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Gambler Archtype Card, Twinz


Peridank

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I've noticed a couple different Gambler Cards and started to think of making it an Arch type if not already... I haven't checked lol. Anyhow I rushed and came up with this card... Thoughts? I also need grammer help thanx...



When this card is Normal Summoned, Special Summon 1 Token with the same Name/ATK/DEF/Attribute/Effect/Type/Level as this card. When another "Gambler Twinz" would be destroyed: It is not. When this card declares an attack: Halve any Battle Damage you would take. When a "Gambler Twinz" card would be destroyed, flip a coin.
"Heads: Destroy 1 card your opponent controls and take 1000 damage.
"Tails: Gain 1000 life points.

 

I have edited ocg and added the halving effect for attacks with updated picture...

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When this card is Normal Summoned: Special Summon 1 Token with the same Name/ATK/DEF/Attribute/Effect/Type/Level as this card. When another "Gambler Twinz" would be destroyed you can activate this effect: it is not. When a "Gambler Twinz" card isn't destroyed when it's suppose to be, flip a coin and apply the appropriate effect.flip a coin, and apply the appropriate following effect instead:
-Heads: Destroy 1 card your opponent controls and take 1000 damage.
-Tails: Gain 1000 life points.

This is the best I could come up with off the top of my head.

 

I like the idea but I don't see any practical use for the card in the current meta.

 

It does combo well with Infernal Reckless Summon, but it seems that you can pile the effects over and over again. Maybe adding a once per turn clause or more specifically "You can only activate this effect of 'Gamler Twinz' once per turn.

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An interesting card that can be brought out easily with its low level/ATK The problem i have is because of the OCG, this card is immune to being destroyed because you flip a coin and activate an effect "Instead" and there is no penalty for switching this card to defense position.

 

A simple way to solve this is to borrow from Dracosackk and make it immune to destruction while there is a token on the field. This way you can flip more coins before its destroyed.

 

On the whole, I really like the idea of this card but it needs some fine tuning to make it really good. well done all the same. :)

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So after it's Normal Summoned neither one of them can be destroyed by battle or card effects, ever, and they have a 50% chance of blowing a card up every time they would be. The drawback is that they're vulnerable to damage the turn after they're Summoned...which is not much of a drawback since you have a shot of screwing up your opponent's Battle Phase if they try. That's a lot of control for one card.

 

If the Token gets taken off the field by Snipebird or this gets negated, I suppose you'd take a lot of damage when this dies. Still, very strong for ease of play.

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Tokens typically don't have an effect since they are treated as Normal Monsters; therefore this card's effect is a bit weird. How about making it Special Summon a second copy of itself from the hand / Deck? The only 'downside' to it, is that it opens up immediate Rank 2 plays (though other higher leveled cards do that as well; "Tour Guide From the Underworld" for example). 

 

In any case, Normal Summoning this card creates a strong shield (if you manage to get the first card in face-up Defense Position); impervious to any form of destruction. Halving the battle damage you take when this card attacks seems kind redudant due to its low attack. But you can leave it there if you want.

 

Next, you have the effect which flips a coin when it would have been destroyed. Since it is a gamble effect, your opponent cannot chain destruction-negation card; simply because that might not happen. Then there is the point that it does not target; which is considered to be stronger than non-targeting effects (some cards cannot be targeted, or your opponent could chain a protection effect and apply it to the target). In this case it can be justified by the fact that you have no control over whether or not you are going to destroy a card. Though you might want to consider changing it to a targeting effect.

 

Futhermore, due to a different copy protecting them, you will most likely have atleast 2 copies of this card on the field when their coin effect kicks in. Since that effect requires a "Gambler Twinz" to not be destroyed (which they are themselves), you most likely will have its effect activate twice. Which results in either: Destroying 2 cards your opponent controls and taking 2000 damage, destroying 1 card your opponent controls, or gaining 2000 LP. A little gamble (which is fitting), with a little bit too much of an pay-off. Although I guess this is not what you intended. 

 

But how to fix this card? My suggestion would be to change the wording, as that would solve most issues. You also have the point of changing the Summoning effect, so that it summons another copy of itself. Lastly I would suggest to have their build-in protection only be applied when that monster is in Attack Position, that way you do not create such a great shield as easily. Although I would advice to halve any battle damage involving that monster in this case (and maybe drop the 1000 damage from the destruction effect). Lastly there is the point that "twin" in plural is worded with an "s"; not a "z".

 

All of the above could result in something like the following effect:

"When this card is Normal Summoned: You can Special Summon 1 "Gambler Twinz" from your hand or Deck. Any battle damage you take from battle involving this card is halved. If another Attack Position "Gambler Twinz" would be destroyed (either by battle or by card effect), it is not. Then flip a coin and apply the appropriate effect. The effect of "Gambler Twinz" can only be activated once per chain.

● Heads: Target 1 card your opponent controls; destroy that target.

● Tails: Gain 1000 LP."

 

What you do with my thoughts on this card, or my suggestions, is up to you; but I hope they are of some usage to you.

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