-kyo- Posted October 5, 2014 Report Share Posted October 5, 2014 Makarugaishi Machine/Effect 0/0 Once per turn: You can either: Target 1 "Superheavy Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. If the equipped monster would be destroyed, you can send this card to the Graveyard instead. When exactly 1 Defense Position monster you control (and no other cards) is destroyed by battle: You can send this card from your hand to the Graveyard; Special Summon the destroyed monster in Attack Position. Iwatoshi Machine/Effect 1200/??? Once per turn: You can either: Target 1 "Superheavy Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. please discuss Link to comment Share on other sites More sharing options...
Northern Sage Posted October 5, 2014 Report Share Posted October 5, 2014 These need to be Unions so badly T.T Link to comment Share on other sites More sharing options...
~Faytl~ Posted October 5, 2014 Report Share Posted October 5, 2014 Makarugaishi summons it back in attack mode... that's an issue. Even Susano-O only has 2400 ATK, which isn't THAT high in the grand scheme of things, plus it leaves whatever you summon vulnerable to 101. I do love it's design, though. Link to comment Share on other sites More sharing options...
Armoire Posted October 6, 2014 Report Share Posted October 6, 2014 Makarugaishi summons it back in attack mode... that's an issue. Even Susano-O only has 2400 ATK, which isn't THAT high in the grand scheme of things, plus it leaves whatever you summon vulnerable to 101. I do love it's design, though. I think Makarugaishi's best use would be with Big Benkei, who changes itself into Defense Position when it's Normal or Special Summoned in Attack Position. Other than that, I don't think the card would be very effective, since Superheavy Samurais are pretty tough to get over by battle with their high DEF. I guess you could use it to set up for a Synchro to get out Susano-O. As for Iwatoshi, piercing damage isn't bad, but I don't think it's what they need. More damage is always welcome, though. Link to comment Share on other sites More sharing options...
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