Radiant F.U.R.Y.™ Posted September 28, 2014 Report Share Posted September 28, 2014 When this card is Summoned, you can send 1 "Dark World" monster from your Deck to the Graveyard. A card sent to the Graveyard this way cannot be Special Summoned from the Graveyard this turn. When this card is discarded from your hand to the Graveyard: Declare 1 card type (Monster, Spell, or Trap), then your opponent selects 1 "Dark World" card, of that type, from your Graveyard; add the selected card to your hand. It can still get Grapha into your Grave, quickly...but cnt be brought out the same turn, now. Any new thoughts on improving this card? Link to comment Share on other sites More sharing options...
Peridank Posted October 2, 2014 Report Share Posted October 2, 2014 It's funny when you realised you just overlayed a shadow demon an lightning for the picture. To the card... Dark Worlds did NOT NEED THIS! This card just gives steroids to an already buff deck if you catch my drift. I recomend starting "anew" with this card. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 2, 2014 Author Report Share Posted October 2, 2014 any tips on a direction i could go in? I guess ill hit the wikia to check on weaknesses and try to address them in a way that doesnt break the archetype Link to comment Share on other sites More sharing options...
razzy Posted October 2, 2014 Report Share Posted October 2, 2014 I think the Graveyard search is too much. Narrow it down to just monster or Spells/Traps. Also since Dark Worlds have somewhat varying levels why not give it an Uranus like effect? Like when it's normal summoned you get to send 1 Dark World monster from Deck to Grave. It will help with Level modification and graveyard manipulation. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 2, 2014 Author Report Share Posted October 2, 2014 Also since Dark Worlds have somewhat varying levels why not give it an Uranus like effect? Like when it's normal summoned you get to send 1 Dark World monster from Deck to Grave. It will help with Level modification and graveyard manipulation. That's brilliant! I'll be updating the effect soon. For now...I've got to go to work :( Link to comment Share on other sites More sharing options...
PinesolOfChaos Posted October 2, 2014 Report Share Posted October 2, 2014 If you plan on keeping the current effect, make sure it includes a 'except "Transparr, Envoy of Dark World"' that would help a lot. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 3, 2014 Author Report Share Posted October 3, 2014 Effect updated. It's probably a bit OP, since it's basically giving you Grapha for free, so any suggestions to nerf it without making it useless? Link to comment Share on other sites More sharing options...
Peridank Posted October 3, 2014 Report Share Posted October 3, 2014 I do... excavate and place 1 dark world monster on the top of the deck. OR you could add it to your hand. If you chose add then don't give it a draw eff when discarded. There are things to tinker with ;) Just balance the summon and discard eff(s) and you'll be fine... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 4, 2014 Author Report Share Posted October 4, 2014 Effect updated! Now it can still search grapha, but cant bring him out same turn. It does still allow for other ss from Grave, tho...like beige or Goldd/Sillva Link to comment Share on other sites More sharing options...
razzy Posted October 4, 2014 Report Share Posted October 4, 2014 Grapha's SS effect doesn't activate. It is inherent. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 5, 2014 Author Report Share Posted October 5, 2014 but the bounce is a cost, I thought? How should I word it, then? Maybe... EDIT: Updated Effect to say When this card is Summoned, you can send 1 "Dark World" monster from your Deck to the Graveyard. A card sent to the Graveyard this way cannot be Special Summoned from the Graveyard this turn. When this card is discarded from your hand to the Graveyard: Declare 1 card type (Monster, Spell, or Trap), then your opponent selects 1 "Dark World" card, of that type, from your Graveyard; add the selected card to your hand. Link to comment Share on other sites More sharing options...
- Minimania - Posted October 5, 2014 Report Share Posted October 5, 2014 This could easily be used to get back a field spell that they popped earlier; I don't like playing decks that play cards recycled from the Graveyard. I don't know why, but my OCD goes crazy. Except Gishki. Gishkiis ok. Also you should combine the other card topic and this card to form a new multiple cards topic. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 5, 2014 Author Report Share Posted October 5, 2014 Off topic, but...i HATE Gishki... On topic again...Usually, by the time your opponent pops your gates, you'll have dealings in your graveyard, or another gates on the field. That being said, this wouldnt be broken Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted October 7, 2014 Author Report Share Posted October 7, 2014 el bumpo Link to comment Share on other sites More sharing options...
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