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Making Sophia actually playable ... You beleive my lies? HA!


VlausHieme

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Making Sophia actually playable ... You believe my lies? HA! You need Fusion, Ritual, Synchro and, Xyz monster along with a high level annoying card that can not be searched in your hand but, in exchange Sophia MESSES PEOPLE UP! Pyro Thunder or Pyrder proves thunder can indeed strike twice.


Palace of Burning Static, Pyrder Kingdom: Field Spell Card
All Pyrder monsters you control gains 500 ATK and DEF. While you have 2 or more cards in your hand, your opponent cannot activate cards or effects when you Ritual Summon a monster(s). During either player's turn except the turn this card was activated: You can target 1 face-up Ritual monster on the field; until the end of this turn, that target loses 800 ATK and DEF, but is unaffected by the effects of other Spell/Trap Cards. When this card leaves the field; Inflict 800 damage to your opponent's Life Points.


Pyrder Dance of Hatred: Ritual Spell Card
This card can be used to Ritual Summon any "Pyrder" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. During your turn except the turn this card was sent to Graveyard, while you control no monsters: You can shuffle this card from the Graveyard into the Deck to target 1 "Pyrder" Ritual Monster in your Graveyard; return that target to your hand. You can only activate this effect of "Pyrder Dance of Hatred" once per turn. You can only active "Pyrder Dance of Hatred" once per turn.


Tears of a Pyrder Enchantress: Ritual Spell Card
This card can be used to Ritual Summon any number of "Pyrder" Ritual Monsters from your hand or Graveyard. Send 1 Pendulum, Synchro or Fusion monster from your Extra Deck to the Graveyard, whose Level equals the total Levels of that Ritual Monster(s). You can only use this effect of "Tears of a Pyrder Enchantress" once per turn. During your turn except the turn this card was sent to Graveyard, while you control no monsters: You can shuffle 2 Ritual monsters in your Graveyard into your Deck; add 1 "Pyrder" Spell/Trap Card except "Tears of a Pyrder Enchantress" from your Deck to your hand. You can only activate this effect of "Tears of a Pyrder Enchantress" once per turn. You can only active "Tears of a Pyrder Enchantress" once per turn.


Pryder Lighting Rod: Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position level 4 or lower Ritual monster and you have 1 or more cards in your hand: Reveal your hand to your opponent, if you have no Trap cards in your hand, Negate the activation, and if you do, destroy that card. You can only active "Pryder Lighting Rod" once per turn.

Pyrder Inner Circle Conspiracy: Continuous Trap Card
You can only activate "Pyrder Inner Circle Conspiracy" once per turn. When you Fusion, Synchro or, Xyz Summon using a level 4 or lower Ritual monster(s) as material(s) that Special Summoned monster gains these effects, based on the number of Level 4 or lower Ritual monster you used as Material for the Special Summoned monster:
●1 or more: This card gains 500 ATK.
●2 or more: This card is unaffected by Trap effects except "Pyder" cards.
●3 or more: This card is unaffected by Spell effects except "Pyder" cards.
●4 or more: This card is unaffected by Monster effects except "Pyder" cards.
●5 or more: You can send this card to the Graveyard; halve your opponent's Life Points.


Pyrder Mage: Level 1 FIRE Thunder-Type
Tuner Ritual Effect monster 1200 Attack and 900 Defense
You can Ritual Summon this card with any "Pyrder" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When this card is sent to the Graveyard; add 1 "Pyrder" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Pyrder Mage" once per turn.


Pyrder Necromancer: Level 1 FIRE Thunder-Type
Non-Tuner Ritual Effect monster 1000 Attack and 800 Defense
You can Ritual Summon this card with any "Pyrder" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When this card is sent to the Graveyard; add 1 "Pyrder" monster except "Pyrder Necromancer" from your Deck to your hand. You can only use this effect of "Pyrder Necromancer" once per turn.


Pyrder Warlock: Level 2 FIRE Thunder-Type
Non-Tuner Ritual Effect monster 1300 Attack and 1000 Defense
You can Ritual Summon this card with any "Pyrder" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When this card is sent to the Graveyard; target 1 monster your opponent control and if you do; shuffle the targeted card into the Deck. You can only use this effect of "Pyrder Warlock" once per turn.


Pyrder Paladin: Level 2 FIRE Thunder-Type
Tuner Ritual Effect monster 1100 Attack and 700 Defense
You can Ritual Summon this card with any "Pyrder" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When this card is sent to the Graveyard; target 1 Spell and/or Trap Card your opponent control and if you do; shuffle the targeted card into the Deck. You can only use this effect of "Pyrder Paladin" once per turn.


Pyrder Shaman: Level 3 FIRE Thunder-Type
Non-Tuner Ritual Effect monster 1500 Attack and 600 Defense
You can Ritual Summon this card with any "Pyrder" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When this card is sent to the Graveyard; Shuffle up to 3 "Pyrder" cards except "Pyrder Shaman" in your Graveyard into your Deck then, draw 2 cards. You can only use this effect of "Pyrder Shaman" once per turn.


Pyrder Sorcerer: Level 3 FIRE Thunder-Type
Tuner Ritual Effect monster 1400 Attack and 1100 Defense
You can Ritual Summon this card with any "Pyrder" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When this card is sent to the Graveyard; target 1 card in your opponent's hand and if you do shuffle the targeted card into the Deck. You can only use this effect of "Pyrder Sorcerer" once per turn.


Pyrder Conjuror: Level 6 FIRE Thunder-Type
Non-Tuner Fusion Effect monster 100 Attack and 100 Defense
"Pyrder" Ritual monster + 1 monster
Must first be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) This card gains 500 ATK and DEF for every card your opponent controls. During either player's turn: You can return this card to the Extra Deck, then target 2 of your banished Ritual monsters; Special Summon them in Defense Position with 0 ATK and DEF. You can only use this effect of "Pyrder Conjuror" once per turn.


Pyrder Warlord: Level 6 FIRE Thunder-Type
Tuner Fusion Effect monster 1100 Attack and 1100 Defense
"Pyrder" Ritual monster + 2 or more Ritual monster(s)
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) When this card is Summon, this card gains 1000 ATK and DEF for each monster sent to Graveyard by this card's effect. During either player's turn: You can return this card to the Extra Deck, then discard 1 card to banish up to 2 cards your opponent controls. You can only use this effect of "Pyrder Warlord" once per turn.


Pyrder Dragon: Level 6 FIRE Thunder-Type
Tuner Synchro Effect monster 2300 Attack and 1800 Defense
"Pyrder" Tuner monster + 1 or more Non-Tuner Ritual monster
During either player's turn, when a monster would be Summon except for Ritual monsters or when a card/effect is activated: You can Tribute this card; Special Summon up to 2 level 5 or lower non-Tuner Ritual monsters from your Graveyard whose combined levels equals 8 or less, destroy them during the End Phase. You can only activate this effect of "Pyrder Dragon" once per turn. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard in Defense Position.


Pyrder Sage: Level 8 FIRE Thunder-Type
Non-Tuner Synchro Effect monster 1800 Attack and 1300 Defense
Tuner Synchro monster + 1 or more Non-Tuner Ritual monsters
All "Pyrder" monsters you control gains 1000 ATK and DEF. Once per turn during either player's turn you can shuffle 1 monster in your Graveyard into the Deck to add "Pyrder" card in your Graveyard to your hand. You only this effect of "Pyrder Sage" once per turn.


Your thoughts?

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Ritual Tuners? An archetype that combines all existing monster categories (save for Normal)? Sign me in! While there are indeed some minor OCG mistakes, the concept behind the archetype appears to be quite neat. Are you thinking about adding Xyz, Pendulum, as well as more Synchro monsters later? A Fusion or Pendulum Tuner would be welcome too. Also, I find it sad that, up to this day, Konami has yet to release a FIRE Thunder or Psychic-Type monster.

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Ritual Tuners? An archetype that combines all existing monster categories (save for Normal)? Sign me in!


Well the concept of recurring/recycling ritual monsters to fuel other rituals (without the need of non-ritual monsters) been something I have been pondering on for some time since ritual can ignite other ritual by fulfilling their fodder, the idea of an all ritual monsters main deck is some I do like to see some day.

While there are indeed some minor OCG mistakes, the concept behind the archetype appears to be quite neat.


Sorry about that and thank you.

Are you thinking about adding Xyz, Pendulum, as well as more Synchro monsters later? A Fusion or Pendulum Tuner would be welcome too.


Pendulum (even tuner pendulums) would take up space but, I have already went past the space limit so, I would let people decide which monster(s) they want in there, this archetype can do lots of various deeds with all the options currently on the table. there is a good amount of rank 1-3s one can choose to use but their own archetype one may happen. I was thinking on a rank 6 and level 8 synchro as well.

I find it sad that, up to this day, Konami has yet to release a FIRE Thunder or Psychic-Type monster.


Indeed, I made FIRE/Thunder so they will not have a lot of "great choices" for techs.

All the cards are balanced?
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