evil cucumber Posted October 25, 2014 Report Share Posted October 25, 2014 [spoiler=Monsters] [spoiler=lore] When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, Special Summon up to 1 excavated "Ancient Tree" monster, also place the other cards on the bottom of your Deck in any order. If this card is sent to the Graveyard by a card effect: Target 1 Level 4 or lower EARTH monster in your Graveyard, except this card; add it to your hand. You can only use each effect of "Ancient Tree Spirit Shroomy" once per turn. [/spoiler] [spoiler=lore] If you Special Summon an "Ancient Tree" monster(s) from your Main Deck (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it is sent from the fiield to the Graveyard. When this card is sent to the Graveyard by a card effect: Add 1 Level 3 EARTH monster from your Deck to your hand, except "Ancient Tree Spirit Crydus". You can only use each effect of "Ancient Tree Spirit Crydus" once per turn. [/spoiler] [spoiler=lore] When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, add 1 excavated card to your hand, also send the remaining cards to the Graveyard, and shuffle this card into your Deck. When this card is Special Summoned from the Deck: Excavate the top 5 cards of your Deck, you can add 1 excavated "Ancient Tree" card to your hand, also place the other cards on the bottom of your Deck in any order. You can only use each effect of "Ancient Tree Tetra" once per turn. [/spoiler] [spoiler=lore] When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, add 1 excavated card to your hand, also send the remaining cards to the Graveyard, and shuffle this card into your Deck. When this card is Special Summoned from the Deck: You can excavate the top 5 cards of your Deck, send all excavated cards to the Graveyard also this card gains 400 ATK for each Plant-type monster sent to the Graveyard by this effect. You can only use each effect of "Ancient Tree Golem" once per turn. [/spoiler] [/spoiler] [spoiler=Spells] [spoiler=lore] Once per turn, during your Main Phase: You can shuffle the Fusion Material Monsters that are listed on a Plant-type Fusion Monster Card from your side of the field to the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) While you control a Level 5 or higher Plant-type monster, this card cannot leave the field by any card effects. [/spoiler] [spoiler=lore] Draw 2 cards, then reveal 1 "Ancient Tree" monster in your hand and shuffle it into your Deck. Otherwise, reveal your entire hand, then shuffle it into your Deck. [/spoiler] [/spoiler] [spoiler=Fusions] [spoiler=lore] 2 "Ancient Tree" monsters This card cannot be returned from the field to the Extra Deck by any card effects. Once per turn, when an "Ancient Tree" monster(s) is returned from your side of the field, hand or Graveyard to your Main Deck by a card effect: You can Special Summon 1 of those monsters. If this card is sent to the Graveyard: You can target 1 Level 3 or lower EARTH monster in your Graveyard; add that target to your hand. [/spoiler] [spoiler=lore] 1 "Ancient Tree" monster + 1 EARTH monster When this card is Fusion Summoned: You can send 1 Plant-type monster from your Deck to the Graveyard. Once per turn: You can target 1 "Ancient Tree" monster in your Graveyard; shuffle that target into the Deck, then destroy 1 face-up card on the field. If this card is sent to the Graveyard: You can target 1 Level 3 or lower EARTH monster in your Graveyard; add that target to your hand. [/spoiler] [spoiler=lore] 1 "Ancient Tree" monster + 2 EARTH monsters When this card is Fusion Summoned: You can Special Summon 1 "Ancient Tree" monster from your hand, Deck or Graveyard. If this card attacks, your opponent cannot activate cards or effects until the end of damage step. After damage calculation, if this card battled an opponent's monster: You can target 1 card your opponent controls; destroy that target. [/spoiler] [/spoiler] The original idea came from a Sylvan-lover friend of mine. He hates trap cards so we thought about a deck that can make much use of Rose Archer. I adapted his ideas to real cards. So we ended up on a Fusion archetype (wich is his fav type of Summon, not mine). Ps: My english is bad and the most difficult part was finding a cool name for these cards..well, i think their name are crap, Link to comment Share on other sites More sharing options...
evil cucumber Posted October 27, 2014 Author Report Share Posted October 27, 2014 |bump| Link to comment Share on other sites More sharing options...
razzy Posted October 27, 2014 Report Share Posted October 27, 2014 Pretty neat/good. I'm a huge plant fan myself. :) The Sanctuary seems kind of hard to pull off as the monsters are lower ATK and some shuffle back into the Deck after their effects. Link to comment Share on other sites More sharing options...
evil cucumber Posted October 28, 2014 Author Report Share Posted October 28, 2014 Pretty neat/good. I'm a huge plant fan myself. :) The Sanctuary seems kind of hard to pull off as the monsters are lower ATK and some shuffle back into the Deck after their effects. believe me, this is the deck with most swarm field potential i ever made. First, they can search Junk Forward, which can be used to fusion summon one of their Fusions. Then we can Summon the weaker fusion with the Spell Instant Fusion. Although it cant be used to the Sanctuary due to its restriction, as long as it is on the field, the Executor combos very good with the other ancient tree monsters. And, good to see another plants fan :3 Link to comment Share on other sites More sharing options...
evil cucumber Posted November 4, 2014 Author Report Share Posted November 4, 2014 |bump| Link to comment Share on other sites More sharing options...
jemjosher Posted November 12, 2014 Report Share Posted November 12, 2014 I haven't looked over all of them but what I liked over I like and the ocg seams right on and balanced you deserve a bump Or 2 bump bump Link to comment Share on other sites More sharing options...
razzy Posted November 12, 2014 Report Share Posted November 12, 2014 Since I've already kind of comment on the cards as a whole I'll try to help with the wording and comment on them more individually. Spirit Shroomy - Excavating 5 just from a Normal Summon seems like a bit much but since its archetype specific, I don't think it's horrible. And maybe change the effects around a little because right now both are mandatory (not sure if you wanted it that way or not). When this card is Normal Summoned: You can excavate the top 5 cards of your deck, then you can Special Summon 1 "Ancient Tree" monster from those cards, also place the other cards on the bottom of the Deck, in any order Crydus - Again if you don't want the 2nd effect to be mandatory just add "You can" at the start of the effect. As for the first effect. If you Special Summon an "Ancient Tree" monster(s) from your Main Deck (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way banish it when it would go to the Graveyard. Tetra/Golem - For their Normal Summon effects I think it is better to say "then shuffle this card into the Deck" instead of "and shuffle this card into the Deck". There is a slight difference in the meaning of words. For the Fusions: Executor - The words "This card" is typically not needed, nor do I think "any" is needed. So it can be shortened to Cannot be returned from the field to the Extra Deck by card effects. Also I'd change the when in its effect to an If. So it cannot miss timing and such. Tree Dragon - I think it is a little too powerful with an easy to get off non targeting effect, but that's just me. Link to comment Share on other sites More sharing options...
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