Lunar Origins Posted September 30, 2014 Report Share Posted September 30, 2014 Swagger [ Trap ] If a monster activates an effect, or a monster declares an attack: That monster is not affected by card effects until the End Phase, and if it inflicts Battle Damage during this turn, your opponent must banish 1 random card from their hand. If your opponent has two or more effects in the same chain as this card (at any time), negate the effect of the monster affected by this card as well, until the End Phase. Link to comment Share on other sites More sharing options...
Darj Posted September 30, 2014 Report Share Posted September 30, 2014 The card looks great. First, it is really versatile as it can be used either on your monster to protect it and hurt the opponent's hand, or on the opponent's to discourage him/her from attacking with that monster or using its effect, while potentially negating its effect if he/she plays more cards, or already played them, in the chain. I like how this card's last effect interacts with the opponent's actions. Just want to point this out: As far as I know, if a monster activates its effect and you chain this trap and target it, the "banish card from hand" effect won't trigger because the effect was already activated. I'm bringing this up because I don't know if you intended the card to work this way, or if you wanted that effect to work in response to the activation of a monster's effect. But personally, I think the current version is better since it is more fair and does the job well as an pseudo-BTS/Fiendish Chain. Link to comment Share on other sites More sharing options...
newhat Posted October 1, 2014 Report Share Posted October 1, 2014 Is the "not affected by card effects" defense permanent or just for the turn? Link to comment Share on other sites More sharing options...
Lunar Origins Posted October 2, 2014 Author Report Share Posted October 2, 2014 The card looks great. First, it is really versatile as it can be used either on your monster to protect it and hurt the opponent's hand, or on the opponent's to discourage him/her from attacking with that monster or using its effect, while potentially negating its effect if he/she plays more cards, or already played them, in the chain. I like how this card's last effect interacts with the opponent's actions. Just want to point this out: As far as I know, if a monster activates its effect and you chain this trap and target it, the "banish card from hand" effect won't trigger because the effect was already activated. I'm bringing this up because I don't know if you intended the card to work this way, or if you wanted that effect to work in response to the activation of a monster's effect. But personally, I think the current version is better since it is more fair and does the job well as an pseudo-BTS/Fiendish Chain. That was intended. <3 Is the "not affected by card effects" defense permanent or just for the turn? Just for the turn. Edited. Link to comment Share on other sites More sharing options...
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