GOATSNAKE Posted September 24, 2014 Report Share Posted September 24, 2014 Cannot be destroyed by battle or card effects. Once per turn: You can target 1 monster on the field; banish it, and if you do, Special Summon 1 "Gold Token" (Rock-Type/DARK/Level 1/ATK 0/DEF 0) to its controller's side of the field. "Gold Tokens" cannot be destroyed by battle or card effects. When a "Gold Token" leaves the field, its controller draws 1 card. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 24, 2014 Report Share Posted September 24, 2014 Oh, King Midas. Key card of the Deck Your Deck Could Play Like. What's on your field? I have it. It's a bunch of monsters you summoned the past turn. Look again, the monsters are now GOLD. Anything is possible with the power of the Touch. I'm in a banished zone. Old Spice parody aside, unlike MtG, you can't create Tokens that have chain-starting effects. The best you can do is attach a lingering trigger effect (i.e. one that can't be used manually without external actions) to it. So I'd actually replace the last effect with something among the lines of "When that Token leaves the field, its controller draws 1 card." Despite this, having a completely indestructible (but also completely battle-helpless) monster that turns other monsters into equally helpless Tokens at Quick Effect speed is incredibly potent. Barring hexproof monsters, DD Survivor-esque effects, and Imperial Iron Wall, Midas just sulks at whatever big beaters your opponent pulled out and touches them. Repeatedly. The draw afterwards doesn't do much to alleviate the amount of wasted investment that arises whenever Midas ups and touches anything, especially if it means creating a damage window for you to effectively get a direct attack. I would change the gold touch effect to an Ignition effect (i.e. scrap "during either player's turn") to slow down Midas' ability to roughly that of King Macar's. Do note that King Macar and Gild produce Gold Tokens for you rather than for the controller whose monster got touched. Link to comment Share on other sites More sharing options...
GOATSNAKE Posted September 24, 2014 Author Report Share Posted September 24, 2014 Oh, King Midas. Key card of the Deck Your Deck Could Play Like. What's on your field? I have it. It's a bunch of monsters you summoned the past turn. Look again, the monsters are now GOLD. Anything is possible with the power of the Touch. I'm in a banished zone. Old Spice parody aside, unlike MtG, you can't create Tokens that have chain-starting effects. The best you can do is attach a lingering trigger effect (i.e. one that can't be used manually without external actions) to it. So I'd actually replace the last effect with something among the lines of "When that Token leaves the field, its controller draws 1 card." Despite this, having a completely indestructible (but also completely battle-helpless) monster that turns other monsters into equally helpless Tokens at Quick Effect speed is incredibly potent. Barring hexproof monsters, DD Survivor-esque effects, and Imperial Iron Wall, Midas just sulks at whatever big beaters your opponent pulled out and touches them. Repeatedly. The draw afterwards doesn't do much to alleviate the amount of wasted investment that arises whenever Midas ups and touches anything, especially if it means creating a damage window for you to effectively get a direct attack. I would change the gold touch effect to an Ignition effect (i.e. scrap "during either player's turn") to slow down Midas' ability to roughly that of King Macar's. Do note that King Macar and Gild produce Gold Tokens for you rather than for the controller whose monster got touched. I have no idea what hexproof, King Macar, or Gild are. I'll change to an ignition effect, because it is op. Should I make it give you the tokens, instead of the controller of the banished monster? Because it makes Monarchs, and other tribute monsters pretty powerful. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 24, 2014 Report Share Posted September 24, 2014 My bad, due to how similar Midas is to King Macar and Gild, I started slipping into MtG terms. "Hexproof" is a keyword in that game to represent immunity to being targeted by card effects. That said, I would prefer if you don't change who gets the Gold Token. Getting bonus Tribute fodder that gives you more advantage along with taking out the opponent's monsters at nearly no cost is very potent. It's a little different in MtG as the resultant Gold you get can't be used to help you block off attacks. Link to comment Share on other sites More sharing options...
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