/or floaters such as Shaddolls or Burning Abyss, going for this might be a better call than S.H.Ark or any other Rank4. If anything, this card can be compared with Dweller, who also stops the effects of floaters and can do it during either player's turn, but unlike Dweller, this comes with a higher base ATK if you don't have WATERs at hand, plus other perks such as the OPT attack block and stopping backrow during the BP. And thus, Dweller and this card also have different purposes. Your suggestion would make the card a bit better, but it wouldn't be that effective anyways: As you pointed out, I could use it during their MP1 and they will just skip to the MP2; at best, I would stop the opponent from attacking that turn, but I didn't affect his/her resources at all and only slightly delayed his/her plays. On the other hand, you could use it during your own MP1 so you can perform your Summons without the risk of your opponent responding with Warning, BTH, Torrential, etc. but I'm not sure if it would be fair; I would like to get more reviews and/or opinions on this option before making any changes. For the time being, I guess I could improve the card by removing the condition of requiring an attached material for the attack-block effect, so the card will be able to defend you even after using its detach effect twice. Link to comment Share on other sites More sharing options...
LeLukeX Posted September 8, 2014 Report Share Posted September 8, 2014 This card is comprable to armades but there are key factors. A) His atk is 2300 and will always remain 2300. Your monster is instantly 2100 if you choose to activate the effect. Secondly, Rank 4s Generics is WAY better than Synch 5 Generic. I'm not saying your card isn't good, it has it's uses and back when Xyz's first came out he'd definitely be used in all Decks (that can make him). That fact that you made it only on the BP really means it does little to stop your opponent during their turn. Most action is done in the MP. However on your turn it'd definitely be effective. I think the best update you should give it is not During the BP, but During the Phase in which you detached. THat way let's say your opponent activates Shaddoll Fusion, you can Chain Anu and it'll stop the Shaddoll effects. Or if you Opponent Special Summons DAD or JD you can activate this in Response and not have to worry about Field Nukes. Just a thought. Rank 4s are super good now adays, and I think this effect would just be considered normal. Link to comment Share on other sites More sharing options...
Darj Posted September 8, 2014 Author Report Share Posted September 8, 2014 This card is comprable to armades but there are key factors. A) His atk is 2300 and will always remain 2300. Your monster is instantly 2100 if you choose to activate the effect. Secondly, Rank 4s Generics is WAY better than Synch 5 Generic. Well, Armades does has its perks over this card, but that's intentional because I don't want this card to blatantly outclass an official card. Outclassing existing cards is not a good thing to do when it comes to card design. Also, Rank4s being better than Synchro5s is true, but that doesn't mean it is fair. Ideally, Synchro5s should be as good as Rank4s, but it seems Konami has a thing for the latter. I'm not saying your card isn't good, it has it's uses and back when Xyz's first came out he'd definitely be used in all Decks (that can make him). That fact that you made it only on the BP really means it does little to stop your opponent during their turn. Most action is done in the MP. However on your turn it'd definitely be effective. I think the best update you should give it is not During the BP, but During the Phase in which you detached. THat way let's say your opponent activates Shaddoll Fusion, you can Chain Anu and it'll stop the Shaddoll effects. Or if you Opponent Special Summons DAD or JD you can activate this in Response and not have to worry about Field Nukes. Just a thought. Rank 4s are super good now adays, and I think this effect would just be considered normal. Locking the opponent during his/her Main Phases feels unfair: think of it as a mini-Shockmaster (which is Forbidden in TCG for a reason), but easier to drop. Besides, I designed this card to stop effects during the Battle Phase and provide Rank4 decks another answer to floaters. If I wanted it to stop things during the opponent's Main Phase, I might as well make another card; which is not a bad idea actually, I may think about it later. And yes, some Rank 4s are incredibly good, but not all of them are fair. Castel, for instance, just says "no" that whatever is face-up and also spins them, so not even cards immune to destruction are safe from him; the card is unfair and allegedly badly designed. And thus, making cards as strong as Castel, which is unfair, is not good in card making because it involves bad card design; Konami releasing unfair or broken cards doesn't mean you should make equally unfair/broken cards. Anyways, here are the changes I'm considering making on the card: 1. OPT attack block effect no longer requiring an Xyz Material. 2. Allowing the card to stop the opponent from activating effects during any Phase of your turn: Using it in your Battle Phase will stop BP Traps (e.g. Dimensional Prison) and floaters; using it during your Main Phases will allow you to Summon monsters without fear of your opponent using Warning, BTH, Torrential, etc. 3. Allow the card to detach during either player's turn to lock the opponent during his/her BP as well. 4. Instead of losing ATK, raise the card ATK by 300 each time it uses a material so it becomes a beater after using its effect twice. Personally, I would take #1 and #2, or #2 and #4. Thoughts? Suggestions? Link to comment Share on other sites More sharing options...
LeLukeX Posted September 9, 2014 Report Share Posted September 9, 2014 Well, Armades does has its perks over this card, but that's intentional because I don't want this card to blatantly outclass an official card. Outclassing existing cards is not a good thing to do when it comes to card design. Also, Rank4s being better than Synchro5s is true, but that doesn't mean it is fair. Ideally, Synchro5s should be as good as Rank4s, but it seems Konami has a thing for the latter. Locking the opponent during his/her Main Phases feels unfair: think of it as a mini-Shockmaster (which is Forbidden in TCG for a reason), but easier to drop. Besides, I designed this card to stop effects during the Battle Phase and provide Rank4 decks another answer to floaters. If I wanted it to stop things during the opponent's Main Phase, I might as well make another card; which is not a bad idea actually, I may think about it later. And yes, some Rank 4s are incredibly good, but not all of them are fair. Castel, for instance, just says "no" that whatever is face-up and also spins them, so not even cards immune to destruction are safe from him; the card is unfair and allegedly badly designed. And thus, making cards as strong as Castel, which is unfair, is not good in card making because it involves bad card design; Konami releasing unfair or broken cards doesn't mean you should make equally unfair/broken cards. Anyways, here are the changes I'm considering making on the card: 1. OPT attack block effect no longer requiring an Xyz Material. 2. Allowing the card to stop the opponent from activating effects during any Phase of your turn: Using it in your Battle Phase will stop BP Traps (e.g. Dimensional Prison) and floaters; using it during your Main Phases will allow you to Summon monsters without fear of your opponent using Warning, BTH, Torrential, etc. 3. Allow the card to detach during either player's turn to lock the opponent during his/her BP as well. 4. Instead of losing ATK, raise the card ATK by 300 each time it uses a material so it becomes a beater after using its effect twice. Personally, I would take #1 and #2, or #2 and #4. Thoughts? Suggestions? If you're going through with that I'd think if you changed "cannot activate" to simply negating. That way if opponent activates Say Bottomless in response to this you can Chain this and stop any further Traps during this phase. I'd actually use him if he could do that. If you were to make only the above changes like you said, I, personally, would choose to simply use other Generic Rank 4s. 1. Defintely 2. That's more like it. But perhaps negate instead of prevent activation, reason listed above. 3. Yes. 4. This would give incentive to activate the effect, that's a great idea. Link to comment Share on other sites More sharing options...
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