-Noel- Posted October 5, 2014 Report Share Posted October 5, 2014 2 Level 4 FIRE monsters While you control only FIRE monsters, this card cannot be targeted by your opponent's card effects. Once per turn, during your Main Phase or when this card battles: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it (this is a Quick Effect.) Once, while this card is face-up on the field: You can banish 1 FIRE monsters from your Graveyard; attach 1 FIRE monster from your Graveyard to this card as an Xyz Material. Well, although it won by score 3-2, but 5 people have said in the same vein that this card was too strong. I thought its stat and specific requirement already balanced it, but it seemed that I was not quite right. Considering: - change its Xyz requirement to 2 Level 4 FIRE Warrior-Type (or maybe archetype-specific) monsters, then make 2-3 support cards for it. - change Hexproof's condition to "While you control no other monsters." - get rid of the quick pop, then give it 2k+ ATK and/or another useful effect. CnC would be appreciated. Link to comment Share on other sites More sharing options...
-Noel- Posted October 5, 2014 Author Report Share Posted October 5, 2014 Bump Link to comment Share on other sites More sharing options...
Darj Posted October 5, 2014 Report Share Posted October 5, 2014 Get rid of the quick pop, and raise its ATK to something decent (up to 2100). That should be enough to fix it. And even then, I'm still not sure if targeting any card on the field (monsters or Spell/Traps, either face-up or face-down) would be fair, considering even Castel, arguably the best generic Rank4 out there, requires its target to be face-up; but it will certainly be more fair than as a Quick Effect, plus since this card is non-generic I guess it would be fine. I wouldn't recommend changing its requirements to FIRE Warriors because that would kill its playability, turning it accessible only to few decks such as Battlin Boxers. And as it stands, it is playable with anything that runs Wolfbark (who was recently removed from the list) or the Tenki engine, which is a nice perk. And the hexproof effect should fine in my opinion, as long as it remains vulnerable to battle. My main issue was that you could just pop with the Quick Effect whatever the opponent summoned during his/her turn before it even got the chance of attacking the card. Link to comment Share on other sites More sharing options...
- Minimania - Posted October 5, 2014 Report Share Posted October 5, 2014 This is like Laval heaven. And wth blaster as a banish-able cost? daaaang Link to comment Share on other sites More sharing options...
-Noel- Posted October 6, 2014 Author Report Share Posted October 6, 2014 Get rid of the quick pop, and raise its ATK to something decent (up to 2100). That should be enough to fix it. And even then, I'm still not sure if targeting any card on the field (monsters or Spell/Traps, either face-up or face-down) would be fair, considering even Castel, arguably the best generic Rank4 out there, requires its target to be face-up; but it will certainly be more fair than as a Quick Effect, plus since this card is non-generic I guess it would be fine. I wouldn't recommend changing its requirements to FIRE Warriors because that would kill its playability, turning it accessible only to few decks such as Battlin Boxers. And as it stands, it is playable with anything that runs Wolfbark (who was recently removed from the list) or the Tenki engine, which is a nice perk. And the hexproof effect should fine in my opinion, as long as it remains vulnerable to battle. My main issue was that you could just pop with the Quick Effect whatever the opponent summoned during his/her turn before it even got the chance of attacking the card. ....I should have said "Considering either:" btw when I posted it, I also had a same thought that completely get rid of that effect was the best choice, but now I somehow want to keep its favor with that stat and effects (I decided to use the art before making stats and effects, just so you know), but due to balance issues, I guess I will restrict its timing a little more, what's your thought now? Link to comment Share on other sites More sharing options...
Darj Posted October 6, 2014 Report Share Posted October 6, 2014 Yes, I got that you meant only 1 of the 3 changes. I threw my opinion on each to further explain why the removal of the Quick Effect was the best choice from the 3. Anyways, now it has that clause reminiscent of Exction... still not sure about it because with that protection against targeting the opponent cannot remove it during his/her Main Phase 1, and would be forced to skip its Battle Phase to get around the card pop, again leaving this monster untouched and safe for using its effect mutiple times. To be fair, though, the oppoent could play around by leaving on the field only floaters or targets he/she wouldn't mind being destroyed (e.g. Fire Hand) during the Battle Phase, but that would be situational. Link to comment Share on other sites More sharing options...
-Noel- Posted October 6, 2014 Author Report Share Posted October 6, 2014 Wait, Exciton? *look at the OP* Oh, my bad. Done the final edit on the card's art but forgot to do it on the lore XD. Hope it's fine now. Link to comment Share on other sites More sharing options...
Darj Posted October 6, 2014 Report Share Posted October 6, 2014 Hmm.... the effect doesn't specify at which moment it would activate when the card battles: 1. During the Battle Step or at the start of the damage step (e.g. Galaxy-Eyes Photon Dragon, Catastor, Nephilim) or 2. After damage calculation (e.g. D.D. Warrior Lady) If it's the first one, then the same issue remains: Destroying anything that threats Pyranger before they get the chance of harming her, raising her chances of getting that +2~3. If the second one, it wouldn't be too different to a non-Quick Effect, as it wouldn't able to use its effect if it is destroyed by battle, and it merely becomes a cute perk that would trigger when it is successfully defended from an attack (backed up by cards such as Lance or Safe Zone). Also you could battle a weak monster to trigger the effect during your turn, but you can already use it during the Main Phase so I doubt you will resort to that play often, unless its effect gets negated during your Main Phase 1 with some card that may be released in the future. Anyways, I understand that want it to be a Quick Effect so badly (really, everyone would love for their cards to have Quick Effects, myself included), but the thing is that it simply turns the cards unfair. And if you start to add restrictions to justify the Quick Effect, then it becomes a "powerful but unplayable" card, which also is a trait of bad card design. In addition, I have not considered the fact that you can revive this card with Call of Haunted, Soul Charge, Rekindling, etc. for a free pop. Said effect in combination with a Quick Effect and its situational "hexproof" effect would take the card to a whole new level. Link to comment Share on other sites More sharing options...
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