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Special OPS cards new sort of playstyle


Grave012

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HI everyone,

I want all time when i am playing yugioh, some more "realistic" Soldier Cards. Because i like more the modern Age as some fantasy things. So I was thinking about some Soldiers that can win against Shaddoll or Qliphorth. This Archetype have no focus on Synchro, Xyz or Fusion Summon. All monster's have the function to controll the Opponents field. All monster's are very powerful but have 1 big cost, Ammo-Counter. This Archetype can only declare an ATK by removing Ammo-Counter from the Field. If you cant get your Ammo-Counter you will lose the Game.

 

Hope you like it :) and i will be happy when you have some kind of tipps

 

[spoiler='Main Card "Operation Camp" ']If you control no cards on the Field, you can activate this Card from your Deck. During each of your Standby Phases: Place 2 Ammo-counter on this face-up Card. Once per turn: You can place 1 "Special OPS" monster from your Monster Zone in your Spell & Trap Card Zone as a Continuous Spell Card, then place 2 Ammo-Counter on this Card. If this Card would be destroyed, you can send 1 "Special OPS Sentinel" from your Deck or Hand instead.

operation_camp_by_creepyseries-d81r2ei.j[/spoiler]

 

[spoiler='Field Spell "Battle Zone" ']Each time if a monster is destroyed by a "Special OPS" card or by a Claymore-Counter, place 1 Ammo-Counter on this Card.Once per turn: You can pay 500 LP; add 1 "Special OPS" monster card from your Deck to your hand.

battle_zone_by_creepyseries-d81r2e7.jpg[/spoiler]

 

[spoiler='Monster "Special OPS Sentine" ']You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). If this Card is summoned, you can target 1 free Monster Zone on the Opponents site, place 1 Claymore Counter on it. When a Monster is summoned on a Claymore-Counter, destroy this Monster. This Card cannot declare an attack unless you remove 1 Ammo-Counter from the field. You can tribute this Card, then add 1 "Operation Camp" from your Graveyard, to your Hand. While you control this Card face-up on the Field, your Opponent cant destroy your "Operation Camp".

special_ops_sentinel_by_creepyseries-d81[/spoiler]

 

[spoiler='Monster "Special OPS Saboteur" ']You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). If this Card is summoned, you can target 1 free Monster Zone on the Opponents site, place 1 Claymore Counter on it. When a Monster is summoned on a Claymore-Counter, destroy this Monster. This Card cannot declare an attack unless you remove 1 Ammo-Counter from the field.Once per turn: Set 1 Face-up "Special OPS"-Monster from your Monster Zone in your Spell&Trap zone, then shuffle 1 Crad from the Field into the Deck.

special_ops_saboteur_by_creepyseries-d81[/spoiler]

 

[spoiler='Monster "Special OPS Supporter"']You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). If this Card is summoned, you can target 1 free Monster Zone on the Opponents site, place 1 Claymore counter on it. When a Monster is summoned on a Claymore-Counter, destroy this Monster. This Card cannot declare an attack unless you remove 1 Ammo-Counter from the field. Once per turn: You can place 2 Ammo-counter on 1 face-up monster card.special_ops_supporter_by_creepyseries-d8[/spoiler]

 

[spoiler='Monster "Special OPS Sniper" ']You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). If this Card is summoned, you can target 1 free Monster Zone on the Opponents site, place 1 Claymore-Counter on it. When a Monster is summoned on a Claymore Counter, destroy this Monster. This Card cannot declare an attack unless you remove 1 Ammo-Counter from the field. Once per turn: Destroy 1 Monster card on the Field.

special_ops_sniper_by_creepyseries-d81r2[/spoiler]

 

[spoiler='Monster "Special OPS Attacksquad" ']You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). If this Card is summoned, you can target 1 free Monster Zone on the Opponents site, place 1 Claymore counter on it. When a Monster is summoned on a Claymore-Counter, destroy this Monster. This Card cannot declare an attack unless you remove 1 Ammo-Counter from the field.If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

special_ops_attacksquad_by_creepyseries-[/spoiler]

 

[spoiler='Extra "Special OPS Air Strike"']1 "Special OPS"-Monster + 1 Machine-Type Monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use "Polymerization"). This Card cannot declare an attack unless you remove 1 Ammo-counter from the field.This Card can attack all monsters your opponent controls once each. Once per turn: Remove 1 Ammo-counter from the Field, target 1 Monster that your opponent controls, send all your opponents cards in this Column to the Graveyard.

special_ops_air_strike_by_creepyseries-d[/spoiler]

 

[spoiler='Extra "Special OPS Assassin" ']1 "Special OPS"-Tuner + 1 or more Warrior non-Tuner
If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Once per turn: While this Card is face-up in your Spell & Trap Card Zone as a Continuous Spell Card, remove 2 Ammo-Counter from the Field, special summon this Card. This Card cannot declare an attack unless you remove 1 Ammo-Counter from the field. If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.

special_ops_assassin_by_creepyseries-d81[/spoiler]

 

 

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