Argeus Posted October 26, 2014 Report Share Posted October 26, 2014 WIP Deciding on ATK/DEF on the monsters. Open to suggestion! [spoiler='Changelog']Druid Beast General and Druid Beast Leader changed to FusionsOLD Name: Druid Beast General Attribute: Earth Level: 8 Type: Beast-Warrior Effect: This card gains 200 ATK for each "Druid Beast" card on the field. Lore: A big guy that is loved by everyone Name: Druid Beast Leader Attribute: Earth Level: 10 Type: Beast-Warrior Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 5 or more "Druid Beast" cards from your Graveyard. You can pay half your Life Points; send all cards in both players' hands and on the field to the Graveyard, then both players draw 5 cards. Lore: No one can see he is corrupted by a dark power. Added These Cards Spell Cards Druid Beast - Accidental Fusion Druid Beast - Emergency Defusion Druid Beast - Hunting Druid Beast - Return to us! Trap Cards Druid Beast - Treeborn Roar Druid Beast - Wild Instinct[/spoiler] My first archetype (it sucks) Not related to Spirit Beasts, This archetype is kinda random. this Archetype includes; Spell / Traps / Pendulums (idk) / Fusions / XYZ / Synchros (probably not) [spoiler="Monster Cards"]Name: Druid Beast Attribute: Earth Level: 3 Type: Beast Effect: When a card is sent from the field to the Graveyard: Add 1 "Druid" monster with 1500 or less ATK from your Graveyard to your hand. You can only use this effect once per duel. Lore: A feral beast that lost it's anthro form. Name: Druid Beast Archer Attribute: Earth Level: 2 Type: Beast-Warrior Effect: Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. You must activate the appropriate effect, based on the type of card destroyed. You can only control 1 "Druid Beast Archer" ● Spell: Add the destroyed card to the owner's hand. ● Trap: Destroy this card. Lore: A anthro lion archer. that bow looks like similar to Flamvell Archer's.. Name: Druid Beast Knight Attribute: Earth Level: 4 Type: Beast-Warrior Effect: While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn or be used as XYZ Material. Lore: A anthro Wolf Knight. He looks like he is related to Wulf, Lightsworn Beast. He is wearing a armor made from a tree's bark. Name: Druid Beast Shaman Attribute: Dark Level: 5 Type: Spellcaster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by tributing 1 "Druid" Card on the field. While face-up on the field, this card is also EARTH-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Type of the monsters tributed for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● Earth: Target 1 monster on the field; return it to the hand. ● Dark: Banish 1 random card from your hand face-down, until your next End Phase. Lore: She looks like she helps the other animal druids. By looking at her you can tell she is a bipolar lady. She looks familiar.. (Lightsworn?) Name: Druid Beast Spy Attribute: Earth Level: 6 Type: Beast-Warrior Effect: Your opponent must play with 1 Card revealed in their Hand. If this card is destroyed by a Card Effect, Add 1 "Druid" Card from your graveyard to the bottom of the deck. Lore: He looks like one of those graveyard keepers.. but as a tiger.. Name: Druid Beast Templar Attribute: Earth Level: 7 Type: Beast-Warrior Effect: While face-up on the field, this card is also treated as "Druid Beast Knight". This card's DEF increases by x 800 for each "Druid Beast Knight" on the field. Lore: A panther that protects the druids.Name: Druid Beast General Attribute: Earth Level: 8 Type: Beast-Warrior Effect: This card gains 200 ATK for each "Druid Beast" card on the field. Lore: A big guy that is loved by everyone Name: Druid Beast Leader Attribute: Earth Level: 10 Type: Beast-Warrior Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 5 or more "Druid Beast" cards from your Graveyard. You can pay half your Life Points; send all cards in both players' hands and on the field to the Graveyard, then both players draw 5 cards. Lore: No one can see he is corrupted by a dark power.[/spoiler] [spoiler='Fusion Monsters']Name: Richard, Ruler of Druid Beasts Attribute: Earth Level: 10 Type: Beast-Warrior Effect: This card can only be fusion summoned by "Druid Beast - Accidental Fusion". When this is Fusion summoned, target 2 Cards on the field shuffle those cards to the Deck. You must control at least 1 or more "Druid Beast" Card to activate this effect. If this card is destroyed by a card effect, you may Special summon 1 "Druid Beast" Card from your graveyard, but its effects are negated. Lore: Name: Rai, General of Druid Beasts Attribute: Earth Level: 8 Type: Beast-Warrior Effect: This card can only be fusion summoned by "Druid Beast - Accidental Fusion". When this is fusion summoned, You can target 1 "Druid Beast" Fusion card on the field, this card is destroyed instead of that card if it is destroyed. If this card is destroyed by battle or card effect that Card loses half its ATK and DEF. Lore: Tiger fusion..?[/spoiler] [spoiler='Spell Cards']Name: Druid Beast - Accidental Fusion Type: Normal Spell Card Effect: Fusion Summon 1 "Druid Beast" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from his/her Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Druid Beast - Accidental Fusion" per turn. Lore?: Name: Druid Beast - Emergency Defusion Type: Quick-Play Spell Card Effect: During either player's turn, Target 1 face-up Fusion Monster on the field; shuffle that target into the Extra Deck, then, if all the Fusion Material Monsters that were used for its Fusion Summon are in your Graveyard, you can Special Summon 1 of them, their effects are negated. Lore?: Name: Druid Beast - Hunting Type: Continous Spell Card Effect: While this card is on the field, Monster effects cannot target "Druid Beast" Cards. If this card is destroyed summon up to 2 "Druid Meal Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. These Tokens cannot be Tributed for a Tribute Summon. When those tokens are destroyed the card that destroyed the tokens gains 1000 ATK during this turn and can attack again. Lore?: Name: Druid Beast - Return to Us! Type: Normal Spell Card Effect: If you have 3 or more "Druid Beast" cards banished, you can shuffle the card(s) to the deck. Lore?:[/spoiler] [spoiler='Trap Cards']Name: Druid Beast - Treeborn Roar Type: Counter Trap Card Effect: Activate only if a "Druid Beast" Card is destroyed during the battle phase. End the battle phase and destroy the monster that attacked. Lore?: Name: Druid Beast - Wild Instinct Type: Counter Trap Card Effect: Activate only when a "Druid Beast" card is targetted by a Spell/Trap or Card Effect, Negate that effect and banish that card. That card returns to the owner's top deck during the End Phase. Lore?:[/spoiler] Link to comment Share on other sites More sharing options...
Argeus Posted October 26, 2014 Author Report Share Posted October 26, 2014 0 views legit edit: created a changelog for my plans Link to comment Share on other sites More sharing options...
Argeus Posted October 27, 2014 Author Report Share Posted October 27, 2014 bump; adding few card soon Need thoughts on these card Druid Beast, Leopard XYZ / Warrior Rank: 4 ~ 7 ATK: 0/0 Effect: 5 Druid Beast monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card name (Monster, Spell, or Trap); that type of card (if Spell or Trap) can be used in your hand, or (if Monster) special summon that card, You discard 2 cards untill the end of your opponent's third turn. Druid Beast, Shadow Tiger Beast/Flip/Effect Level: 6 ~ 7 ATK: 0/1200 Effect: FLIP: You can target 1 monster your opponent controls; return that target to the hand, then special summon 1 Level 10 "Druid Beast" monster to their side of the field, that monster cannot be targetted by Spell/Traps or monster effects. If that card switches its position, take control of that card. Link to comment Share on other sites More sharing options...
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