Darj Posted October 20, 2014 Report Share Posted October 20, 2014 Lightning Hand Attribute: WIND Type: Thunder/Effect Level: 4 ATK: 1500 DEF: 1400When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 face-up card they control; destroy that target, then you can Special Summon 1 "Stone Hand" from your Deck.Stone Hand Attribute: EARTH Type: Rock/Effect Level: 4 ATK: 1300 DEF: 1500When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 face-down card they control; destroy that target, then you can Special Summon 1 "Lightning Hand" from your Deck. Shadow Hand Attribute: DARK Type: Fiend/Effect Level: 4 ATK: 1700 DEF: 1300When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can discard 1 random card from your opponent's hand; then you can Special Summon 1 "Luster Hand", "Ice Hand" or "Stone Hand" from your Deck. You can only use the effect of "Shadow Hand" once per turn.Luster Hand Attribute: LIGHT Type: Fairy/Effect Level: 4 ATK: 1000 DEF: 1700When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can draw 1 card, then you can Special Summon 1 "Shadow Hand", "Fire Hand" or "Lightning Hand" from your Deck. You can only use the effect of "Luster Hand" once per turn. I can't say they are really creative, as obvious counterparts of Ice/Fire Hand, but I felt like posting them anyways. EARTH/WIND Hands target face-up and face-down cards respectively, and DARK/LIGHT Hands interact with the hand. Since you could simply ram the DARK/LIGHT Hands consecutively for a +5, I added a hard OPT clause on them, and also allowed them to Summon other Hands to start either a FIRE/ICE or an EARTH/WIND cycle. You could say that Water, Earth and Light Hands are the defensive monsters (higher DEF than ATK) of each pair, while Fire, Wind and Dark Hands are the offensive (higher ATK than DEF) ones. To further follow this theme, Light Hand summons an offensive Hand, while Dark Summons a defensive Hand. In addition, I played a bit with their ATK/DEF stats and made silly cycles between the hands. [spoiler=]Since the ATK of Fire Hand is equal to Ice's DEF... Luster Hand's DEF is equal Fire's ATK Shadow's ATK is equal to Luster's DEF Stone's ATK is equal to Shadow's ATK Lightning's ATK is equal to Stone's DEF Ice's ATK is equal to Lightning's DEF, completing the circle: Cycles: Attributes: Water->Fire->Light->Dark->Earth->Wind->Water Stats: 1600->1000->1700->1300->1500->1400->1600 Roles: Defensive->Offensive->Defensive[/spoiler] Link to comment Share on other sites More sharing options...
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