Yemachu Posted September 20, 2014 Report Share Posted September 20, 2014 Name: Performapal Synchrocodile Level: 4Attribute: WATERType: Reptile / Pendulum / Tuner / EffectPendulum Scale: <3 / >3Pendulum Effect: When you Pendulum Summon, you can Pendulum Summon 1 Synchro Monster from your Extra Deck, but you cannot Pendulum Summon any other monsters at that time. There must be a "Performapal" card in your other Pendulum Zone to use this effect of "Performapal Synchrocodile".Monster Effect: You cannot use this card for a Synchro Summon the turn it is Pendulum Summoned, unless it is for the Synchro Summon of a "Performapal" Synchro Monster. A Synchro Monster that uses this card as a Synchro Material for its Synchro Summon gains this effect. ● When this card battles: You can activate this effect; switch the ATK and DEF of the opponent's monster during the Damage Step only.ATK: 1600DEF: 800 [spoiler=Changlog] [spoiler="Version 2"] Name: Performapal Synchrocodile Level: 4Attribute: WATERType: Reptile / Pendulum / Tuner / EffectPendulum Scale: <3 / >3Pendulum Effect: When you Pendulum Summon, you can Pendulum Summon 1 Synchro Monster from your Extra Deck, but you cannot Pendulum Summon any other monsters at that time. There must be a "Performapal" card in your other Pendulum Zone to use this effect of "Performapal Synchrocodile".Monster Effect: A Synchro Monster that uses this card as a Synchro Material for its Synchro Summon gains this effect. ● When this card battles: You can activate this effect; switch the ATK and DEF of the opponent's monster during the Damage Step only.ATK: 1600DEF: 800 [/spoiler] [spoiler="Version 1"] Name: Performapal Synchrocodile Level: 4Attribute: WATERType: Reptile / Pendulum / Tuner / EffectPendulum Scale: <4 / >4Pendulum Effect: When you Pendulum Summon, you can Pendulum Summon 1 Synchro Monster from your Extra Deck, but you cannot Pendulum Summon any other monsters at that time. There must be a "Performapal" card in your other Pendulum Zone to use this effect of "Performapal Synchrocodile".Monster Effect: If this is used as a Synchro Material for a Synchro Summon: you can activate this effect; switch the original ATK and DEF of the monster you Synchro Summon.ATK: 1600DEF: 800 [/spoiler] [/spoiler] In one of the game threads, "Create a Card Game" to be more precise, "-Aqua-" supplied the name for this card. Then the next 'player' (in this case that would be me) thinks of an effect for said card. And if that player does, he/she supplies a name for a different card. This is what I came up with, and since I felt creative, I also made artwork for the card. But that aside, I would like to hear (or read actually) what you think about this card. If you have any suggestions to improve this card, don't be afraid to speak up. Link to comment Share on other sites More sharing options...
newhat Posted September 21, 2014 Report Share Posted September 21, 2014 The Pendulum effect would be usable if there were a Performapal Pendulum with a Scale below 3, or a Scale above 5. There is not. I'm not sure what to do with the monster effect. Samsara Dragon would be a 26/01 cantrip, but other than that there aren't clean tricks. Link to comment Share on other sites More sharing options...
Yemachu Posted September 21, 2014 Author Report Share Posted September 21, 2014 The Pendulum effect would be usable if there were a Performapal Pendulum with a Scale below 3, or a Scale above 5. There is not. Whoopsie, forgot to take a look at the other "Performapal" monsters. With a Scale of 4, it is kind of pointless (for now). So I changed it to a Scale of 3. I'm not sure what to do with the monster effect. Samsara Dragon would be a 26/01 cantrip, but other than that there aren't clean tricks.Some "Performapal" monsters have effects which switch ATK and DEF, so its a bit based on that. But I agree that the card you brought up, is about the only card I could come up with as well. Therefore I changed this effect a little bit, so that it somewhat reflects the effect of "Chaos King Archfiend". Let me think what you guys and gals think about its new version. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 22, 2014 Report Share Posted September 22, 2014 This + Flash Knight = Level 8 Synchro once per turn. Link to comment Share on other sites More sharing options...
asterr259 Posted September 22, 2014 Report Share Posted September 22, 2014 This + Flash Knight = Level 8 Synchro once per turn. That is incorrect. Firstly Flash Knight is Scale 7. So Synchs between 3 and 7 (Levels 4-6). Secondly the other scale has to be a Performapal. Pendulum Summoning Level 4s (Maybe 5s? Haven't checked all their scales) doesn't sound bad, considering they are the weaker ones, but since its from Extra Deck, that's basically saying you always have a Level 4 or 5 in hand, so this is iffy. That area aside, I think you need a "ignoring it's Summoning conditions" clause in the P-Effect. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 22, 2014 Report Share Posted September 22, 2014 That is incorrect. Firstly Flash Knight is Scale 7. So Synchs between 3 and 7 (Levels 4-6). Secondly the other scale has to be a Performapal. Pendulum Summoning Level 4s (Maybe 5s? Haven't checked all their scales) doesn't sound bad, considering they are the weaker ones, but since its from Extra Deck, that's basically saying you always have a Level 4 or 5 in hand, so this is iffy. That area aside, I think you need a "ignoring it's Summoning conditions" clause in the P-Effect. It is actually quite correct, just not with the two of them setting the scales. Syncrocodile is a Level 4 Tuner; Flash Knight is a Level 4 Non-tuner. Both are Pendulum Monsters and will go to the Extra Deck for resummoning. I'm talking Splashing the two together in anything that loves Level 8 Unbiased Synchros. Sync 8 -> Pendulum Croc and Knight ->Sync 8 -> Pendulum Croc and Knight ->Sync 8 -> Pendulum Croc and Knight -> etc Link to comment Share on other sites More sharing options...
asterr259 Posted September 22, 2014 Report Share Posted September 22, 2014 It is actually quite correct, just not with the two of them setting the scales. Syncrocodile is a Level 4 Tuner; Flash Knight is a Level 4 Non-tuner. Both are Pendulum Monsters and will go to the Extra Deck for resummoning. I'm talking Splashing the two together in anything that loves Level 8 Unbiased Synchros. Sync 8 -> Pendulum Croc and Knight ->Sync 8 -> Pendulum Croc and Knight ->Sync 8 -> Pendulum Croc and Knight -> etc Well that's a given, This plus any Level 4 Pendulum, not just Flash Knight. You should also be more specific like you just were ^ But you're also right. Even though it requires the pendulums of the right scales, it's splashable tuner (luckily not a Dark or light one). I recommend lowering the level to maybe 1 or 2. Link to comment Share on other sites More sharing options...
Yemachu Posted September 22, 2014 Author Report Share Posted September 22, 2014 That is incorrect. Firstly Flash Knight is Scale 7. So Synchs between 3 and 7 (Levels 4-6). Secondly the other scale has to be a Performapal. It is actually quite correct, just not with the two of them setting the scales. Syncrocodile is a Level 4 Tuner; Flash Knight is a Level 4 Non-tuner. Both are Pendulum Monsters and will go to the Extra Deck for resummoning. I'm talking Splashing the two together in anything that loves Level 8 Unbiased Synchros. Sync 8 -> Pendulum Croc and Knight ->Sync 8 -> Pendulum Croc and Knight ->Sync 8 -> Pendulum Croc and Knight -> etc At first I interpreted the way asterr259 did, so your first comment didn't make a lot of sense. But after some time (and this comment of course) I figured that you meant this, although "Flash Knight" is not the only monster that works with it. You can only Pendulum Summon once per turn, so that limits the Synchro Spamming a little bit. Though I do agree that it is a little bit too powerful, especially when you factor the additional effect the summoned monster gets. Pendulum Summoning Level 4s (Maybe 5s? Haven't checked all their scales) doesn't sound bad, considering they are the weaker ones, but since its from Extra Deck, that's basically saying you always have a Level 4 or 5 in hand, so this is iffy. That area aside, I think you need a "ignoring it's Summoning conditions" clause in the P-Effect. So far no Level 4 / 5 Synchro Monster with an effect that says ("Must first be Synchro Summoned" / "Must be Synchro Summoned, and cannot be Special Summoned by other ways."). So I do not really see a point in this, since other effects allow you to Special Summon Synchro Monsters; without actually Synchro Summoning them ("Synchro Change" for example). Also I am a bit wary about "ignoring the summoning conditions"-effect, as that gives you easy access to otherwise 'hard' to summon monsters. Futhermore, I am considering to raise this card's Pendulum Scale to 5. That way you can only Synchro Summon Level 4- monsters, rather than Level 4+ (unless Yu-Gi-Oh! decides to release a "Performapal" monster with a Scale of 7+). Even though it requires the pendulums of the right scales, it's splashable tuner (luckily not a Dark or light one). I recommend lowering the level to maybe 1 or 2. How about I make it so that you cannot use it for a Synchro Summon the turn you Pendulum Summon it? That way it needs to survive your opponent's turn in order to be used as a Synchro Material. Lastly I was thinking about its effect giving effect only activating when all Synchro Materials are "Performapal" monsters. In doing so, I think it can stay a Level 4 monster; and thus a 'beatstick' for the "Performapal" archtype. Although you might disagree. So what do you think about the suggested changes, do they sound reasonable? Link to comment Share on other sites More sharing options...
newhat Posted September 22, 2014 Report Share Posted September 22, 2014 Being a splashable Level 4 Tuner is not all it's cooked up to be. In any Deck besides Performapal, this will miss out on the power of its first effect and on reusability. Link to comment Share on other sites More sharing options...
Yemachu Posted September 22, 2014 Author Report Share Posted September 22, 2014 Being a splashable Level 4 Tuner is not all it's cooked up to be. In any Deck besides Performapal, this will miss out on the power of its first effect and on reusability. And with that you are trying to say... that it does not need the restriction when it is Pendulum Summoned? Link to comment Share on other sites More sharing options...
Yemachu Posted September 24, 2014 Author Report Share Posted September 24, 2014 Perfromapal Cheermole: "Give me a "B"! Give me a "U"! Give me an "M"! Give me a "P"! What does that spell? BUMP!" But on a more serious note. What are your thoughts on this card, its flavor and / or its art? Does it need to be watered down, or does a power-up? Link to comment Share on other sites More sharing options...
- Minimania - Posted September 25, 2014 Report Share Posted September 25, 2014 [Reptile/Pendulum/Tuner] not [Reptile/Pendulum/Tuner/Effect] If I'm right, Moonlight Rose Dragon will be the next level meta if this card was ever realeased (for whatever reason) It's effect can stop lots of things from happening Link to comment Share on other sites More sharing options...
Yemachu Posted September 25, 2014 Author Report Share Posted September 25, 2014 [Reptile/Pendulum/Tuner] not [Reptile/Pendulum/Tuner/Effect] Actually that is the new format, just look at cards like "Shaddoll Falco". So therefore I will leave it the way it is now, but I can understand this 'mistake'. If I'm right, Moonlight Rose Dragon will be the next level meta if this card was ever realeased (for whatever reason) It's effect can stop lots of things from happening "Moonlight Rose Dragon" returns one of your opponent's Special Summoned monster to their owner's hand. This effect occurs when it Special Summon, or when your opponent Special Summons a Level 5 or higher monster. Futhermore the effect of "Moonlight Rose Dragon" can only activate once per turn, so there is not really a point is summoning multiple; other than bouncing 1 monster at its summoning. But to constantly Pendulum Summon the requirements, you need a Scale of 5 or higher and 2 or lower; the latter of which is rather unusual without restriction. Or where you referring to this card's Pendulum Effect? For that effect, you need another "Performapal" monster with a Pendulum Scale of at least 8; and that one does not exist (yet). Also, since that monster is not Synchro Summoned succesfully; you cannot revive it. Lastly, you say "it's effect can stop lots of things from happening"; I would assume you are referring to "Moonlight Rose Dragon". Keep in mind that some other decks can also bring that card out relably as well. Either way, I changed its effect so that you cannot use it as a Synchro Material the turn it is Pendulum Summoned, unless it is for the Synchro Summon of a "Performapal" Synchro Monster. Link to comment Share on other sites More sharing options...
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