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[Post 1v1 unchanged] Scale Disruptor (Anti-Pendulum R2?)


-Dom-

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So, thus card won a 1v1 in which the requirement was to make a playable Rank 1 or 2 monster. I went down the anti-Pendulum route, while still being an option against any decks that rely on continuous (or field) spells/traps. This also happens to be the first xyz monster I've made in 300 posts!

 

NV39Fc7.jpg

 

2 Level 2 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to destroy 1 face-up Spell or Trap card on the field. Once per turn, during the End Phase, if this effect was used this turn: You can target 1 face-up card in either player's Extra Deck; attach it to this card as a face-up Xyz Material. If this card is destroyed while it has Xyz Material: You can add 1 face-up Pendulum monster from your Extra Deck to your hand.

 

Both votes in the 1v1 said how the card was a bit overpowered, so any possible changes to balance it more, or just any CnC would be awesome!

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Specifying a face-up card in the Extra Deck is kinda pointless- aren't all cards in the Extra Deck face-up?

But seriously, the card doesn't seem to be too bad. There are a lot of workarounds, and while the final effect (of sending a Pendulum back to your hand in case you wanted its Spell Effect) seems a little odd and easy to abuse (what with a loop of reviving it and activating something like Xyz Unit, then killing it yourself to get a Pendulum back), I wouldn't call the card broken.

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Specifying a face-up card in the Extra Deck is kinda pointless- aren't all cards in the Extra Deck face-up?

But seriously, the card doesn't seem to be too bad. There are a lot of workarounds, and while the final effect (of sending a Pendulum back to your hand in case you wanted its Spell Effect) seems a little odd and easy to abuse (what with a loop of reviving it and activating something like Xyz Unit, then killing it yourself to get a Pendulum back), I wouldn't call the card broken.

 

Only pendulums are faceup, the rest are facedown.

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