Atypical-Abbie Posted September 6, 2014 Report Share Posted September 6, 2014 Zone lockdown is a gimmick that I wish was used more often, even if it can be annoying. Either way, that's what this card is about. 2 Level 6 monsters If this card is Special Summoned: Both players choose 2 of their unused Monster Zones (or all their Monster Zones if 1 or less); they cannot be used while this card is on the field. Once per turn, when this card destroys an opponent’s monster by battle: You can detach 1 Xyz Material from this card, then choose 1 of your opponent’s Monster Zones; it cannot be used. At the end of a Battle Phase this card battled an opponent's monster: Change this card to Defense Position. Link to comment Share on other sites More sharing options...
L0SS Posted September 6, 2014 Report Share Posted September 6, 2014 Interesting card. Looks a mighty irritating thing to be up against, but that's not necessarily a bad thing. The general lockdown mechanic seems well realised and well balanced, although I'm not certain what kind of player would plump for this for one of the plethora of other Rank 6s. I guess that's largely irrelevant though, and I do like the card. The only issue I have is that I feel 3000 DEF is too high for this card, as it's going to be a bugger to take down in Defense, although I appreciate what you were trying to achieve with the last effect. Link to comment Share on other sites More sharing options...
Spinny Posted September 6, 2014 Report Share Posted September 6, 2014 As Plainview said its stats are way too high for what it does. I see where you were going but im pretty sure that Hazy Flames can make this EASILY and shut down other plays your opponent has while still be able to have 2 other level 6's ready to strike your opponent. Its too abusable using level 6 spamming... But other than it being a bit abusable, in-itself its quite balanced. Its a cool-card-concept aswell ^^ Link to comment Share on other sites More sharing options...
Yemachu Posted September 6, 2014 Report Share Posted September 6, 2014 Locking Card Zones certainly is an interesting gimmick (at least in my opinion), but this card's Rank does not really fit "archtypes" that focus on this gimmick. Primary examples that focus on disabling opposing Card Zones, include the "Ojama"-archtype and "Senet" Decks. Neither of these Decks tend to run a lot of Level 6 monsters (if any at all). In case of "Ojama", you basically have two flavors of Level 6 monsters: "Ojama King" (which is not used very often) and "Chaos Sorcerer" (in chaos builds). Besides the fact that "Chaos Sorcerer" is limited, I would run "Ojama King" over this card, as it starts of by blocking 3 Monster Card Zones; without the negative side-effect of limiting my own Monster Card Zones. Since the primary Level of monsters in an "Ojama" Deck is 2, it would not be weird to make it Rank 2; There, however, already is a generic Rank 2 monster that does essentially the same: "Ghostrick Socuteboss". Some "Ojama" Decks run a few Level 7 monsters ("Baboon of the Forest" monsters and/or "Lightray Daedalus"), so maybe you can make it a Rank 7. Should you choose to use it in a "Senet" Deck, you run in the problem of no commonly run cards in that Deck is Level 6. Rather than running a lot of Level 2 monsters (like the "Ojamas"), this Deck relies somewhat more on Level 4 monsters; though that still is the wrong Level. Rank 4 monsters, just like Rank 2 monsters, already have a Card Zone locking card; "Number 57: Tri-Head Dust Dragon" . That card might also be somewhat hard to summon (requiring 3 Xyz Materials), but it does not lock your own Monster Card Zones and it can lock Spell & Trap Card Zones as well. Which brings me to another downside this card has for this Deck: this type of Deck tends to move monsters around, but this card severely limits their movement (3 Monster Card Zones are "occupied"{2 unusable + this card}). Lastly this Deck (like "Ojama") does tend to run Level 7 monsters; "Strom Shooter" in this case. With all that said, I think it is better of when it is a different level / Type and Attribute (for "Rank-Up-Magic Astral Force"). Futhermore, I do have a suggestion for a new effect for this monster, it is as follows: "When this card is Special Summoned: You can target up to 2 Monster Card Zones you control. If a Monster Card Zone targeted by this effect is unoccupied, your opponent cannot use their Monster Card Zone in the same column as that target.". The Card Grammer might need some tweaks, but I think you get the idea. I hope you have some usage for my vision/suggestions. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 6, 2014 Author Report Share Posted September 6, 2014 Locking Card Zones certainly is an interesting gimmick (at least in my opinion), but this card's Rank does not really fit "archtypes" that focus on this gimmick. Primary examples that focus on disabling opposing Card Zones, include the "Ojama"-archtype and "Senet" Decks. Neither of these Decks tend to run a lot of Level 6 monsters (if any at all). In case of "Ojama", you basically have two flavors of Level 6 monsters: "Ojama King" (which is not used very often) and "Chaos Sorcerer" (in chaos builds). Besides the fact that "Chaos Sorcerer" is limited, I would run "Ojama King" over this card, as it starts of by blocking 3 Monster Card Zones; without the negative side-effect of limiting my own Monster Card Zones. Since the primary Level of monsters in an "Ojama" Deck is 2, it would not be weird to make it Rank 2; There, however, already is a generic Rank 2 monster that does essentially the same: "Ghostrick Socuteboss". Some "Ojama" Decks run a few Level 7 monsters ("Baboon of the Forest" monsters and/or "Lightray Daedalus"), so maybe you can make it a Rank 7. Should you choose to use it in a "Senet" Deck, you run in the problem of no commonly run cards in that Deck is Level 6. Rather than running a lot of Level 2 monsters (like the "Ojamas"), this Deck relies somewhat more on Level 4 monsters; though that still is the wrong Level. Rank 4 monsters, just like Rank 2 monsters, already have a Card Zone locking card; "Number 57: Tri-Head Dust Dragon" . That card might also be somewhat hard to summon (requiring 3 Xyz Materials), but it does not lock your own Monster Card Zones and it can lock Spell & Trap Card Zones as well. Which brings me to another downside this card has for this Deck: this type of Deck tends to move monsters around, but this card severely limits their movement (3 Monster Card Zones are "occupied"{2 unusable + this card}). Lastly this Deck (like "Ojama") does tend to run Level 7 monsters; "Strom Shooter" in this case. With all that said, I think it is better of when it is a different level / Type and Attribute (for "Rank-Up-Magic Astral Force"). Futhermore, I do have a suggestion for a new effect for this monster, it is as follows: "When this card is Special Summoned: You can target up to 2 Monster Card Zones you control. If a Monster Card Zone targeted by this effect is unoccupied, your opponent cannot use their Monster Card Zone in the same column as that target.". The Card Grammer might need some tweaks, but I think you get the idea. I hope you have some usage for my vision/suggestions. Well, it wasn't really meant to be made for them, just as a card in general. You cant target Monster Zones, you can only targets cards, so that doesn't really work. As for the DEF, yeah I will reduce that a bit, just afraid that it will get destroyed by battle before you can get to use it again. What do you guys think about 2600? Link to comment Share on other sites More sharing options...
Spinny Posted September 6, 2014 Report Share Posted September 6, 2014 2600 is fine. Not alot of things can actually break 2600 defense. Link to comment Share on other sites More sharing options...
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