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Role Reversal (not as good as Magic Cylinder...but w/e)


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Not bad. Can't exactly compare it to Magic Cylinder as it does not negate the attack, and more than likely will destroy the attacking monster. Plus, since your monster (or possibly the opponents) is destroyed at the End Phase that leaves with a possible wall for the rest of the turn and time to activate traps to use on it. Great with Fire Kings.

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I feel like this card would be more comparable to Sakuretsu Armor or D-Pris instead of Magic Cylinder because you get to kill off an opponent's monster with it. With the exception of Shaddoll Winda and maybe something else, any monster that can be killed off in battle can also be taken out by destruction removal. This means that this card, when compared to Sakuretsu, sacrifices your monster (and some playability; you can't use this on direct attacks) to take out the monster and hit your opponent for a usually small amount of damage. Then there's the fact that this card can still be useful even if it won't take out the opponent's monster, especially since the ATK change is permanent. Unless your monster in this battle is immune to this destruction or will benefit from being destroyed, losing your monster is a little steep of a drawback when comparing this to Sakuretsu.

 

Then, there's D-Pris, which will always completely outclass Sakuretsu except for in a few weird cases. D-Pris doesn't deal damage either, but the banish is harder to counter than a destruction effect and it prevents the attacking monster from doing anything in the Grave. Right now, the reason D-Pris is played is to remove these problematic monsters that normal destruction doesn't work on or is not good against, like the Hands or Deltatheros. It is a card that will lose popularity once the format shifts away from the floating and destruction immunity that this one has, mainly because it's much easier to take out D-Pris than BTH as D-Pris can't activate until the Battle Phase.

 

It's an interesting enough card for being a pseudo-Sakuretsu+damage that can cripple an opponent's monster ATK-wise, but it isn't good because Sakuretsu isn't good (and its superior, D-Pris is more or less only played because nondestruction removal is so good right now). It just needs to be more potent in order to compete with those cards.

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That only means that this card can have a monster destroyed in both ways. This is nice against cards that guard against only some forms of destruction (Winda) or against a limited protection from destruction (like that granted by Bujingi Hare), but cards that flat-out cannot be destroyed still won't be destroyed. It also doesn't do anything about the large amount of floaters in the current format, such as the Hands or Deltatheros.

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