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Angels' Prosperity (7 card set (no pics yet))


Skye.

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...I had fun making these

 

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During your Standby Phase, reveal the top card of your Deck. If it cannot be Normal Summoned or immediately activated, add it to your hand and your opponent draws a card; otherwise it is immediately activated/Normal Summoned. The controller of a card that sends this face-up card on the field to the Graveyard takes an additional turn starting with their opponent's End Phase (and then their Draw Phase) immediately after their next End Phase, but skips their Battle Phase on that turn. You can only control 1 face-up "Arca of the Angels' Prosperity".

 

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The controller of this card has an extra Standby Phase between their Battle Phase and Main Phase 2 during each of their turns. During your Standby Phase reveal the bottom card of your Deck; place that card on the top of your Deck and your opponent Draws 1 card, OR send it to the Graveyard. The controller of a card that sends this face-up card on the field to the Graveyard targets one card from their Deck or Graveyard, then places that target on either the top or bottom of their Deck. You can only control 1 face-up "Reliquary of the Angels' Prosperity".

 

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Both players can activate this card's effect to skip their next Draw Phase(s)/Main Phase(s) to gain an extra Battle Phase during their next turn (after their normal Battle Phase), OR skip their next Main Phase(s)/Battle Phase(s) to draw a card during their Standby Phase(s) next turn. This effect can only be activated during your opponent's End Phase. During either player's Draw Phases (when they draw), the turn player can draw a card from the bottom of their Deck (instead of drawing from the top of their Deck).

 

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You can only activate this card when you control a face-up "Angels' Prosperity" Spell Card. When your opponent has Summoned 3 or more monsters during their Main Phase(s) this turn: it is now the End Phase of the turn.

 

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Activate only in response to the activation of an opponent's card effect when your opponent has activated 3 or more card effects this turn and you control a face-up "Angels' Prosperity" Spell/Trap card. Discard 1 card. Negate the activation and effect of that card, then reveal your opponent's hand and all face-down cards they control; send all cards of the same type of the negated card (Monster, Spell, or Trap) your opponent controls and in your opponent's hand to the Graveyard. Both players Draw 1 card. If this card was activated on your opponent's turn, it is now the start of the opponent's Main Phase 2.

 

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This card can only be activated at the start of Main Phase 1. Add 1 "Angels' Prosperity" Spell/Trap card from your Deck to your hand, and if you do, Draw 2 cards and target 1 card in your hand; place that target on either the top or bottom of the Deck, OR send it to the Graveyard. It is now the End Phase of the turn.

 

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This card can only be activated with the effect of "Arca of the Angels' Prosperity" by sending 5 "Angels' Prosperity" Spell/Trap cards with different names from your hand or side of the field to the Graveyard. Cards and effects cannot be activated in response to this card's activation. Pay half your Life Points. Destroy all Spell/Trap cards on the field. Target any number of cards in your Graveyard except "Angels' Prosperity" Spell/Trap cards; shuffle them into the Deck, then draw cards until there are no cards left in your Deck. For the rest of the Duel, your hand size limit becomes infinite and you skip your Draw Phase(s) and Standby Phase(s).

 

My OCG might be horribly wrong and you might have just read through 7 cards with wrong/outdated OCG.... Sorry if that's the case >.<

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